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very interesting information here regarding the SDK release and thwe items in the collectors edition.
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> -----Original Message-----
> From: Keva [mailto:[email protected]]
> Sent: Friday, October 08, 2004 11:43 AM
> To: Gabe Newell
> Subject: Half-Life 2 SDK
>
> Hi Gabe,
>
> First of all I wanna say a big thankyou on behalf of all the Half-Life
> community for your ongoiing great work
>
> This is my first time emailing you so hope im talking to the right guy
> lol.
>
> Anyway i have 3 questions for now. Hope i dont tire you out lol.
>
> 1. When do you plan on releasing the SDK?
> 2. Do you plan on releasing it via steam or regular download?
> 3. Will we be able to purchase items that are in the collecters
> edition like T-Shirts etc seperate? as id really love to get my hands on one.
>
> Thankyou for taking your time to read this email
>
> Kev
>
>
On Fri, 8 Oct 2004 11:53:14 -0700, Gabe Newell <[email protected]> wrote:
>
> 1) Soon. We're testing it with two MOD teams now.
>
> 2) Both.
>
> 3) Yes.
>
>
>
Alec_85 said:How can the SDK not be finished? Doesn't Valve use it every day?
Alec_85 said:How can the SDK not be finished? Doesn't Valve use it every day?
Well, here's the thing: the tools a developer uses to create a game are usually buggy, unpolished, poorly documented, and often difficult to use. The main focus is to get the game done, so any in-house development tools are made "good enough". They're willing to put up with this because they have limited resources and other priorities.Alec_85 said:How can the SDK not be finished? Doesn't Valve use it every day?
Demonmerc said:My guess is the work with the mod teams is so that they don't overstep their bounds, i.e. making it so we can't do as much with the SDK than with a licensed copy of the engine.
Wow best response of the week :E Thanks. Makes sense.Mountain Man said:Well, here's the thing: the tools a developer uses to create a game are usually buggy, unpolished, poorly documented, and often difficult to use. The main focus is to get the game done, so any in-house development tools are made "good enough". They're willing to put up with this because they have limited resources and other priorities.
I'm sure you recognize that releasing an SDK in such a state to the public would not be well received. So, after the game is completed, Valve is able to take the time to turn the development tools into something releasable. This is why there's often a lag between the release of a game and the release of the corresponding SDK.