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Or weld long I-Bars to the sides and get some serious range, like the jeep in UT2K4.clarky003 said:hey what about , welding stuff to the front of your buggy, for a more vicious front bumper lol, weld four barrels and a few sheets of metal on,, INDESTRUCTABLE BUMPER MAN. Rofl. lame super hero.
Thread Thread Thread!MrWhite said:Well I'm glad I could get the imaginations of so many fellow half-lifers twisting out fun ideas.
clarky003 said:just try and find servers with very low pings
MrWhite said:So in all of the FPS multiplayer games I play (Predominantly red faction and DoD, i go by the name of sc(+)pe) I snipe... because that's what I'm best at.
With Half-Life 2's multiplayer, will I be able to hop onto a roof (assuming there are multiplayer levels with buildings), block the pathway to it, and use the surrounding things to make myself a little sniper's shelter that looks natural and would be hard to spot?
Or would this be too hard considering the amount of people speculated to be in a HL2 multiplayer game?
Snowknight26 said:That is the best idea ever. I wonder is someone will strictly make a mod where all you have are thousands of movable items that you can.. well, move. Make a house, make a fort, make it fun! (somewhat like AdminOP with the entmover for TFC/SvenCoop)
TheWart said:I doubt that, unless Valve has found a way to make physics calculations require little cpu power. I remember seeing in an email earlier on that they said some effects would be only client side, and others server side.
I just hope that *most* objects in MP are able to be moved /used. Like a table blocking a door....that would be so cool! However, I am afraid that it will be somewhat like Far Cry, where due to bandwidth and claculations issues, physics on most objects (like barrels, etc) are not implemented in MP.
Brian Damage said:I'm just wondering here if the "Use random objects to make a barricade"-type gameplay will become a majorly fun part of HL2 SP...
Think about it... maybe, if you can manipulate items really accurately, you could even set up your own traps...
Brian Damage said:I'm just wondering here if the "Use random objects to make a barricade"-type gameplay will become a majorly fun part of HL2 SP...
Think about it... maybe, if you can manipulate items really accurately, you could even set up your own traps...
TheWart said:I doubt that, unless Valve has found a way to make physics calculations require little cpu power. I remember seeing in an email earlier on that they said some effects would be only client side, and others server side.
I just hope that *most* objects in MP are able to be moved /used. Like a table blocking a door....that would be so cool! However, I am afraid that it will be somewhat like Far Cry, where due to bandwidth and claculations issues, physics on most objects (like barrels, etc) are not implemented in MP.