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very interesting information here regarding the SDK release and thwe items in the collectors edition.
----------------
> -----Original Message-----
> From: Keva [mailto:[email protected]]
> Sent: Friday, October 08, 2004 11:43 AM
> To: Gabe Newell
> Subject: Half-Life 2 SDK
>
> Hi Gabe,
>
> First of all I wanna say a big thankyou on behalf of all the Half-Life
> community for your ongoiing great work
>
> This is my first time emailing you so hope im talking to the right guy
> lol.
>
> Anyway i have 3 questions for now. Hope i dont tire you out lol.
>
> 1. When do you plan on releasing the SDK?
> 2. Do you plan on releasing it via steam or regular download?
> 3. Will we be able to purchase items that are in the collecters
> edition like T-Shirts etc seperate? as id really love to get my hands on one.
>
> Thankyou for taking your time to read this email
>
> Kev
>
>
On Fri, 8 Oct 2004 11:53:14 -0700, Gabe Newell <[email protected]> wrote:
>
> 1) Soon. We're testing it with two MOD teams now.
>
> 2) Both.
>
> 3) Yes.
>
>
>
yea but the testin bit is a good signKagePrototype said:Hasn't it been "soon" for over a year now?
mutt said:yaya thanks for the info, i wonder who the mod teams are
KagePrototype said:Hasn't it been "soon" for over a year now?
Heh. 'Soon' appears so much from VALVe in responding to when deadlines will be, it usualy means anything from a few weeks to a yearKagePrototype said:Hasn't it been "soon" for over a year now?
KagePrototype said:Hasn't it been "soon" for over a year now?
lans said:Insurgency and someone else.
Sure about insurgency, though.
Reaperman said:...why are you sure about insurgancy? that mod doesnt look very interesting to me (wow, another counter terrorism clone? yay!)
figge said:/me bets on NS and and insurge...
The Thing said:Argyll plainly stated on the top of this page that his mod does not have the SDK.
/me shakes head
I think it is Source Development Kit.Hectic Glenn said:SDK stands for what? i missed a meeting at some point
KagePrototype said:Hasn't it been "soon" for over a year now?
vegeta897 said:I think it is Source Development Kit.
Majestic XII said:I know... but im not suppose to say
September 21, 2004 - Valve®, developer of innovative technologies and award-winning games, today announced a Source engine licensing partnership with Smiling Gator Productions. Already in development, Twilight War: After the Fall is a Source-based Massive Multiplayer Roleplaying Game (MMRPG) for the PC.
The Valve Source engine technology, the same used to create Half-Life 2, gives developers the ability to create expressive digital actors and physically simulated worlds. It also offers advanced rendering capabilities and the industry's most convincing artificial intelligence.
"The Source engine is one of the gaming world's premier technologies, we are thrilled about the features it will bring to Twilight War: After the Fall," says Kingsley Montgomery, Vice President of Development at Smiling Gator Productions. "Its combat system, physics, and advanced AI are exactly what we were looking for to enable the exciting features we are developing for our game. We evaluated several game engines and concluded that Valve's was the only choice for us. In addition to being a top-notch product, their support has been excellent."
Smiling Gator Productions joins Troika Games and Arkane Studios as announced Source licensees. Source is designed for the creation of games from all genres, and contains a host of proprietary tools for level editing, character direction and more.
"We are eager to see the Source engine used for an MMRPG by Smiling Gator Productions," said Gabe Newell, Valve's C.E.O. "The ability to render realistic environments and create compelling characters with true-to-life emotional expressions will be a great innovation for one of the industry's most promising genres."
For more information on Smiling Gator's Source-based game, please visit www.twilightwar.com.
For more information on Source, please visit www.valvesoftware.com/sourcelicense/.
About Valve
Founded in 1996, Valve creates entertainment software titles, including Half-Life®, Counter-Strike™, and Team Fortress®. Valve's portfolio accounts for over 12 million retail units sold worldwide, and over 88% of the online action market. More information about Valve is available through the company's Web site at www.valvesoftware.com.
About Smiling Gator Productions, Inc.,
A Florida Corporation, 100% owned by its management and employees, uses state of the art technologies to create massive, persistent virtual worlds with compelling content and challenging gameplay. SGP is currently staffed with a dozen in-house designers, artists, and software developers, all devoted to the challenge of the gaming industry. Started in the waning months of 2003, SGP has but one goal - creating worlds you want to be a part of. For more information, visit www.smilinggator.com.