kupocake
Tank
- Joined
- Nov 26, 2004
- Messages
- 6,127
- Reaction score
- 16
It takes just that little too much effort to justify the scenario for this not to be a case of Infinity Ward being a little too smug about their storytelling abilities. It's the fact that once you opt into the scenario, you can't break your cover (and get killed instantly and in vain) that makes it all seem too unforgiving linear and uninteresting to me. Like I said in one of the other 59 threads on this damned game, it's the Deus Ex Lebedev encounter without the unprompted option of shooting Anna in the back of the head. Since every choice you make ends up with the same outcome
What would have been far more interesting would have to put the 'oh the humanity! I will not be party to this atrocity!' option IN the game, not as a menu before it loads up. But then I expect too much.
(In DEx, leaving Unatco and getting captured. In MW2, the bad guy gets away and you die)