Should there be new animations for weapons?

Stene

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Do you guys think it is time to change animations for guns? Like the crowbar swing, I don't think Gordon always swings it in 3 different ways. And gun reloads, should they look a bit different? Or origins or so.

Because I think that I've gotten enough for always seeing the same reload animation for SMG, it should change a bit. And so for crowbar, maybe it is enough for the same-looking swinging.
 
I never really notice. Why would they change? I dunno, I'm one of the people who's quite content with the weapons, and I don't see a need for an animation change. Besides, I actually tend to use the Gravity Gun more than I used to...perhaps the SMG could do with a reload change, I've never been too taken in by it. But it's kinda trivial.
 
The only thing that could even remotely need improving, in my opinions, is the Pulse Rifle reload. It certainly looks, cool, and futuristic, like an alien weapon should, but there's no explanation for why Gordon is the only one to reload it that way, as opposed to everyone else (rebel and soldier) who physically puts a new clip in.

It's not a major problem, though.
 
wish there were more types of nades. like republic commando. say emp nades which stun hunters? flashbangs which er..flash and stun the combine. smoke nades perhaps??
 
Then it would just be a CS clone.

There are already 3 grenades anyway,

Normal grenades, SMG grenades, and Pulse Rifle orbs (I'm serious, think about where they're most effective: crowded and confined spaces).
 
The only thing that could even remotely need improving, in my opinions, is the Pulse Rifle reload. It certainly looks, cool, and futuristic, like an alien weapon should, but there's no explanation for why Gordon is the only one to reload it that way, as opposed to everyone else (rebel and soldier) who physically puts a new clip in.

It's not a major problem, though.

If you think about it though, it just shows that Gordon doesn't carry around more than one pulse rifle clip. I suppose the physical reloading is just what you do when that clip runs out of those... er... pod things. The things you hammer to shoot.
 
But when a new one is picked up, there's no lowering the gun as you load it, as everyone else does.

Oh, what the hell, it's a video game.
Same as asking why health is a number out of 100, and reloading with a non-empty clip results in no lost ammo.
Look at the Magnum! You can see 6 empty bullets fall out, and hear them clatter on the ground, but no need to pick up the full ones too!
 
But when a new one is picked up, there's no lowering the gun as you load it, as everyone else does.

Oh, what the hell, it's a video game.
Same as asking why health is a number out of 100, and reloading with a non-empty clip results in no lost ammo.
Look at the Magnum! You can see 6 empty bullets fall out, and hear them clatter on the ground, but no need to pick up the full ones too!

Yea Gordon drops them all. They should look what was done with Stalker, if you shoot with two-barrelled shotgun, and then reload it only drops one bullet and adds new one.
 
The only thing that could even remotely need improving, in my opinions, is the Pulse Rifle reload. It certainly looks, cool, and futuristic, like an alien weapon should, but there's no explanation for why Gordon is the only one to reload it that way, as opposed to everyone else (rebel and soldier) who physically puts a new clip in.

It's not a major problem, though.
Agreed. Also, the lack of reloading the SMG and PR grenades is a bit strange, but I tend not to noice it (Infact, I'd probably be a bit disapointed if I could no longer grenade and then spray with the SMG straight after eachother any more)
 
I probably want a new animation for the shotgun. (Too damn slow!) A semi-auto feture would be nice. And probably add an extra two rounds to the shotgun firing ammo, and 75 to the left over rounds. (Maybe he carries a belt?)
 
A granade with pulse rifle orb effect whould be nice.
 
I am really big fan of Stalker now and I really like all the weapons of the game, and I think HL2 should really look how they made them in Stalker.

On it, you can customize your weapons like, adding grenade launcher to AK, and then adding scope and silencer too, then it is super-badass weapon. And it has different system for grenade launcher. Not un-realistic thing like HL2 when grenade comes from little hole in the gun, you need to press some button like V, then it puts the launcher on, and after shot you must put new grenade in. So you can have many different things on gun at same time, such as scope and grenade launcher. And silencer can be attached so AI wont mention you so well.


But I've been thinking that seriously, is Shotgun, SMG, Pulse-Rifle and Pistol only weapons Combine uses? Because as they are really hi-tech in stuff, why they have so suck-ass weapons? Why don't they have any other weapons than some Earth stuff. I think the Hivehand they had for Vortigaunt Grunts in HL1 could be still useful since the goddamn flies really followed you.
 
I am really big fan of Stalker now and I really like all the weapons of the game, and I think HL2 should really look how they made them in Stalker.

On it, you can customize your weapons like, adding grenade launcher to AK, and then adding scope and silencer too, then it is super-badass weapon. And it has different system for grenade launcher. Not un-realistic thing like HL2 when grenade comes from little hole in the gun, you need to press some button like V, then it puts the launcher on, and after shot you must put new grenade in. So you can have many different things on gun at same time, such as scope and grenade launcher. And silencer can be attached so AI wont mention you so well.
HL isn't STALKER. They're two different games with different weapons systems. The FPS genre is already flooded with games that are far too similar to each other. HL does not need to become STALKER.

But I've been thinking that seriously, is Shotgun, SMG, Pulse-Rifle and Pistol only weapons Combine uses? Because as they are really hi-tech in stuff, why they have so suck-ass weapons? Why don't they have any other weapons than some Earth stuff.
The pulse rifle is low-tech Earth stuff then? The soldiers use those kinds of weapons because they were designed to be used by humans. The Combine don't have much yet that is designed to be compatable with humans/trans-humans, except the pulse rifle, so they use what is readily available and designed for the purpose they want.

Edit:
Also, Gordon has the amazing ability to push 6 bullets into the revolver at once with only his thumb (IIRC)
 
HL would be pretty shit if they went with the Stalker weapon system. They are two completely different games, and each use gameplay features that simply couldn't exist within the other.
 
About grenades, I wonder when are we going to get the black-hole imploding one.
 
Episode 3, I imagine. That arctic base is probably Black Mesa North or something....
 
i'm beginning to think the HL series desperately needs some new weapons or at the minimum upgrades and fixes for the current ones.

i mean we've been playing with the same damn guns for the past 3 years and they are starting to feel a little stale. Also the "weapon glued to the right of the screen with no way to use iron sights" system, at least to me has grown old and stale.

-crowbar could stand to show a little more "oomph" behind each swing, perhaps have a stabbing motion alt fire.
-pistol, improve the sound, up the damage, hold it with 2 hands, and move it closer to the center of the screen.
-smg, could have some sort of expanding crosshair accuracy system and maybe have an appropriate looking nade launcher modeled onto it. Maybe even ditch the whole mp7 look and go for another type of smg.
-pulse rifle, also could use an expanding crosshair accuracy system in addition to fixing the npc animations orgiving gordon a new reloading animation. Got to keep things consistant.
-357, model the damn speedloader
-shotgun, i'd like to see doubleblast ditched in favor of a semi auto mode toggle like on a real spas 12 but thats just me.
-nades, are fine as is
-put the slams in singleplayer
-crossbow, i want to see the rebar sticking out of npcs, not just the ones nailed to walls
-rpg, reintroduce the dumbfire mode or give us some different warheads to play with.

maybe updating the animation system for npcs to indicate getting shot better. They only kind of flinch now.
 
The slams should definitely come in Episode Two.

Maybe along the lines of the turret defence bit in Nova Prospekt?

"Quick Gordon, put these trip mines on the wall, Combine troops are moving in!"

Maybe an appropriate time is during the defence of the White Forest missile silo?
 
They wouldn't work. Rebels/Alyx would run into them. You can't limit those things either.
 
Well, the rebels'/alyx' AI really MUST suck, if they are dumb enough to run straight into a tripmine before setting it off on purpose via some well-placed gunshots :)

I'm quite sensitive about weapons, I always thought all this sci-fi stuff like the pulse-rifle or the gauss from hl1 is alright, concidering the setting, yet I didn't understand why it was so important for the art-deparment to have a little twist from realistic environments, and thereby conclude the weapons had to have uber-clip sizes and killer-grenade launchers attached to them, that shouldn't even be there.

I tended to be prone for a *realistic* weapons loadout, so the mp7 just had 40 fisting rounds (I even once played around with the weapon_stubbs file in c++, just to get rid of those pretty *unneccessary* 5 rounds, only to get a better feeling with the gun), the usp tactical actually ejecula- ...*ejected* *cough* shells and the stupid nades hadn't that blinking led.

Then, around sometime I settled with it and thought "meh, it is the way it is, and those little 'tweaks' at least don't make it any worse."
Concidering, we're living 20 years from now, under the rule of a high-tech trans-dimensional auto-adapting organization. They prbly would have made some adjustments to man's technology, therefore also including the alterisation of the guns, since they prbly also aren't adapted enough to design completely new ones, and also, I still would preferr the mp7 layout instead of something "completely new" like crysis' partly still influenced-by-real-world guns guns, but they just don't have a explicit orientation.

Anyway, even if we have to live with grenades, that have twat-like blinking lEDs on top, I STILL DEFINATELY WOULD preferr at least SOME realism.
I think, the betatesters once found out "okay, add some ammo here, we need it, and delete this weapon, we don't need it, and please add this here, we can't live without it.", but I definately can't stand that the mp7's (oops, smg1's) grenade launcher had no reloading animation. I already ranted about this in another thread that got closed by now I think,
Anyway it would be pretty valuable to alter the reload anims, such as the grenade launcher, both the smg's and the pulse rifle's, change the reload anim for the ar2 as well, maybe bring up some more effort for the rpg anims as well (as well) and yeah, two hands up for the pistol, and proper shells, while at the same time the shells of the smg have to be changed into 5 millimetres, instead of the 9mm shells that actually should be used by the usp.
I don't mind the revolver anims tho. They don't bother me, as long as the anim doesn't go way with the sway-your-gun-and-it'S-magically-gotten-rid-of-empty-shells-while-addding-unused-ones-back-into-your-inventory-style Valve always has pursued.

Now I lost the thread.
 
Well, the rebels'/alyx' AI really MUST suck, if they are dumb enough to run straight into a tripmine before setting it off on purpose via some well-placed gunshots :)

You're looking over the 50+ problems it would create. :p
 
or valve could just tweak the ai code so that npcs that are a regular walk will avoid slams and ones at a full run don't. and just keep ff off for friendlies like it always is
 
Good idea, but I can imagine somone seriously screwing up the scripted scenes.

"I'm Dr. Mossman, Dr. Judith Moss- BOOOOM!!!!"
 
The SMG needs to be improved. I hardly ever use that gun. It's too inaccurate and doesn't deal enough damage.

I wouldn't mind getting a re-vamped weapon selection as well. The weapon load-out is a bit blah right now. The only cool guns are the shotgun, grav gun, magnum and Combine pulse rifle. The other weapons are too weak or have too little ammo to be truly effective.
 
Valve should have used the M4 instead of the SMG, like they did with the Half life HD pack. I never use that damn SMG because it looks tiny and sounds so whiny and just blah!
 
the weapons don't do enough damage to the player imo. 2-3 bullets from a smg should kill you, HEV or no.

but that can be easily tweaked.
 
They wouldn't work. Rebels/Alyx would run into them. You can't limit those things either.
Actually, rebel AI seems to notıce and avoıd those kınd of traps. In SMod at least the rebels wıll not run ınto Combıne trıpwıres, although they do, stupıdly, stand next to them.
 
I think there should be a new reloading animation for the Pulse Rifle (OISPR), one that matches the kind of ammunition we pick up. Not the robotic arm "thingie" inserting a new shell at the barrel.
 
Only one I have done so far is the USP:
Pistol: http://www.cdg.net/forums/viewtopic.php?t=44367&highlight=hl2+anims

Workin on these though:

-Pulse Rifle (F2000): http://www.cdg.net/forums/viewtopic.php?t=45312&highlight=hl2+anims

-Spas12: http://www.cdg.net/forums/viewtopic.php?t=45168&highlight=hl2+anims

-SMG (P90): http://www.cdg.net/forums/viewtopic.php?t=44490&highlight=hl2+anims

I am also workin on other HL2 weapons (Not atm though).
Also got some for the AR1, Sniper rifle, and GaussGun.
 
Anybody else notice how the magazine in the USP Expert disappears whenever your hand moves back to neutral? I also think they need to add ejected casings, unless it's a caseless round that it's using.

Also, the MP7's (SMG) ejected casings are far too large. The 4.6x30mm casings are not nearly that big.
 
what i want to know is why the combine use dinky little PDWs like the mp7 as their most common firearm. Sure the 4.7mm round "can" penetrate armor, but its stopping power is negligable and its range is pretty 'meh', besides, the only armor that the rebels have is the armor that they steal from the combine in the first place.
 
what i want to know is why the combine use dinky little PDWs like the mp7 as their most common firearm. Sure the 4.7mm round "can" penetrate armor, but its stopping power is negligable and its range is pretty 'meh', besides, the only armor that the rebels have is the armor that they steal from the combine in the first place.

The soldiers were used as a SWAT force beforehand, so the mp7 is a useful weapon, considering they were just fighting unarmed rebels. Soldiers in important positions all carry the AR7.
 
what i want to know is why the combine use dinky little PDWs like the mp7 as their most common firearm. Sure the 4.7mm round "can" penetrate armor, but its stopping power is negligable and its range is pretty 'meh', besides, the only armor that the rebels have is the armor that they steal from the combine in the first place.

Actually, the 4.6x30mm round has a longer range than either the 9mm or the .45, and has greater accuracy thanks to its flat trajectory and lower recoil.

It's kinda reflected in today's world, as well. Most terrorists don't wear body armor, so the AP ability of the 4.6x30mm round is negligent. That being said, check out these ballistics tests:

http://www.youtube.com/watch?v=3l5ZiYUWljQ

http://www.youtube.com/watch?v=EzsFY6768WY

http://www.youtube.com/watch?v=CiCbhQdlHRs

Even so, I would rather have an MP5/10 as my SMG. It's as close to a perfect SMG that you can find, and its powerful bullet would've wreaked havoc on the citizens of City 17.
 
still though, I'd have opted more for some other more substantial compact weapon, like a bullpup or carbine. Present day, the only real use that the mp7 has is for personel who due to space constraints, cannot afford to bring along a larger weapon, like tank crews, or those who need to be discreet, like bodyguards.

A tavor would have been more badass and cooler.
 
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