Warbie
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Do not be fooled by the childlike look of this game.
http://www.youtube.com/watch?v=Hrns...howthread.php?t=92281&feature=player_embedded
Pinched from a thread at NTSC and eurogamer:
'As a test, we ask if Scribblenauts' dictionary has something as obscure as a chafing dish in it - as you'll know from Hot Shots, that's a traditional serving piece used at brunches to keep food warm. Within minutes, Cox has emailed us a screenshot of it. "The chafing dish has been in for a long time," he laughs. "We're into the specialist area right now - if you're a palaeontologist and you know some ridiculously obscure kind of dinosaur, that's what we're putting in at the moment, as we've done all the main ones."
"We're well aware that people will be able to do things we hadn't even thought of. Just the other day, in the tree level, somebody wrote 'anvil', which doesn't seem like much help. But then they wrote 'glue', and stuck the glue to the anvil, and then stuck the anvil to the Starite, and it pulled it down out of the tree. I would've never thought to do that before, and we didn't program it, but because the objects all have physical qualities that make sense, the game can decide whether a solution's going to work. The system works by itself, and we don't have to worry about it."
The premise is this: Scribblenauts is a platforming puzzle game, in which Maxwell, a chirpy cartoon boy who appears to have had a be-quiffed television set jammed over his head, has to collect Starites by completing a variety of challenges - dislodging one from a high tree, for example, or winning one as an award for helping an old man pass an eye test. "WarioWare is the best analogy for the way the game plays," says Cox. "It's different kinds of situations, one after the other, with a wide range of challenges."
With two different types of challenge available - simple casual scenarios with a single goal, and then more involved hardcore puzzles which feature enemies, platforming, and larger maps - Scribblenauts should provide plenty of thoughtful distraction to go along with its astonishing premise. "You'll have to contain things, escape from things, maybe cook things, and that sort of stuff," says Cox. "The fun of the game lies in interaction: spawning a bicycle and riding around on it is cool, but then you put a ramp up, and then put a rocket on it. That's cooler."
Eurogamer preview
Recent gameplay vid
http://www.youtube.com/watch?v=Hrns...howthread.php?t=92281&feature=player_embedded
Pinched from a thread at NTSC and eurogamer:
'As a test, we ask if Scribblenauts' dictionary has something as obscure as a chafing dish in it - as you'll know from Hot Shots, that's a traditional serving piece used at brunches to keep food warm. Within minutes, Cox has emailed us a screenshot of it. "The chafing dish has been in for a long time," he laughs. "We're into the specialist area right now - if you're a palaeontologist and you know some ridiculously obscure kind of dinosaur, that's what we're putting in at the moment, as we've done all the main ones."
"We're well aware that people will be able to do things we hadn't even thought of. Just the other day, in the tree level, somebody wrote 'anvil', which doesn't seem like much help. But then they wrote 'glue', and stuck the glue to the anvil, and then stuck the anvil to the Starite, and it pulled it down out of the tree. I would've never thought to do that before, and we didn't program it, but because the objects all have physical qualities that make sense, the game can decide whether a solution's going to work. The system works by itself, and we don't have to worry about it."
The premise is this: Scribblenauts is a platforming puzzle game, in which Maxwell, a chirpy cartoon boy who appears to have had a be-quiffed television set jammed over his head, has to collect Starites by completing a variety of challenges - dislodging one from a high tree, for example, or winning one as an award for helping an old man pass an eye test. "WarioWare is the best analogy for the way the game plays," says Cox. "It's different kinds of situations, one after the other, with a wide range of challenges."
With two different types of challenge available - simple casual scenarios with a single goal, and then more involved hardcore puzzles which feature enemies, platforming, and larger maps - Scribblenauts should provide plenty of thoughtful distraction to go along with its astonishing premise. "You'll have to contain things, escape from things, maybe cook things, and that sort of stuff," says Cox. "The fun of the game lies in interaction: spawning a bicycle and riding around on it is cool, but then you put a ramp up, and then put a rocket on it. That's cooler."
Eurogamer preview
Recent gameplay vid