SERIOUS POINT-WILL STEAM COPE ON THE 16th

S

sawyer1927

Guest
I know that Steam have had a long time to cope with the demand on November 16th, and I know that we all don't have to download big files, (just basically .exe and .dll files which shouldn't take very long)-BUT has everyone considered this;

BIgger sites than Steam have crashed before when a pre-advertised launch attracts multiple users all accessing a site at a particular time-even when nothing at all has to be downloaded.

All of WILL be accessing Steam at exactly the same time-NONE of us are remotely sensible enough to wait even an hour or so before the traffic dies down before we log on to Steam at 12.00 )or whatever our local time is)

I know that I am being pessimistic here, but I have experienced a number of Government, multi-national and other "establishment" sites not being able to cope.
I'm wrong aren't I?, Steam will be able to cope with the pressure-won't they?
 
Preload. :|

EDIT: The Steam servers should be able to handle the amount of people trying to get the game. I think basically most of the people who are getting HL2 via Steam have already preloaded...
 
I'm worried about this too. What if I have the CDs, but it can't do the registration / anti-piracy thingy because Steam is down? That would be a @%#!-ing disaster!
 
It won't cope. The Steam servers turned to shit when CS:S was released, this will be even worse. No major deal, just slow downloading and lots of error messages.
 
Yeah will probably be slow and we will have to retry heaps. :)
 
It might be a little bumpy, but I'm expecting it to be. With most MMORPG's, the servers are down for several hours before they get a hold on things. While HL2 isn't an MMORPG, it will still face the same bandawidth problems from the mass amount of people.
 
I don't know about late downloaders but I'd hope that it can cope with verifying retail copies without dying on us :x

I'd go insane to buy it only to find I can't have it...
 
Don't you have to restart Steam to get such updates?

That elimates most of the "same time" problem..

And don't forget, Steam isn't a "site"

And it's pretty well prepared. As you've said, the files needed to download are minimal size.
 
Edcrab said:
I don't know about late downloaders but I'd hope that it can cope with verifying retail copies without dying on us :x

I'd go insane to buy it only to find I can't have it...
Quoted for extreme emphasis.
 
LOL. That be funny if us retail buyers got to play at or around the same time you steam people get in. If the Steam servers would stall than I go out and buy the game then come back and wait a few hours for steam to come back up (for my authentication). That would be great if I would play at the same time as steam buyers plus have CDs.
 
dart321 said:
LOL. That be funny if us retail buyers got to play at or around the same time you steam people get in. If the Steam servers would stall than I go out and buy the game then come back and wait a few hours for steam to come back up (for my authentication). That would be great if I would play at the same time as steam buyers plus have CDs.
AND be spending 50 bucks extra.. lol.
 
I'm pretty sure that Steam can be bumped up to 15,000+ mpbs if need be. That's a ridiculous amount of bandwidth. But, after a day or two, things would have been smoothened out. I trust Valve. They learned the terrors of too littele bandwidth during the early stages of Steam, and I think they've learned their lessons.
 
its called being the first person to download it on the second...all night stake out until it launches...hehehehe those bastards wont have time to not send me the files boowahahha (that made no sense) boowahahha i win! BEAT THE SYSTEM!
 
ªÑ†I~ƒ£åG do something about your ridiculous signature, it's way too big. And punk is dead.
 
sawyer1927 said:
I know that Steam have had a long time to cope with the demand on November 16th, and I know that we all don't have to download big files, (just basically .exe and .dll files which shouldn't take very long)-BUT has everyone considered this;

BIgger sites than Steam have crashed before when a pre-advertised launch attracts multiple users all accessing a site at a particular time-even when nothing at all has to be downloaded.

All of WILL be accessing Steam at exactly the same time-NONE of us are remotely sensible enough to wait even an hour or so before the traffic dies down before we log on to Steam at 12.00 )or whatever our local time is)

I know that I am being pessimistic here, but I have experienced a number of Government, multi-national and other "establishment" sites not being able to cope.
I'm wrong aren't I?, Steam will be able to cope with the pressure-won't they?
Steam will for the most part probably cope, but I imagine it will go down at some point, so its best to get in there quickly to get copies unlocked before its down for hours :)

-

boy with stupid user name, your sig is completely wrong, edited, don't do it again.
 
they will buckle under the load, no question bout it. I mean when the gold silver and bronze packages were up for grabs, the servers got overloads in a matter of seconds....simple... Personally i think i can wait an extra hour.I meanim doing an allnighter on it anyways, F**k work F**k college...its all about the hl2 baby!!
 
ªÑ†I~ƒ£åG do something about your ridiculous signature, it's way too big. And punk is dead.

Vote G. Bush, punk isn't dead? isn't the idea of a government that G bush runs against the very definition of anarchy?

and yes, it is dead... unless you consider the new corporate, big business version of "punk" that makes a lot of money off these kids.. yuppies anybody?

Punk is cool now, punk was cool in the 80s... late 70s was the sweet spot before everybody discovered on it and dying their hair blue and getting mohawks... you know punk is long gone when you see 50 year old women dying their hair pink and other women saying "oh that's cute! did you do that yourself?"
 
Why would Steam fail? I really do not see why. You have to take all facts into consideration.
First of all, most of the content has already been spread. Meaning that alot of Steam Users already have participated in the Pre-Loads. That is one huge cut of load. Also, the retail copies will not have to download serious amount of data - mainly just verification. So that leaves us with the following: alot of users downloading small amounts of data. You can even seperate a group of users: Steam users will most likely update their HL2 at 0:00, while most retail buyers will have to wait till the stores open up.

I think the load will be wider spread than most people assume...
 
**** you all you faggets you can suck my dick mother ****ing bitches

sorry to ruin your life

PS: your new sig is funny

EDIT: Also to futher the point... printing the anarchy symbol on t-shirts made by some big company is so ironic it makes me want to puke... then throw in all the jewerly, crappy "pop-punk" bands, and all the expensive studdead leather you can find.
 
The Steam craziness on the release of the packages was actually pretty much just the storefront website. The website died under the load, but Steam itself soldiered on pretty well.
 
aeroripper said:
Vote G. Bush, punk isn't dead? isn't the idea of a government that G bush runs against the very definition of anarchy?

gah it kills me when people say bush "runs" the u.s. like there's not a system of checks and balances. come on now people, if you dont' like the way things are, congress and the supreme court are just as much to blame as the executive branch.
 
The game will probably be released before the 16th, in the middle of the night Eastern to Pacific time when very few people are awake to notice. Those who leave their machines up and running will have it trickled out to them. Valve knows the street date is going to be broken, they've probably got it all set up so that as soon as someone registers retail, Steam will start reaching out to people who bought direct and give them the rest of the files and unlock. Think about it, if someone buys the game early at the store Valve isn't going to make them wait to play. That's bad for them, bad for the retailers, and bad for Steam.


There's no way steam is going down.
 
aeroripper said:
and yes, it is dead... unless you consider the new corporate, big business version of "punk" that makes a lot of money off these kids.. yuppies anybody?

so you're saying all these new kiddie "punkers" are Young Urban Professionals (yuppies)? sorry, i had to.
 
I am guessing that Valve will make _the_ phonecall and double the badwith before the 16th. They don't have to keep the badwith that high for long, maybe a week or two and the hassle has settled to suitable levels. Valve knows the problem and I believe they think about all gamers out there and want everything to go smooth as babys butt.
 
The servers was iunder a lot of pressure when cs:s got released, but that was for ½-1 hour or so.. no biggie... It'll be cool :D
 
I'll be sleeping and at work for most of the initial rush, I'm hoping. So I don't think I'll be too bad off.
 
I'll be at school so that'll give it time to settle down for me. :)
 
It'll be fine unless some kiddies DOS it at the same time we're all trying to auth.
 
scool for me, but depending on the exact time it is released, it mite b b4 i go to school, so i mite bunk, plus we better get it when the retail users do, waiting till 7pm or wot ever aint good, i could have bben out and got the game before then...

rf
 
the last preload went fairly well. jusgind by the progress from the css release to the last few preloads, it seems to me like they have gotten a handle on things. i think that it will not be too bad, but they should probably do the final preload a few days prior to release, and then just unlock the game on the 16th. that would likely take care of many problems.
 
With me, The CS: S release was okay, I actually bought the game and started playing within 10 minutes of release, so I'm feeling alright about it being able to cope.. Anyway, Steam has that max user thing, so it'll handle say 1k users at a time, then the next batch of 1k users... And seeing as 1 guy probably wont take longer then a minute or so, it'll be done within a day without going down... ;)
 
I will be at this very computer waiting and waiting, as soon as it ready I will download and unlock, But i think they should send all but a few importent(But small) files, then all that would happen on the big day is a couple small files per person...which is a lot of persons...and unlock and all that...it should be smooth....or they could just take a risk, or it could run better then expected...or it could crash, but either way I'm playing as soon as I can
 
sawyer1927 said:
BIgger sites than Steam have crashed before when a pre-advertised launch attracts multiple users all accessing a site at a particular time-even when nothing at all has to be downloaded.
How many sites do you know with 10 000 MB of bandwidth spread out across the world? ;)
 
"In terms of network bandwidth, we're currently running at 4 Gbps, and will boost to 7 Gbps when we start pre-loading. We have the option of increasing that to 14 Gbps with a phone call (admittedly a really expensive phone call).

Since Half-Life 2 is ~2 GB (or 16 Gb) over the wire, we can serve up about a person/second with a complete copy of the game. These are idealized numbers - the real capacity planning numbers are quite a bit lower."

That's quoting gabe. And if you check out http://www.steampowered.com/status/status.html You'll notice bandwidth has been consistent between 5.5 and 7.5 for the past few days at least. I don't think we have to worry about, as that simply put is a ton of bandwidth. Probably puts them in about the top 10 if you exclude colleges and ISP's from the list
 
I reckon it might be a little better then when they released CS:s, that was like a test for what steam can really handle, so i reckon they might of sorted it out a bit knowing wot it's going to be like when HL2 is released. But u can never be sure, so i say it will because i like being a pessamist or however u spell it.
 
I won't be able to play DOD when hl2 is out. OH GOD. PLus the activation for HL2 will be totally ****ed. What happens when millions of people try and activate HL2 at the same damn time?

CRASH! expect to download a crack or wait 2 days for steam to be fixed.
 
i dont think the servers will be in great shape, but Steam is a cool new idea to get games, and its one of the first to do what its doing. I dont mind a couple days of slowdown.
 
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