Big Fat Duck
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then what are the magical dark areas i see when i turn off the option of "dynamic shadows" in doom 3?
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Big Fat Duck said:then what are the magical dark areas i see when i turn off the option of "dynamic shadows" in doom 3?
5. A lot of people on various forums are wondering about some parts of the E3 2004 videos. When Gordon is in the crane moving the crates around, the crate and the crane's magnet both have shadows and they overlap on the ground below (I'm pretty sure you guys would have noticed this by now), has this been fixed?
*** We're aware of it.
Big Fat Duck said:you people rant that the shadows should suck like that because of performance.. im saying that valve should have an option for having nice dynamic shadows or NOT
eth8686 said:I was watching the new trainstation bink (for the 300th time :dork: ) and I noticed something wrong.
Now, I follow these forums quite actively and I don't believe this has been discussed, but if it has the mods can feel free to delete it.
I've attached two pictures, one shows the shadow on top of a shadow bug that has been with us for a LONG time now, and the other shows where a part of a shadow disappears!
I kind of hoped that the Valve team would have fixed that shadow-on-shadow bug!
Big Fat Duck said:you people rant that the shadows should suck like that because of performance.. im saying that valve should have an option for having nice dynamic shadows or NOT
You won't be looking for little details like that once you start playing the damn game.
tokin said:GET OVER IT! You won't be looking for little details like that once you start playing the damn game.
Gorgon said:That is not what I heard. I heard Doom3 kikd ass cause it run so well on the latest hardware. you can get over 60fps with all settings ON plus 1024x768 res.
That is not a reason m8, Valve made an awsome game, but they are really slow developers. :|
Robinhood_01 said:I noticed when the player was walking behind the guard as they were going to the interigation room that the guards head bobbed up and down, i noticed it, because it didn't look quite right. For head to bob like that it would have to be on a spring, the neck doesn't shrink and grow like that.
Robinhood_01 said:I noticed when the player was walking behind the guard as they were going to the interigation room that the guards head bobbed up and down, i noticed it, because it didn't look quite right. For head to bob like that it would have to be on a spring, the neck doesn't shrink and grow like that.
eth8686 said:I am over it. Now I only started this thread to ponder the reason why Valve have not addressed this issue (it is an issue, wether you like it or not). God damnit, I swear there is no way of having an intelligent conversation on these forums, there's always one with an attitude.
dis said:I noticed that too, but maybe it just means that they're not totally human or something. Who knows.
lazicsavo said:I truly wonder if on the popular Doom 3 forums they have threads that bitch about the horrible physics about the game and totally overlook the tremendous archievement of the lighting in that game.