the cow says moo
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^I say they should fall to the ground with swirly eyes, dead.
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what ideas do you have for new weapons for the scout? keep in mind that Valve might be watching
That KABOOM! taunt should make enemies explode. Definitely.Speaking of which, what'd be the Demoman's taunt kill? It would be rather hilarious to have someone die after the Demoman thrusts his crotch.
The Nerf Gun
Replaces: Scout Pistol
The Nerf Gun fires projectiles that do no damage whatsoever. However, each round sticks to your foe and increases your entire team's chance of getting critical hits on that person by 15% making it a perfect weapon for those scouting ahead before their offensive teammates. The rounds however, disappear after 25 seconds of inactivity or if the tagged foe is submerged in water for 5 seconds.
That Dirty Water-
Replaces: Scout pistol
An energy drink That Dirty Water when drunk ups the scout's speed by 50% for 5 seconds, making it handy for fleeing with the intel or retreating. There are some downsides though: 1) As soon as the effect wears off the scout's movement is reduced by 50% for 15 seconds. 2) There is a 4 second window while the scout is drinking where he could be attacked by an enemy
TF2 is set during the Cold War.
Also, a 4 second vulnerability on the energy drink would make it completely pointless for escaping. A scout standing still for more than a second is a dead scout.
Most of the weapons in TF2 don't exist, and probably will never exist at all.One of the better suggestions, though I must point out energy drinks and Nerf guns didn't exist in 1930's America and also Nerf is a copyrighted trademark.
I don't want to start another new thread, so I have to ask... why didn't the character updates come to the xbox 360?!? They were supposed to come before the end of the year but they're still not here.;( I'm starting to think Valve has let me down;( (unless it was Microsoft's fault again:frown. Does anyone know what happened?
I don't want to start another new thread, so I have to ask... why didn't the character updates come to the xbox 360?!? They were supposed to come before the end of the year but they're still not here.;( I'm starting to think Valve has let me down;( (unless it was Microsoft's fault again:frown. Does anyone know what happened?
Read the Soldier's backstory.The art style has been based on the style of posters for products and what-not of the 1930's or perhaps 40's, there is no cold war involved.
Originally Posted by nurizeko
http://tf2wiki.net/w/images/a/a7/Flaregun.png
...It's beautiful.
If the scout's sprint in place taunt captured cap points faster, the downside would be a few seconds they were defenseless. Not to mention that capturing a point is cancelled when people from both teams are on the point, so it would become useless once the enemy arrived.
Originally Posted by Corp. Sheepo
1) Scouts aren't like heavys where taunting makes them vulnerable where otherwise they're a threat. Scouts are always vulnerable. Which is why they are so fast and can double jump so they can avoid being hit. But on the point, that's virtually worthless on such a small space. He'd be better off taunting no matter what (mostly).
Originally Posted by Corp. Sheepo
2) You definitely don't need to be on the point to stop him. Soldiers, snipers, demos, even medics can be a threat from a pretty far distance.
cork bat for the melee weapon?
perhaps it could do 50% less damage but have huge knock-back
when has there ever been realism in tf2?