Shaking while on ladder??

MadDog31

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Hey all,

This is just a basic room I'm testing stuff to learn mapping on. I finally got the ladder to work as reported in an earlier post in this forum, but now on my machine and a friend of mine's, when you stop on the ladder, the screen does a rapid shake.

To help you see what I mean, I included a small zip file w/ the map .bsp in there for you to check out.

Any solutions as to what may be causing this (at least on our machines)?

Ian
 
I'm unable to look at your map right now (as I'm at work), but in dm_lockdown, VALVe wrapped their ladders in a bsp block textured with player_clip, so they never actually touched the ladder.
 
I noticed they wrapped it in a player_clip also...I'm not sure what that involves. I assume player_clip (the pink area) is something that totally blocks the player from entering an area? Is player_clip actually just a block w/ that as a texture?

Let me know if mine shakes on your machine too. I heard on interlopers.net that it's something that affects all DM maps...still waiting on an update w/ that though.
 
MadDog31 said:
I noticed they wrapped it in a player_clip also...I'm not sure what that involves. I assume player_clip (the pink area) is something that totally blocks the player from entering an area? Is player_clip actually just a block w/ that as a texture?

Let me know if mine shakes on your machine too. I heard on interlopers.net that it's something that affects all DM maps...still waiting on an update w/ that though.

player clip is placed there because the rail can be walked through. so the player clip stops movement like a brush but not drawn, this similates the rail boundry.
 
So what you're saying Bassanova is if I place a player clip on top of the ladder, it will still operate and the ladder will be able to be climbed and it won't cause screen shaking? (I'm at work so I can't test it right now, just looking for confirmation.) A player clip brush will essentially enclose the ladder brush, however it will not interfere w/ the usable_ladder entity?

Ian
 
MadDog31 said:
So what you're saying Bassanova is if I place a player clip on top of the ladder, it will still operate and the ladder will be able to be climbed and it won't cause screen shaking? (I'm at work so I can't test it right now, just looking for confirmation.) A player clip brush will essentially enclose the ladder brush, however it will not interfere w/ the usable_ladder entity?

Ian

no. you asked what player clip was. the rail on the ladder is a prop_static. in some cases the prop_static model like ladders and rails can be walked through. so the mapper would put a no clip to stop the action with a brush as the actual climbing is done with the func_useableladder.

to make a ladder you might try

http://www.valve-erc.com/srcsdk/Levels/ladders.html
 
Dammit, so now I still don't know what is causing the shaky screen while I'm on the ladder. The plot thickens...

Thanks for the explanation though Boss...you at least cleared up what a player clip does, and I'm sure I'll be using them in some situations now. :)

Ian
 
Well I just received a report over at Interlopers.net that if you put your usableladder entity too close to the ladder, that could cause issues. One guy said he places his 4 units from the ladder and he gets no shaking. The shaking is almost like when you get stuck in an area.

I didn't realize it can be that far from a ladder prop and have it still work...

Ian
 
Alright I can't seem to get the texture to align properly on the brush when I apply it...it's like I get part of a ladder, a sidebar, and then the other center section of the ladder. :-\

Ian
 
You can tranlate the textures along the x axis and y axis. Just click on the values and scroll your mouse wheel.
 
Hmmm...I'll have to give that a shot to see if it gives me better control. I'm such a damn noob. :(

Ian
 
MadDog31 said:
I didn't realize it can be that far from a ladder prop and have it still work...

It could be in the middle of an open floor, with no visual queue that a ladder exists, and it will still work. It's not depended on surrounding brushes.
 
Very true...I backed away the actual usableladder thing from the ladder brush and it still worked, but it still shook too. Argh.............
 
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