Jintor
Didn't Get Temp-Banned
- Joined
- Dec 15, 2004
- Messages
- 14,780
- Reaction score
- 16
Bold specific weapons please just so I can keep track of things, I'm lazy like that
Now, people are always talking about whether x weapon is overpowered, of if blah weapon is bullshit, etc. I don't play competitively so I may have a completely different outlook on things, but here's my take on a few things.
Natascha: They've fixed her (mostly?), and I think she's a pretty good side-grade now.
Sandvich: You should really be able to at least move while chewing on it. I don't mind if they slow me down while eating and stop me shooting, but standing absolutely still - even around a corner - is just fustrating.
KGB: Well, I like 'em, I just can't hit with 'em.
FAN: I like the Force-of-nature. I'm absolutely balls with it but that's because I suck at switch timing. The triple-jump it gives me (if I'm not using ye old sandman) is pretty cool at getting me to places I normally would not get, and so on and so forth. I think balance-wise the trade-off between ammo clip size, shots fired, and reload time is great as compared to the scatter-gun. A good sidegrade.
Bonk Energy Drink: Absolutely friggin' useless. Good for fooling around but the 3rd person mode really doesn't work, there's zero point to it thanks to the slowdown, you can't switch weapons or fire after taking it, and you don't even go faster like you think something that is NUCLEAR would make you do. I mean, it makes you hyper, why wouldn't it make the scout go EVEN FASTER? At least while the damage avoidance is in effect. Stick to the pistol.
Sandman: Eh... I don't know. It feels to me like it does less damage swing-wise and doesn't crit as much, or at all, but I can't hit with the ball for shit. Taking away double-jump really hurts though.
Leafblower/Backburner: Some good stuff. Playstyle-changing in the kind of way a good sidegrade should be. I don't really need to expound on this.
Flare Gun: Still divided. Setting people on fire has become a lot less awesome than it used to be, and it wasn't really that awesome before anyway. I personally enjoy using it but it's not all that useful really, especially if there's a medic around. A little more initial damage or a burst effect would be cool?
Axtinguisher: Soooooooo useful. I don't know whether anybody even uses the fire axe anymore. Maybe too awesome comparitively.
Blutsager: Same as above. Nobody's going to use the syringe gun; it's just a bad blutsager. If the Syringe gun did more damage or critted reliably more then maybe it'd be a sidegrade, but the Blutsager is just an upgrade, pure and simple.
Kritzkreig: Sidegrade. Awesome job.
Ubersaw: I'm fairly certain this is just a pure upgrade, but then I don't go around looking for bonesaw people. On the whole though the get 25% ubercharge is incredi-awesome and the ubersaw crits a lot anyway so I think it's just a straight upgrade, if you can hit with the thing.
Huntsman: Another style-changing device, really fun to dick around with, visual effects are hilarious, whether it's more efficient is another question but it certainly made playing the sniper actually fun for me.
Jarate/Razorback/SMG: SMG always fealt useless to me anyway, Jarate sounds incredie-awesome but I haven't got it yet, Razorback seems kind of bugged at the moment and I'm not sure how it works. The electrical charge thing doesn't seem to last as long as I was hoping.
Ambassador: Hopelessly broken at the moment. Avoid, avoid, avoid.
Cloak 'n Dagger: Situationally useful. Sitting around waiting for cloak in the absolute middle of a bunch of enemies without the pressure of knowing that your cloak will run out is really cool though, but sitting around just waiting for cloak knowing you could be out there stabbing people if you could just run past their defences sucks. A good side-grade. I haven't got the Dead Ringer yet.
Opinions?
Now, people are always talking about whether x weapon is overpowered, of if blah weapon is bullshit, etc. I don't play competitively so I may have a completely different outlook on things, but here's my take on a few things.
Natascha: They've fixed her (mostly?), and I think she's a pretty good side-grade now.
Sandvich: You should really be able to at least move while chewing on it. I don't mind if they slow me down while eating and stop me shooting, but standing absolutely still - even around a corner - is just fustrating.
KGB: Well, I like 'em, I just can't hit with 'em.
FAN: I like the Force-of-nature. I'm absolutely balls with it but that's because I suck at switch timing. The triple-jump it gives me (if I'm not using ye old sandman) is pretty cool at getting me to places I normally would not get, and so on and so forth. I think balance-wise the trade-off between ammo clip size, shots fired, and reload time is great as compared to the scatter-gun. A good sidegrade.
Bonk Energy Drink: Absolutely friggin' useless. Good for fooling around but the 3rd person mode really doesn't work, there's zero point to it thanks to the slowdown, you can't switch weapons or fire after taking it, and you don't even go faster like you think something that is NUCLEAR would make you do. I mean, it makes you hyper, why wouldn't it make the scout go EVEN FASTER? At least while the damage avoidance is in effect. Stick to the pistol.
Sandman: Eh... I don't know. It feels to me like it does less damage swing-wise and doesn't crit as much, or at all, but I can't hit with the ball for shit. Taking away double-jump really hurts though.
Leafblower/Backburner: Some good stuff. Playstyle-changing in the kind of way a good sidegrade should be. I don't really need to expound on this.
Flare Gun: Still divided. Setting people on fire has become a lot less awesome than it used to be, and it wasn't really that awesome before anyway. I personally enjoy using it but it's not all that useful really, especially if there's a medic around. A little more initial damage or a burst effect would be cool?
Axtinguisher: Soooooooo useful. I don't know whether anybody even uses the fire axe anymore. Maybe too awesome comparitively.
Blutsager: Same as above. Nobody's going to use the syringe gun; it's just a bad blutsager. If the Syringe gun did more damage or critted reliably more then maybe it'd be a sidegrade, but the Blutsager is just an upgrade, pure and simple.
Kritzkreig: Sidegrade. Awesome job.
Ubersaw: I'm fairly certain this is just a pure upgrade, but then I don't go around looking for bonesaw people. On the whole though the get 25% ubercharge is incredi-awesome and the ubersaw crits a lot anyway so I think it's just a straight upgrade, if you can hit with the thing.
Huntsman: Another style-changing device, really fun to dick around with, visual effects are hilarious, whether it's more efficient is another question but it certainly made playing the sniper actually fun for me.
Jarate/Razorback/SMG: SMG always fealt useless to me anyway, Jarate sounds incredie-awesome but I haven't got it yet, Razorback seems kind of bugged at the moment and I'm not sure how it works. The electrical charge thing doesn't seem to last as long as I was hoping.
Ambassador: Hopelessly broken at the moment. Avoid, avoid, avoid.
Cloak 'n Dagger: Situationally useful. Sitting around waiting for cloak in the absolute middle of a bunch of enemies without the pressure of knowing that your cloak will run out is really cool though, but sitting around just waiting for cloak knowing you could be out there stabbing people if you could just run past their defences sucks. A good side-grade. I haven't got the Dead Ringer yet.
Opinions?