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Silence, it really allows you to blend with Gordons emotions.
I suppose if gordon speaks then that would make the player feel less like being Gordon... I mean I usualy talk to myself, and especialy when I play games I tend listen then just voice my own opinion or thoughts like "oh god, here we go again... Barney!!! Barney get your ass back here! Barrrr... oh forget it... idiot" yeah... OK so im weird but point is it makes me feel like im Gordon and not realy just controlling some dude who might aswell do it himself since he can talk for himself... Does anyone get what im saying?
I suppose if gordon speaks then that would make the player feel less like being Gordon... I mean I usualy talk to myself, and especialy when I play games I tend listen then just voice my own opinion or thoughts like "oh god, here we go again... Barney!!! Barney get your ass back here! Barrrr... oh forget it... idiot" yeah... OK so im weird but point is it makes me feel like im Gordon and not realy just controlling some dude who might aswell do it himself since he can talk for himself... Does anyone get what im saying?
^ this is exactly what valve wants us to do , they have said repeatedly that Gordons voice is our voice , whatever we say is what he says , at least in your personal version of half-life.
Let's take HL1. Honestly, when you "USE" a security guard, in which he responds in kind with "Sure, I'll come with you," or something to the extent, is Gordon really using hand gestures? That'd be kinda silly. I think lord_raken's idea regarding the USE key as a function to communicate with Alyx has merit. I think in this particular scenario, Valve designed it as such that whatever Gordon "says" to the guard is left up to the player's imagination. In that sense, Gordon does speak.
^ this is exactly what valve wants us to do , they have said repeatedly that Gordons voice is our voice , whatever we say is what he says , at least in your personal version of half-life.