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AgentXen said:Should Adrian be forgoten?
He should NEVER be forgotten.
SHEPARD ROCKS!! :sniper:
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AgentXen said:Should Adrian be forgoten?
Emphasis on "was". He worked in Black Mesa, he wouldn't work now.Exodin said:his perspective was always cool to think about.
kupoartist said:Emphasis on "was". He worked in Black Mesa, he wouldn't work now.
ríomhaire said:Shepards goal was not to kill Gordon, he never got his orders, his goal was to stop the Race-X invasion
A few lines don't amount to much, especially as the purpose of the diary entries is to give background on how the marines ended up going to BMF, not Shepherd's character. The few nuggets of personality that ooze through just make me want to hit the character anyway: "durr! Adrian want go kill something!". We learned about as much from the welcome letter in the Half-Life manual... ie: nothing really.Langolier said:Infact, his personality is more fleshed out than Freeman's... we have Shephard's diary from boot camp.
kupoartist said:Emphasis on "was". He worked in Black Mesa, he wouldn't work now.
Heh.Bob_Marley said:I beleve that Shephard could work in the future. If Gordon was unavailible or if Shephard's skills were more appropreate to the situation the G man would probubly make use of him. Although the idea of a speaking charicter could work i dislike it. i beleve that, like the Gman, Shephard is somewhat of a mystery. Unlike the other major half-life chariters we dont know what he looks like. I think he should be used in a way like the Gman, glimpsed in the distance, for instance you see him leading a squad of rebels through a building, just seeing him as he passes a window. Although i would like to see him star in his own game/expansion set i dont think it will happen. just my thoughts on the matter so make of them what you will. One more thing, Bring back Otis!
Bob_Marley said:I beleve that Shephard could work in the future. If Gordon was unavailible or if Shephard's skills were more appropreate to the situation the G man would probubly make use of him. Although the idea of a speaking charicter could work i dislike it. i beleve that, like the Gman, Shephard is somewhat of a mystery. Unlike the other major half-life chariters we dont know what he looks like. I think he should be used in a way like the Gman, glimpsed in the distance, for instance you see him leading a squad of rebels through a building, just seeing him as he passes a window. Although i would like to see him star in his own game/expansion set i dont think it will happen. just my thoughts on the matter so make of them what you will. One more thing, Bring back Otis!
Yes it works, but it doesn't work half as well as he did in the first place. Ask yourself: do you want Adrian Shepherd - a character who's characterisation is entirely vapourous - back for another game simply for reasons of nostalgia, or would you rather have a REAL opposing force or something equally new or interesting.UndeadScottsman said:He was detained by the Gman; ergo whereever the Gman goes is a possible place for Shephard to be put if it suits the Gman's purposes. I'd imagine that if something major happened while Gordon was in that 7 day transport, or while was otherwise occupied or indisposed, yanking Shephard out of statis would be the next best thing.
On what basis is it not pointless, other than the Pro-Shepherd's insistance that the character is "cool"? Other than sheer pointless nostalgia?shadow6899 said:it's only pointless if u think it's pointless, it's all ur opinion. i dont think it would be pointless at all and would make perfect sense to bring him back.
kupoartist said:On what basis is it not pointless, other than the Pro-Shepherd's insistance that the character is "cool"? Other than sheer pointless nostalgia?
That Soldier-boy is rendered somewhat obsolete by the nature of his character isn't a matter of opinion: it's a matter of fact.
1) Adrian Shepherd is the "Opposing Force". That only works if he's a marine sent to kill Gordon Freeman in Black Mesa.
2) Adrian Shepherd retains no character traits between games because he cannot speak and the cast of characters around him are all non-descript.
3) There are a million and one different ideas of what could be put into an expansion pack. Why forfeit these for something we've had before in more than one way (i.e. A reused but obsolete character and reused in exactly the same way as the main series protagonist)?
Besides, like Samon says: he IS gone. Valve are yet to show interest in creating expansions with any character bar Freeman himself. There may well be legal issues with Gearbox. Shepherd was never definately going to return, hence his detainment. That's it.
On that note; why should we have played as Gordon Freeman? Shouldn't you be complaining about losing the opportunity to play as a totally different character because of the nostalgia for Freeman?kupoartist said:On what basis is it not pointless, other than the Pro-Shepherd's insistance that the character is "cool"? Other than sheer pointless nostalgia?
That Soldier-boy is rendered somewhat obsolete by the nature of his character isn't a matter of opinion: it's a matter of fact.
Like Gordon only works when he's a scientist in the middle of a accident at his job in a secret research facility? The whole point of sequels is to going beyond the original design. A new Shephard game doesn't have to be Opposing Force 2.1) Adrian Shepherd is the "Opposing Force". That only works if he's a marine sent to kill Gordon Freeman in Black Mesa.
Again, See: Freeman.2) Adrian Shepherd retains no character traits between games because he cannot speak and the cast of characters around him are all non-descript.
Waste not, want not; People have already invested time and energy into Shephards story; rather than throwing it away, it makes more sense to continue to utilize it. Otherwise, why have Freeman as the main character in Aftermath? Or even why have Freeman as the main character in Half-Life 2?3) There are a million and one different ideas of what could be put into an expansion pack. Why forfeit these for something we've had before in more than one way (i.e. A reused but obsolete character and reused in exactly the same way as the main series protagonist)?
I agree that Valve probably won't make an expansion featuring Shephard. However, I would disagree to anyone who says it can't realisticly be done, that it doesn't make sense, or that there is no reason to make one.Besides, like Samon says: he IS gone. Valve are yet to show interest in creating expansions with any character bar Freeman himself. There may well be legal issues with Gearbox. Shepherd was never definately going to return, hence his detainment. That's it.
Someone needs to read the rest of the thread? This arguement is going round in circles: as my rebutal, please look back 2 pages. Or hell, i'm feeling nice: let's quote.UndeadScottsman said:On that note; why should we have played as Gordon Freeman? Shouldn't you be complaining about losing the opportunity to play as a totally different character because of the nostalgia for Freeman?
YADDA YADDA YADDA - same point repeated x40
Besides, this matters not. Your arguement hinges on the fact that "well, they did it with Freeman, so they have to keep to their standards and do it with Shepherd". Sadly, unless you are the Daily Mail, arguements like that are about as valid as a Credit Card that i've drawn on the back of a beer mat. When another kid pushes you, and you push them back but you get in trouble, ever noticed that it doesn't matter for crap who did it first?kupoartist said:As a matter of fact, Yes, or at least before HL2.
Freeman is slightly better off in that Half-Life 1 is a longer game. He is now about 4 times as fleshed out as Shepherd due to Half-Life 2, but it didn't really matter if Valve brought back Freeman for HL2 at all: HL2 could easily have been a new adventure about someone else getting recruited by the G-Man.
Now, i'm not so sure: 2 games, an expansion pack and an emerging cast of consistant characters to ground the character in some kind of continuity mean that Freeman is becoming more of a fully realised character. Shepherd was "the poor man's Gordon Freeman" to begin with: he was just 'there' and the ending never implied that he'd be back. Freeman meanwhile kicked off the whole series by pushing a cart into a whirly beam of death, he completed supposedly important objectives, got himself a reputation among Allies, Marines and even the Aliens and then he was given a job which implied he would return. Not the best fleshed out character in existance, but still far better than Shepherd.
Important to the fact that Shepherd probably won't return - and I don't want him - is that he has no place. His purpose was to offer us the alternative view to the main thrust of the game, the "Opposing Force". If we want just another expansion where we run around Freeman style, we have Freeman. As a Marine, Shepherd no longer has any function in a combine controlled world, save for being a Freeman clone. Boring. Yes, conceivably someone could write a story where he becomes a combine, but why crowbar an old, pointless character into the role when you can use a new one?
Shepherd = Defunct.
Adrian Shepherd: This is Your LifeUndeadScottsman said:Waste not, want not; People have already invested time and energy into Shephards story; rather than throwing it away, it makes more sense to continue to utilize it. Otherwise, why have Freeman as the main character in Aftermath?
So does everyone else who is proudly "pro-shepherd". Shame none of you are able to come up with a concrete idea, or at least a concrete idea that would get you a graded essay at 8 Years old. Whereas I've actually got concrete facts on my side that people dismiss by taking up issues that have no relevance.UndeadScottsman said:However, I would disagree to anyone who says it can't realisticly be done, that it doesn't make sense, or that there is no reason to make one.
Not my fault that x40 of your arguments were “We shouldn’t have Shephard for reasons that apply to Freeman as well”YADDA YADDA YADDA - same point repeated x40
Shephard and Freeman started off roughly at the same level (Game length non-withstanding, they both had about the same amount of “story,” which is to say a few lines of text at the beginning of the game) Through additional content Gordon has gotten more involvement from the player; however if we went by the train of logic in this thread, we would have dumped him the moment HL1 was finished, simply because he’s been done before. Ergo, we would never have gotten a character that the player was involved as much as our current Gordon and we would be in a continuous loop of characters with one game shots, who are made and then dumped. Personally I wouldn't want an entire series of one-shot characters personally, but that's just my opinion. Your milage may vary.Someone needs to read the rest of the thread? This arguement is going round in circles: as my rebutal, please look back 2 pages. Or hell, i'm feeling nice: let's quote.
Actually it’s more akin to taking a guy at a burger flipping joint and sending him to college to make something of himself. If it worked once, why not doing it again? The alternatives are to find a Hobo and get him a job at a burger joint or take the college kid and have him stay for an extra four years and get a PHD. All are viable options and I wouldn’t mind seeing any of them.Besides, this matters not. Your arguement hinges on the fact that "well, they did it with Freeman, so they have to keep to their standards and do it with Shepherd". Sadly, unless you are the Daily Mail, arguements like that are about as valid as a Credit Card that i've drawn on the back of a beer mat. When another kid pushes you, and you push them back but you get in trouble, ever noticed that it doesn't matter for crap who did it first?
I wasn’t talking about the creation of the game; I was talking about people playing the game, investing time in completing it and then wondering what happens next. Like I said, people have already invested time and energy in playing Opposing Force; rather than start anew with a different, unknown character, they could just continue Shepherd’s story as people are already familiar with him and many are curious as to what his eventual fate will be.Sorry, back to your own words. "People have already invested time and energy into Shephards story". Resisting the temptation to laugh in your face, do you not honestly think that Shepherd's development took more than an hour to make up?
What you think is your own business, but I didn’t say a damn thing about Gearbox.By the sheer humbling bullcrappery of your claim, I have images of the Gearbox team sweating for 89 long hours over a single side of A6 paper, gurning over the character history for Shepherd, writing a sentence every 14th consecutive trip to the company water cooler.
However the five year-old’s character wasn’t star of the critically acclaimed Half-Life expansion, now was he?In reality, Valve could make a new character with a better back story up in less than an hour. A 5 year old child could create a more complex character.
Bullocks, I’ve even given an example in this thread (Gordon would have been unable to deal with anything during the week-long teleport; nor can Gordon be in two places at once, which means there are plenty of opportunitys for major events to happen that the Gman could pull Shephard out of statis for; there could even be a subplot related to this being Shephards last chance to prove himself or else face detainment for another undetermined stretch of time.) Not my fault you think it wouldn’t work half as well as Opposing Force. IMO, it fits the situation perfectly.So does everyone else who is proudly "pro-shepherd". Shame none of you are able to come up with a concrete idea, or at least a concrete idea that would get you a graded essay at 8 Years old.
Actually, you are using your opinions about facts to further your arguments. You say Shephard has little backstory (which is a fact, as it’s a staple of the Half-Life series), and it is your opinion that this is reason enough for an add-on of Shephard never to be made; an opinion I disagree with.Whereas I've actually got concrete facts on my side that people dismiss by taking up issues that have no relevance.
Whatever. I'll take your inability to argue against my point as one point to me then ^^. "What applies to Freeman must also apply to Shepherd" is your flawed logic. Don't forget that.UndeadScottsman said:Not my fault that x40 of your arguments were “We shouldn’t have Shephard for reasons that apply to Freeman as well”
That is not the "logic of this thread". Freeman is outside the "logic" because he is the Main series character. Shepherd is an expansion character.however if we went by the train of logic in this thread, we would have dumped him the moment HL1 was finished, simply because he’s been done before.
No. Shepherd can be fleshed out as much as they want, but why bother? He's just an expansion character. Again you're argueing that "What applies to Freeman must also apply to Shepherd". Not valid.Anyho, thanks to Half-Life 2, Gordon got fleshed out more (Or at least as much as a character without.. err.. character can be fleshed out) and his role was significantly changed. Are you under the impression that a new game with Shephard couldn’t produce similar results?
Please do. The ones i've seen so far are always worth a good giggle.However, if you are still keen on sticking to the Opposing Force formulae, I can easily come up with several scenerios for how and why Shephard could become a Transhuman soldier.
... what? That's a lovely analogy there, but how is Cpl Vapourous in anyway the "College kid" here?Actually it’s more akin to taking a guy at a burger flipping joint and sending him to college to make something of himself. If it worked once, why not doing it again? The alternatives are to find a Hobo and get him a job at a burger joint or take the college kid and have him stay for an extra four years and get a PHD. All are viable options and I wouldn’t mind seeing any of them.
And what of the people who didn't play Opposing Force who don't have that experience? And how can you give gamers such high airs and graces? They put time and effort into playing, they deseve closure! Well boo-hoo. They actually had closure unlike with Freeman - Shepherd was detained by the G-Man. Freeman was "awaiting asignment".I wasn’t talking about the creation of the game; I was talking about people playing the game, investing time in completing it and then wondering what happens next. Like I said, people have already invested time and energy in playing Opposing Force; rather than start anew with a different, unknown character, they could just continue Shepherd’s story as people are already familiar with him and many are curious as to what his eventual fate will be.
Shepherd could have been written by a paralytic monkey for all we know or care. Just because something is successful doesn't automatically make it good.However the five year-old’s character wasn’t star of the critically acclaimed Half-Life expansion, now was he?
How is this a reason for bringing Shepherd back at all? "There's a week in which we're not sure what happened, therefore Shepherd should get an expansion in that week". It doesn't follow. I'll be the first to admit it's a good scenario for an expansion, but NOTHING says that it should be Shepherd's expansion over any other expansion.Bullocks, I’ve even given an example in this thread (Gordon would have been unable to deal with anything during the week-long teleport; nor can Gordon be in two places at once, which means there are plenty of opportunitys for major events to happen that the Gman could pull Shephard out of statis for.)
You're conveniently skipping a step in my reasoning though. Shepherd has little backstory (FACT). The little backstory he has makes him only immediatly suited to being the character he was in Opposing Force (argue all you like, but you need reasons why this isn't itself a fact). This makes him harder to put into an expansion than an entirely new character, so therefore Shepherd should be abandoned in favour of something new and refreshing.Actually, you are using your opinions about facts to further your arguments. You say Shephard has little backstory (which is a fact, as it’s a staple of the Half-Life series), and it is your opinion that this is reason enough for an add-on of Shephard never to be made; an opinion I disagree with..
I'm willing to bet you never even read my arguement anyway. You're blinded by your irrational love for a character that has no purpose. You'd bring him back for no reason.Langolier said:You have no argument, Kuppoartist, except to say that anyone who disagrees with you doesn't either.
samePrince of China said:Oh no! I thought the question was should Adrian be forgotten and I didn't look on the poll. I meant to vote for yes.
RandomX said:Maybe "Further Evaluation Pending" was put in Shepard's end because Valve wasn't sure if they'd use him again or not. I doubt that they will, even though I did like Opposing Force because it was Half-Life from the perspective of the grunts instead of Gordon. There aren't any real grunts like that in City 17, there's combine soldiers. Adrian was put in space, and he gonna die because there's no air. No food or water for him, either.
Or rather because Gearbox weren't sure whether Valve would use him or not, much like we're debating now whether Valve want to at all. Anyway you're right; they kept the ending ambiguous so that he could return, but if he didn't it was explained (he fails evaluation and spends all the time necessary locked in the G-Man's personal void).RandomX said:Maybe "Further Evaluation Pending" was put in Shepard's end because Valve wasn't sure if they'd use him again or not.
kupoartist said:I would actually welcome Shepherd's return on one condition: Gearbox do said expansion.
Blasphemy!Oh btw, all pro-Shepards are farty heads
Originaly posted by ríomhaire
For all we know Adrian was the guy saying "now, put it in the trash-can"
kupoartist said:Or rather because Gearbox weren't sure whether Valve would use him or not, much like we're debating now whether Valve want to at all. Anyway you're right; they kept the ending ambiguous so that he could return, but if he didn't it was explained (he fails evaluation and spends all the time necessary locked in the G-Man's personal void).
I would actually welcome Shepherd's return on one condition: Gearbox do said expansion. That way, the people who are most likely to let him return, who care most about the character do their best to do it justice and Valve's time isn't wasted on something new. Sadly, Gearbox seem engrossed in their own projects and the days of Gearbox / Valve cooperation are over. So I say no Shepherd... unless the setting of Half-Life 3 turns out to be suitable to recieve him...