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Originally posted by dawdler
Not having scripts is like trying to make a movie without a camera. You can do it, but no one would see it
Btw, triggers and scripts are the same thing. They are just the scripts controlling the script
You can´t make a movie without a camera. that´s not a good comparison.Originally posted by dawdler
Not having scripts is like trying to make a movie without a camera. You can do it, but no one would see it
Originally posted by Interl@ce
i remember one thing....
in half-life 1, when you just exited the train and entered black mesa, the security guard from behind the desk starts talking to you "i had a bunch of messages for you blabla", if, on the other hand, you push the alarm button next to him, the alarm would go off, he'd stop talking and say "hey! stop that!" and the alarm goes off.
Kinda like when you knock over the monitor and kleiner says "ow, do be careful", but it's more interactive because he continues his work (or script) instead of stopping. that's kinda cool, a script that pauses another script, plays, then lets the other script continue where it left off.
(i call it scripts because i don't think the AI is that much advanced that kleiner decides to say "ow do be careful" by his intellegence, but although it is a tiny (interactive) scripted thing, it's pretty cool and only increases the fun and quality of the gameplay.
So basically what i'm trying to point out is the difference between scripted sequences in HL1 and HL2 (from what i've seen so far ), and that scripts aren't always annoying, bad, or degrading gameplay. They can be neccesary for the story to be told and fun too ! :bounce:
Nope, you can flag a scripted_sequence so it's interruptable or not.Well in HL1 what would have happened is you'd shoot him, but he wouldn't die until he'd acted out his script.
And the reason it isnt a good comparison is...? My point was that the camera is the movies way of relaying everything, from terror to tension to action to love. Without using a camera, you get absolutely nothing. Without using scripts you get absolutely nothing.Originally posted by grompl
You can´t make a movie without a camera. that´s not a good comparison.
without scripts that make the environment (objects, NPCs etc.) around the player acting, it would be like a movie in which you only see main actor walking through manhattan, for example, and there were no other persons in the background which would be totally unrealistic. it would be like only what´s connected directly to the story would move, or be interactive n stuff. the virtual world would be...lifeless and sterile
Originally posted by Anwar
I dont see how scripted events hurt replay at all.
They probably help it. Just like when you watch a good movie for the second time you notice the little details that you missed the first time.
Certain events must exist for a story to exist... otherwise you are shooting at AI for no reason at all.
Script is a way for the author to tell his story.
Yes HL1 did that in certain places, and came up with a black screen saying something pretty close to the quote at the end of my post ^Originally posted by commando
maybe.....but did that happen in hl1??
the game never said game over if u killed someone?
so why would they make a gameover in this one if u kill an allie..
MAAAAAAAAAYBEEEEEEEEEEE.
if u kill allies too much, you will end up being on the bad side with GMAN!
HAHAAH THAT WOULD SOOO ROCK! complete change of story.
Originally posted by The Duke
Well, that's yet to be seen. We can hope though.