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HadouKen24 said:I wouldn't say "no matter what." It should take two hits if they're at 100 armor, and they should be able to just barely survive three if they're at 200.
BTW, I saw someone survive two of my magnum shots. He had just come from lockdown's charger, so I bet he had 100 health and 200 armor. He didn't have much left after that, though, went down real quick.
Flyingdebris said:give it 2 more shots and it will be fine
90% of the time NO ONE has 100 armor, and it takes 3-4 headshots with shotty to kill someone, and 2-3 with secondary (anywhere), it shouldnt be this way, one shot in the head with shotty should kill you or atleast take you down to 10-20hp considering you had 100hp, seconday should kill you instantly if it hits you above wasit.
Yeah, with 100-200 you can take a lot, but if those shot were to the head, I bet he would've died.
HadouKen24 said:If you're close enough, yes. I think it's perfect at medium range (no one uses it for long range...), but I think we all agree it needs to be beefed up at close range.
Who would have known how appropriate your name would be in HL2DM when ya picked it
I actually is surprisingly good for long distance... still not that great, though.
HadouKen24 said:It was a pleasant surprise for me, too. It's nothing like the Doom 3 shotgun, excellent up close, but useless more than four yards out.
Y'know what's fun? Trying to be a shotgun sniper. Difficult, but worth it.
Raziel-Jcd said:its more of a finishing off weapon.
MÆST said:I fondly remember an occasion where I snuck up on this guy and unleased a double barrel blow to the back of his head. He then proceeded to turn around and shoot me in the foot with the 357. I died, he didn't. Good stuff.
(I voted both too weak)
dæmon said:After HLDM, the new shotgun is painfully weak.
Shakermaker said:Tune down the Magnum would be my advise, but that's turning into a cliché.
Lanthanide said:I think the best idea for the shotgun would be to add 2-3 extra pellets per shot, and increase the clip to 8. It makes it more useful from a longer range as well as making close-range more damage. Whereas if you increase the damage dealt by each pellet, it's reasonable at close range but could be unrealistically strong at long range (if 1 pellet hits across the map and takes off 20 HP, for example).