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Gh0st said:lets take the movie schindlers list. i know that i personally was deeply impacted by that flick and it probably changed a lot of my character. most people have seen it, most people think its very good.
has ANY video game done that for you?
List time!
Hang on man, wasn't he asking you to state if any videogame had moved you as much as Schindlers List?Sulkdodds said:List time!
Thief 3. Many times during Theif 3, especially the Cradle, the ending, the girl (whatever her name was), the Assassins.
Deux Ex 2 - I trusted Denton. I thought, 'he's the star of the last game. He MUST be right. I'll go along with him'. But when it finally came to that ending, the full horror of it struck me like a speeding locomotive. I all but fell to me knees screaming 'WHAT HAVE I DONE?' I'd played through this game trying to be as morally 'good' as I possibly could and in the end none of it mattered. I picked the wrong one. The world paid for it. D:
Half-Life 2 honestly did when the G-Man whipped me away at the end and I realised that, almost certainly, just like in the original, the gameworld would advance another ten years or so while I was away. The world would change and I was going to sleep again, to wait. Alyx would die; Eli and Mossman and Kleiner and Barney - hell, I didn't know. It was at this moment I realised I really cared about these people - because when the G-Man told me I had to leave them, had to leave this fight - when I realised I was being taken away from them, it completely pissed me off. I wanted to stay and fight for Earth's freedom but I knew that when I came back, things would have changed again, and probably not for the better. Of course, what with Aftermath it turned out I was wrong - but that's not the point.
Warcraft 3's ending kinda filled me at first with an immense happiness that it was all over, and that everyone would live in peace again - it was so epic and awesome. And then a sadness crept through me. Because I knew, because I'd played WoW, that soon they'd all break up again, and soon it would descend into war again, horrible atrocities committed on both sides. D:
Broken Sword when the old guy, Bruno, decides to stay in the tomb. Just that entire scene.
The original Metal Gear Solid. I was quite young at the time, but the whole ending with Meryl dying and all that shit really affected me. D:
A free adventure game called The White Chamber (download it here. Was very very good, and the entire final sequence, if you've played it, leading up to the 'good' ending, was just incredibly moving. That melancholy walk back through the empty corridors...
...maybe I'm just a big softie and I get too far into things.
Sulkdodds said:Deux Ex 2 - I trusted Denton. I thought, 'he's the star of the last game. He MUST be right. I'll go along with him'. But when it finally came to that ending, the full horror of it struck me like a speeding locomotive. I all but fell to me knees screaming 'WHAT HAVE I DONE?' I'd played through this game trying to be as morally 'good' as I possibly could and in the end none of it mattered. I picked the wrong one. The world paid for it. D:
Spectre01 said:If books and movies are so awesome then I'd be reading and watching right now instead of playing games.
Sulkdodds said:Deux Ex 2 - I trusted Denton. I thought, 'he's the star of the last game. He MUST be right. I'll go along with him'. But when it finally came to that ending, the full horror of it struck me like a speeding locomotive. I all but fell to me knees screaming 'WHAT HAVE I DONE?' I'd played through this game trying to be as morally 'good' as I possibly could and in the end none of it mattered. I picked the wrong one. The world paid for it. D:
Those arguments do not add much to the discussion cause they are purely opinion.CptStern said:I wouldnt say that too loudly or be proud of it
there is NO game that is as good as Citizen Kane
there is NO game that is as good as The Catcher in the Rye
there is NO game that is as good as Poe's the Raven
there is NO game that is as good as Michelangelo's David
there is NO game that is as good as Wagner's Ride of the Valkyries
there may be in some distant future
incidentily, you will never ever hear this again but ...I agree with gh0st :O
I'm afraid I have to concur (About the comparisons, you can all still live )Absinthe said:This is such a stupid ****ing comparison that I think all involved should be shot, including myself.
**** you all.
Venmoch said:Dude. That was the good option.
Grey Fox said:Those arguments do not add much to the discussion cause they are purely opinion.
Absinthe said:Your argument doesn't have much merit, as games can fit many, if not all, of those criteria you've listed. And some of them, like "Created with the intention to be experienced as art", rely on circular reasoning.
Even if most current games don't fit your definition of art, that does not necessarily prove an inability to attain such a level.
None of you have made a solid argument against the gaming medium being able to produce "art"; a vague, fluffy term that I have no love for.
CptStern said:no it's not opinion it is fact
10/100/1000 years from now these works will still be seen as pinnacles of human achievement
there is no game that has attained this or will in the foreseeable future
even laymen can appreciate the genius behind those works
games are judged by aesthetic value alone (at least to this point in history). While games are creative expressions they still have yet to achieve "high" art status. Film attained that level long ago, literature much longer than that
according to a broad definition of art it must have some of these characteristics:
Current characteristics
1. Requires creative perception both by the artist and by the audience
2. Elusive (as in "tending to evade cut-and-dried definitions or being fixedly grasped")
3. Communicates on many levels and is open to many interpretations
4. Connotes a sense of ability
5. Interplay between the conscious and unconscious mind, between what is real and what is an illusion
6. May contain an idea other than its utilitarian purpose.
7. Created with the intention to be experienced as art
8. Displays different forms of captivating beauty or intrigue
games fit none of this criteria
here's a good explanation as to what makes art art
http://en.wikipedia.org/wiki/Art
The Mullinator said:I think Half-Life 2 may actually come very close in some respects to the idea of "high art". The whole idea of never showing Gordan Freeman, of making the player Gordan Freeman, of never having Gordon saying a word, all of that can really be interpreted as a form of art.
Not only that but the whole game really is really a representation of humanity being oppressed by faceless and overbearing overlords. I mean it is actually one of the few games where it could be argued that there are hidden messages to be gained from playing the game.
Grey Fox said:the games I mentioned can and have met those criteria. The problem is you do not play much more then shooters. So you have not exposed to as much varied gaming content as have been to movie content. Games are in a sense even superior as a medium exactly because of the interactivity. The designers can play more with you, and because you often controll the characters and have made his decisions you feel more involved. And thus the ideas have more meaning to you at the end.
And last but not least it is still your opinion in the end, you have not giving reasons as to why it's a fact that no game has attended that lvl. Simply saying so and hammering it in does not make it so. It's like beeing when it comes to movies only exposed to the powerranger movie, and xXx, and making the conclusion that movies have not attained the status of art.
Offcourse what I said is also just an opnion
I'm not, your just not listening to me. The games I mentioned do have crwative expression, do reflect on the condition of man, are open to different interpitation. And the ycertainly do aspire to anything more. I do not know how you can possible say that without even have played those games.CptStern said:I've been playing games before you were born, shooters are a relatively new thing for me
given that there are choices, the choices are still predetermined. Read what I've posted, the proof is all there ...games cannot attain the lvl of high art in it's current form because there is no creative expression (beyond the visuals or gameplay) it doesnt reflect on the condition of man, it's not open to interpretation, it doesnt speak to higher concepts/forms/abstractions ...games are exactly what they are: games. They dont aspire to anything else because at this point they cant. Again you people are confusing technique with artistic merit
is not equal to this:
the former is an excercise in technical proficiency ...but is it high art? no ..it's exactly what it is ...a drawing (albeit a high skilled one) of a guy holding a weapon
the picasso painting on the other hand speaks volumes ...but if you cant understand this concept there's really no use in discussing this issue
Sulkdodds said:Deux Ex 2 - I trusted Denton. I thought, 'he's the star of the last game. He MUST be right. I'll go along with him'. But when it finally came to that ending, the full horror of it struck me like a speeding locomotive. I all but fell to me knees screaming 'WHAT HAVE I DONE?' I'd played through this game trying to be as morally 'good' as I possibly could and in the end none of it mattered. I picked the wrong one. The world paid for it. D:
Half-Life 2 honestly did when the G-Man whipped me away at the end and I realised that, almost certainly, just like in the original, the gameworld would advance another ten years or so while I was away. The world would change and I was going to sleep again, to wait. Alyx would die; Eli and Mossman and Kleiner and Barney - hell, I didn't know. It was at this moment I realised I really cared about these people - because when the G-Man told me I had to leave them, had to leave this fight - when I realised I was being taken away from them, it completely pissed me off. I wanted to stay and fight for Earth's freedom but I knew that when I came back, things would have changed again, and probably not for the better. Of course, what with Aftermath it turned out I was wrong - but that's not the point.
CptStern said:"Created with the intention to be experienced as art" ..games are created with the intention of making money. It's more akin to commercial art. Take Norman Rockwell, his paintings are commercial art. While technically proficient it doesnt meet the criteria of high art because it wasnt created with the intention to do so. I think many of you are confusing "art" with "high art". Techique with high expression
they're not in the same league. Dont mistake technique for artistic merit. There is no hidden meaning in UT3 ..there isnt any commentary towards the condition of man ...in fact there nothing beyond what is represented to indicate that pic from UT2007 is high art
....btw it's not nice to question a unversity graduate from a visuals arts program with 7 years of art teaching experience :E
CptStern said:even laymen can appreciate the genius behind those works
CptStern said:yes I agree HL2 is close but still there's many areas where it fails ...for one there's no room for interpretation, the game plays the same for everyone who sees it. It also doesnt communicate human emotions (when's the last time someone cried while playing a game ...not out of frustration ..although it can certainly happen it isnt a unversal condition of playing the game )
CptStern said:you're right, I havent played the games ...BUT I have played other games and at this point there is NO game that has achieved any of the things you've listed
Absinthe said:You've undermined yourself right there. You've admitted that it's a problem with the content as opposed to the very nature of the medium itself.
Absinthe said:Hypothetical: If games were not made with profit in mind, would they still be unable to attain the stature of "art"?
Absinthe said:You use a single example to rest your entire argument. Rather poor form, is that not? Again, you take issue with content as opposed to the medium itself. Stern, is the gaming medium fundamentally limited in respect to its potential for being art?
Absinthe said:No offense, but I really don't care much for appeals to authority. Arguments should be able to sustain themselves regardless of educational background.
Well I think that you keeping trying to bend and mold video games into these different types of art forms. Games are different than books and movies, just as Movies are different from books. Stop trying to compare something that is in a entirely different medium. In the question of "Where are the equivalents to Citizen Kane/ Catcher in the Rye/ etc in games?" Well, as many stated before, MGS, Silent hill 2, FF series, DX, etc. I've read Catcher in the Rye and was deeply moved by it. But I was also moved by these games. In a sense, you could say that Movies aren't quite up to the level of Video games because, as you see numerous times, Hollywood has always trade to convert game franchises into movies and they end up sucking worse than the game.CptStern said:I wouldnt say that too loudly or be proud of it
there is NO game that is as good as Citizen Kane
there is NO game that is as good as The Catcher in the Rye
there is NO game that is as good as Poe's the Raven
there is NO game that is as good as Michelangelo's David
there is NO game that is as good as Wagner's Ride of the Valkyries
there may be in some distant future
incidentily, you will never ever hear this again but ...I agree with gh0st :O
mortiz said:Again, it's all opinion, most of the things you listed Stern I couldn't care less about, for example most Picasso paintings have no effect on me at all.
mortiz said:Debating what art is is like debating whether red or green is the better colour, all purely opinion.
mortiz said:See, you posted a picture of a UE3 marine and of the Michael Angelo's David, which one looks better to me at the moment?
mortiz said:The UE3 screenshot without a doubt, because at the end of the day I'm going to get him brought to life in a game.
mortiz said:David will always just be a static sculpture, never changing. What you consider to be incomparable is solely your opinion.
mortiz said:The fact is, there is no begin and end all definition of what art is, if that's the case then Computer Games are an obvious contender to be art.
mortiz said:Also how do you know what will be remembered in a 1000 years? I'm surprised at you Stern, I thought you would have known that the general consensus on something isn't always correct for everyone.
mortiz said:As for movies, Hollywood rarely produces anything good, a good Hollywood produced movie is about as common as a good game.
Plus, the UE3 marine has better textures
not really nice to bash our opinions either, but thats what argument is, isnt it? and i agree though, i dont care about your graduate, and art is not physics, you said it yourself, art captures emotion, which is different through all individuals. physics has many rules that basically alwayse apply and need to be learned. Art is left up to the imagination saying "i've studied art, i know more about it then u :]" kind of ruins the whole point of what art is....btw it's not nice to question a unversity graduate from a visuals arts program with 7 years of art teaching experience
Cpt.Stern said:it doesnt reflect on the condition of man, it's not open to interpretation, it doesnt speak to higher concepts/forms/abstractions ...games are exactly what they are: games. They dont aspire to anything else because at this point they cant. Again you people are confusing technique with artistic merit
Cpt.Stern said:...for one there's no room for interpretation, the game plays the same for everyone who sees it.
1. Requires creative perception both by the artist and by the audience
2. Elusive (as in "tending to evade cut-and-dried definitions or being fixedly grasped")
3. Communicates on many levels and is open to many interpretations
4. Connotes a sense of ability
5. Interplay between the conscious and unconscious mind, between what is real and what is an illusion
6. May contain an idea other than its utilitarian purpose.
7. Created with the intention to be experienced as art
8. Displays different forms of captivating beauty or intrigue