Say something Negative about a game you Love

Uriel

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I'll go, Battlefield 2. Those stupid jets need to be nurfed or give us a dadgum stinger. Something wrong with balancing when someone has a vehicle you can do nothing about unless you happen to find yourself next to an AA gun.

BWAWR! JETS MAKE URINAL ANGRY
 
Half-life 2 is easy and boring.

I exploit the AI in thief 1 and 2.
 
Since you can't jump in Guild Wars, the level design sometimes pisses me off.
 
The dialog and plot in Far Cry sucks big fat donkey balls.

The AI in HL2 sucks.
 
New Super Mario Bros. isn't as expansive as Super Mario World, and lacks the Cape Feather.
 
Half-Life 2 was to easy.
Deus Ex wont have a part 3.
F.E.A.R's expansion didnt move the story.
FarCry had a shit story.
Gears of War has a shit story.
 
Metal Gear gets too preachy and the script is somewhat badly translated
Max Payne games are too short
GTA is starting to get old
Half-Life 2 has too many load times
 
half-life 2 doesn't have the blue glowey snake thing that was previewed so much :(

i wish it did.
 
Half-Life2 has too many load times, the Hydra isnt there.

GTA gets old the second you buy it.

The Wii's graphics are not as good when you have compared them to other systems this (and last) gen.
 
Psychonauts was way, WAY too short. There was also too little of the milkman. He should of been featured more heavily.
 
Company of Heroes only features battles in France.

They should've continued the fight, but I guess that wouldn't leave room for sequels or expansion packs.
 
Half - Life 2 is simple as Hell.

CS:S has too many ****tards.

Gears of War has a torn story.
 
Legend of Zelda: Twilight Princess had an alright story, but there should have been more. It wasn't dark enough, very simplistic, and was presented in almost an archaic way. The ending was weak, and Zelda and Gannondorf barely were even featured in the game.
 
Twilight Princess didn't have the atmosphere that most other Zelda games had.
 
Zelda TP was too easy.

Halo 1 Muliplayer lacked Xbox Live support (I still maintain they'd make millions if they released an XBL version with just the exact same content).

MGS games do have preachy dialoge sometimes/all the time.
 
Halo is an over-rated console vehicle and fanboy pinata,

and World of Warcraft is an over-priced grindfest near bloatware.

Oh wait, I don't like the games either.

I also think that Half-Life 2 and Episode I released next to nothing in plot already discussed in previews and game descriptions (new info about the G-man in Episode I? Rubbish).
 
final fantasy 7 only had 70 hours of gameplay.
 
HL2 on hard isn't very hard.
HL2 didn't have enough character interaction
HL2 has too many loads during larger levels
HL2 needed team damage
The combine rifle in HL2 is pathetic

Deus Ex had pretty awful combat at times

Vice City has shit graphics and needed trucks with trailers
Vice City was too flat.
 
The graphics in CoH really aren't THAT great.

GMod 10 wasn't worth 10 dollars.

Civ 4 is horrifically hard.

Ape Escape is terribly childish and stupid at times.
 
Company of Heroes... um... hm...

Some major balance issues.

For instances, if the Axis are allowed to get to the 45 minutes to 1 hour mark in any game, with at least 2 fuel points, they will win. There's almost no stopping a late game Axis force.

I mean, it's painfully obvious that late game is the Axis' strong point, but still the US should have SOME chance of winning late game. EX, pershings are a terribly mixed bag right now. A little more armoring is more than welcome imo.
 
Pro Evolution Soccer hasn't evolved since the ps1 version.
 
Half-Life 2 got some rather drab levels here and there.
Sometimes it feels like Gordon has soap under his feet.
You get stuck on physics objects way too easily.

Shadow of the Colossus has, from time to time, way too sluggish framerate.
 
Starcraft has no Starcraft 2.
 
C&C can be full of twats online (read Sinko's post in the other thread like this)
 
Splinter Cell: Double Agent (next-gen) was almost ruined by a lack of a proper co-op mode
 
Half-Life: Xen was and still is very tedious to play through. The 'floating island' parts, long hated for their puzzle jumps are actually a lot more inspiring than the tedium of the Interloper factory and its lengthy battles against Aliens you've been playing against for the duration of the game. Residue Processing is an awful, nonsense world of floating conveyor belts that fades into obscurity due to the fact that you're fighting the same aliens you've been fighting all along. Chapters like Unforeseen Consequences, On a Rail, Apprehension, Forget about Freeman and Lambda Core have their occasional moments, but they often feel dull on replays.

Half-Life 2: Very much in need of a higher difficulty setting. Ravenholm isn't quite as exciting as other chapters. The AI shouldn't have been nerfed in favour of making the game playable on lower-end systems. Lacks the kind of AI = Gameplay scenario genius of the original game (which the Hydra probably would have given us).

Half-Life 2 Episode One: The name doesn't make a lot of sense. Everything past the Citadel missions should have been turned up to Eleven: The meltdown never felt impending, the counter-invasion by the wasteland creatures (limited to the one creature never in the original game) felt miniscule, City 17's destruction seemed to be total in areas where the player didn't have to run, just to keep that last little tunnel to the end of the game populated. The Exit 17 escort mission is the single worst and cynical 'copy and paste' piece of gameplay that Valve have been guilty of.

Final Fantasy Tactics: Contains as much level treadmilling as any other RPG, and probably one of the worst translations undertaken on any big-name game into English ever... even though some of the worst examples are apparently the result of errors made in the original release ("Defeat Dycedarg's Elder Brother!")

System Shock 2: The fights against the Many's brain and SHODAN are rubbish.
 
Half-life 2: Episode One had no Breen :(
Half-Life 2: Coast was repetative.
Morrowind: the Argonions and Khajit looked, sounded and were crap.
Fable: You couldn't be a women (lesbien sex FTW! :D)
Splinter Cell Double Agent: YOu could only walk in thje HQ missions. And you were timed D:
 
Gothic III: is buggy
Oblivion: gets boring
Deus ex: ...... um......
 
Half-Life: Xen was and still is very tedious to play through. The 'floating island' parts, long hated for their puzzle jumps are actually a lot more inspiring than the tedium of the Interloper factory and its lengthy battles against Aliens you've been playing against for the duration of the game. Residue Processing is an awful, nonsense world of floating conveyor belts that fades into obscurity due to the fact that you're fighting the same aliens you've been fighting all along. Chapters like Unforeseen Consequences, On a Rail, Apprehension, Forget about Freeman and Lambda Core have their occasional moments, but they often feel dull on replays.

Half-Life 2 Episode One:
The name doesn't make a lot of sense. Everything past the Citadel missions should have been turned up to Eleven: The meltdown never felt impending, the counter-invasion by the wasteland creatures (limited to the one creature never in the original game) felt miniscule, City 17's destruction seemed to be total in areas where the player didn't have to run, just to keep that last little tunnel to the end of the game populated. The Exit 17 escort mission is the single worst and cynical 'copy and paste' piece of gameplay that Valve have been guilty of.

Yeah, all that.


Deus ex: Combats rubbish.

Vice City: Piss poor combat system, and the pacing sucks.

Metal Gear solid: Crappy dialogue.
 
Recent Pro Evo games:
SHOCKING commentry and audio in general, really needs the sort of contract FIFA has because it sucks having the wrong player names, teams (unless you download a mod that does it all for ya). Some of the player's stats REALLY are not the stats that they should be, Henry on Pro Evo 5 and 6 was just well below the sort of stats he should have, Condition rating is 3!? Urrrr no? Acceleration and speed in low 90s?! Come on he is the fastest player in the world!

Half-Life 2:
REALLY, REALLY, REALLY, REALLY needs a hard mode, and when I say hard mode, I mean hard mode, not merely making the enemies so that they can take more damage.

Half-Life 2: Episode 1:
Same as for Half-Life 2 and the escort mission just destroyed the entire build-up to the end. Brilliant ending when on the train though.

Company of Heroes:
Germans + Campers = Me putting fist through screen. They take up all slots and build ****ing thousands of 88s, then station tanks all over the show, if any of your tanks get in range, they ****ed, infantry is ****ed, cant bomb them, relic really need to limit the number of static defence systems players can build. Also someone really ****ed up the system configuration for bypassing firewalls and connecting to the relic ports, because myself, and MANY others throughout the internet can only join 50% of the games online if that, any other we get the dreaded 'Could not connect to all players in the game' message. Patch up this WIDESPREAD problem Relic intead of patching things that are of little significance!!!

Gears of War:

The Corpser and General Raam were boring bosses, the ending was rubbish in general. I actually thought the storyline was ok for a pure, blooded action game, just the ending let it down.

There are more games I could mention about but would turn into an essay lol
 
Fallout and Fallout 2 are extremely buggy.
 
in gears of war the corpses are kicked about way too easily, they have no weight and they make stupid squelching sounds
 
HL2 had too much loadtimes, that often ruined the atmosphere.
 
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