shooting threw walls?

|eRad|

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i had made some hedges using brush tool and they are fairly thick and i would like people to be able to shoot threw them.
how do i do this?

and also how do i make some walls bullet proof?
 
if you make the "wall" a func_detail i think bullets will pass though it just like the combine force fields but you have to put a clip_player (?) around it so you cant pass though it too.

If you're not sure insert the prefab "combine_forcefield" and see how they do it.
 
thanks i will try that out its for css will that still work
 
I'm quite sure func_details block players as is. There is a block_bullets texture, or something close to that. This will allow you to block bullets anywhere. Not sure about shooting through it, most textures allow it if the wall is thin enough. Check out the flags though.
 
Func_detail is a world brush in all respects except that it doesn't block VIS or cut up geometry.

A nonsolid brush can be made with a func_brush set to (you guessed it!) Never Solid. Tools/toolsplayerclip can be used to make the area solid to players afterward. You can also edit the material's VMT to allow bullets.

Solid brushes in HL2 and HL2DM always block bullets, but in CS:S it takes either a very thick brush or many, many faces to pass through to stop a bullet.
 
thanks a bunch fellas.. meh its 3 am in the morning im going to bed. thanks alot fellas
 
Raeven0 said:
...but in CS:S it takes either a very thick brush or many, many faces to pass through to stop a bullet.

Yea..i noticed this. In a map im working on, there are cubicles (2 units thick), If shot it travels through all 6 walls, and into the glass on the other side (4 units thick), then into the skyscraper beside it. Crazy physics:eek:.
 
I think it is possible to make bullets pass thru wall like this:
1:Make the brushes you want to be "unbulletproof" func_illusionary
2:put player/npc clip in front of it.
 
Raeven0 said:
A nonsolid brush can be made with a func_brush set to (you guessed it!) Never Solid. Tools/toolsplayerclip can be used to make the area solid to players afterward. You can also edit the material's VMT to allow bullets.

Func_illusionary is a deprecated entity. There's no reason to use it in any case.
 
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