JNightshade
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How do you make a cfg file? I'd like to make something like that, but with a few tweaks...
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Go to C:\Program Files\Games\Valve\SteamApps\"username"\half-life 2\hl2\cfg and in that folder create a new file in notepad, enter all of the tweaks you want (I personally slow down the player walkspeed useing "hl2_walkspeed 90" as well as "cl_ragdoll_collide" to make ragdolls colldie with other objects) when you are done, click SAVE AS and on the bottom where it says SAVE AS TYPE scroll down to all types, then name your file autoexec.cfg and it should work.JNightshade said:How do you make a cfg file? I'd like to make something like that, but with a few tweaks...
Dr. A said:i dun think so cos bullets flights paths are not rendered in source, they're instant-hits or sumthin...damn it, i dun know all the proper terms :rolling:
but the crossbow, grenade, bugbait and rocket should be slowed down :bounce:
Delerion said:i made a small "mod" actually just a cfg file, by pressing "b" key it goes into "matrix" mode , which means dropping host_timescale to 0.1 and additionally adjusting physics' pushscale so shooting anything with physics will make the object fly much farther, this works on enemies also. (note. you must press b and keep it down for the time you want the effect to last)
sorry for the confusing readme, i wrote it fastly.
Get it from here
I apologize, it was take from your thread, but... as it was just a side note in there with a lot of other good stuff, I wanted to make a new thread that more people would see. Everyone should really give the credit of this find to Acert93, and not me. (and probably neither of us!)Acert93 said:This idea was taken from my thread on binding, as for the bullets I am not sure. They seem slower, but it may be because everything else so slowed down you can actually turn quickly and look at them. I will try on 0.1 and test that.
I think the game is way to easy. I loved every bit of it, but had no difficulty beating it at all... I have a thread going right now talking about this here , I am trying to find a ways of increasing the games difficulty, and help is needed.Acert93 said:One thing you will note that the Combine never seem to get a good shot at you... how innaccurate they are really is pronounced. Valve should make a "Super Hard" mode where the Combine are like the Combine Snipers--head shots and lethal. I am sure those who wanted a harder game would be happy Not complaining because I prefer 10-on-1 odds, but for those who think the AI is bad or too easy a super hard mode would make them happy
sv_cheats 1
alias "wait15" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
bind ALT "host_timescale .9; wait15; host_timescale .8; wait15; host_timescale .7; wait15; host_timescale .6; wait15; host_timescale .5; wait15; host_timescale .4; wait15; host_timescale .3"
bind v "host_timescale .4; wait15; host_timescale .5; wait15; host_timescale .6; wait15; host_timescale .7; wait15; host_timescale .8; wait15; host_timescale .9; wait15; host_timescale 1"
jacen said:a few things
someone mentioned that he would like it to have on one button/key to shut it on or of. here is how to do that:
alias "slowdown" "host_timescale .9; wait15; host_timescale .8; wait15; host_timescale .7; wait15; host_timescale .6; wait15; host_timescale .5; wait15; host_timescale .4; wait15; host_timescale .3; bind alt speedup"
alias "speedup"host_timescale .4; wait15; host_timescale .5; wait15; host_timescale .6; wait15; host_timescale .7; wait15; host_timescale .8; wait15; host_timescale .9; wait15; host_timescale 1; bind alt slowdown"
bind "alt" "slowdown"
I hope you get the idea behind it (its called pipeswitch .. from the ol days of ut1 and hl1 )
guchi said:the source engine dosnt seem to know what "wait15" is =\
this was written on page 2jacen said:i suggest that you make alisases to block togehter waits and then execute them
e.g.:
alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
and then execute them by just
"host_timescale 1; wait10; host_timescale 0.9; wait10; host_timescale 0.8; ... "
BigGoose2006 said:You can change the games timescale by following these steps:
1.) Make sure that your console is unlocked. In HL2 you need to enable the console by going to Options>Keyboard>Advanced and pressing "enable user's console"
2.) Press the tilda "~" key to open the console and type in "sv_cheats 1" and press enter
3.) type: bind v "host_timescale .4" and press enter
4.) type: bind b "host_timescale 1" and press enter
Now when you are in the game pressing the "v" key will slow down time, and pressing "b" will return it to normal.
Note that you can bind any keys you like, just substitute them into steps 3 and 4 above, also note that "host_timescale 1" is normal, above is faster, and below one is slower, so go ahead and experiment, have a good time.
I read this in a console command thread, and tried it out, and thought that it was so much fun that it deserved a thread of its own. Its great for taking movies and screenshots, as well as a lot of fun to mess around. Post stupid things you do with this, screens, and any ideas/thoughts on the topic.
If anyone could post how to set up Half-Life 2 to execute several lines of console commands upon entering the game it would be greatly appreciated.
BigGoose2006 said:I apologize, it was take from your thread, but... as it was just a side note in there with a lot of other good stuff, I wanted to make a new thread that more people would see. Everyone should really give the credit of this find to Acert93, and not me. (and probably neither of us!)
I am working on a guide to hl2, but I haven't started yet, we could do a dual author sort of deal.... the guide I am working on isn't so much a walkthrough as it is a guide to let the casual (or intense) gamer get more out of HL2, partly by useing console commands such as this one, but also by having lists of hidden areas, interesting strategies, listings of the g-man sitings etc. and all of this done in a well-formatted HTML/CSS guide, unlike many of the text only guides I see out there. Just a thought, I understand if you would like to write your own guide.Acert93 said:Not a problem.
Btw, when I slowed the game down to host_timescale 0.05 the bullets ARE SLOWED DOWN. You can dodge them
I am thinking of making a "Console Command Guide" and a sample userconfig.cfg file so more people can try this stuff out. I just had a huge war of Combine vs. Citizens. I had 2 striders and a combine gunship running around plus ant lions... it was very kewl. I have fraps and was thinking of doing a video
please dont use frapsAcert93 said:I have fraps and was thinking of doing a video
guchi said:now the only thing missing is the muffling...
imagine slowing down time gradually, and the sound gets more muffled as the time slows down!
without the sdk its pretty impossibleAlec_85 said:I hope someone fixes the audio for this too so it gets muffled. Can't be that hard
sv_cheats 1
bind ALT "slowdown"
alias "wait15" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "slowdown" "host_timescale .9; wait15; host_timescale .8; wait15; host_timescale .7; wait15; host_timescale .6; wait15; host_timescale .5; wait15; host_timescale .4; wait15; host_timescale .3; bind ALT "speedup
alias "speedup" "host_timescale .4; wait15; host_timescale .5; wait15; host_timescale .6; wait15; host_timescale .7; wait15; host_timescale .8; wait15; host_timescale .9; wait15; host_timescale 1; bind ALT "slowdown
obsidian said:a matrix mod on source would rock so hard, it would blow enter the matrix out of the water.
you have to speed up gordon withTantalus said:Does anyone know if there is a way to make the world's time slow down, while Gordon stays the same speed?
jacen said:you have to speed up gordon with
cl_forwardspeed
adjust the friction with
sv_friction
and the gravity with
sv_gravity
but he will fall slowerBigGoose2006 said:Why would you have to change gravity or friction? Going into slow motion shouldn't make Gordon jumb higher...
cant do that without the sdkBigGoose2006 said:I am also attempting to make the HUD show some sort of Icon when you are in slow mode, and remove it when you turn it off. This might not be possible with just the console, if anyone knows a way to do this post it up please.
jacen said:you have to speed up gordon with
cl_forwardspeed
adjust the friction with
sv_friction
and the gravity with
sv_gravity
jacen said:but he will fall slower
gravity = distance/time²
so you see that time does matter
alias "fovslowdown" "fov 76; wait; fov 77; wait; fov 78; wait; fov 79; wait; fov 80; wait; fov 81; wait; fov 82; wait; fov 83; wait; fov 84; wait; fov 85; wait; fov 86; wait; fov 87; wait; fov 88; wait; fov 89; wait; fov 90"
alias "fovspeedup" "fov 89; wait; fov 88; wait; fov 87; wait; fov 86; wait; fov 85; wait; fov 84; wait; fov 83; wait; fov 82; wait; fov 81; wait; fov 80; wait; fov 79; wait; fov 78; wait; fov 77; wait; fov 76; wait; fov 75"
alias "timeslowdown" "host_timescale .95; wait; host_timescale .9; wait; host_timescale .85; wait; host_timescale .8; wait; host_timescale .75; wait; host_timescale .7; wait; host_timescale .65; wait; host_timescale .6; wait; host_timescale .55; wait; host_timescale .5 wait; host_timescale .45; wait; host_timescale .4"
alias "timespeedup" "host_timescale .45; wait; host_timescale .5; wait; host_timescale .55; wait; host_timescale .6; wait; host_timescale .65; wait; host_timescale .7; wait; host_timescale .75; wait; host_timescale .8; wait; host_timescale .85; wait; host_timescale .9; wait; host_timescale .95; wait; host_timescale 1"
sv_cheats 1
fog_start -200
fog_startskybox -200
fog_end 2000
fog_endskybox 2000
fog_color 255 150 0
fog_colorskybox 255 150 0
fog_enable 1
fog_enableskybox 1
play slowdown.wav
fog_override 1
fovslowdown
timeslowdown
sv_gravity 250
sv_infinite_aux_power 1
bind x "exec matrixoff.cfg"
play speedup.wav
fog_override 0
fovspeedup
timespeedup
sv_gravity 600
sv_infinite_aux_power 0
bind x "exec matrixon.cfg"
lol, yeah the sound was just a quick edit of a sound i found in one of the HL2 gcf's, if someone finds better slowdown/speedup sounds please post them for everyone to use. (you can always remove the sounds completely from the sound folder if you dont want any sound)BigGoose2006 said:Nice job zul, that is a neat little... uh mod or hak or whatever the proper term is. I must say, however that the sound you added can get rather annoying and I would suggest using a different .wav file, notwithstanding that it is still pretty cool.
Acert93 said:I am thinking of making a "Console Command Guide" and a sample userconfig.cfg file so more people can try this stuff out.
BigGoose2006 said:I am working on a guide to hl2, but I haven't started yet, ... all of this done in a well-formatted HTML/CSS guide, unlike many of the text only guides I see out there. Just a thought, I understand if you would like to write your own guide.
Thanks, it is always nice to have encouragement. Currently I am working on a .cfg file to increase the difficulty of hl2 (see here) but when I finish that I will start writing a console command guide, it wouldn't be a full guide like I had thought about doing for a while (I think you are refering to a thread I had going) but just a short console command guide that would go over some neat ideas people have thrown out there, common commands, lots of code to be put into .cfg's doing all sorts of things... you know. Once christmas is over I will have to start focusing 100% on school and track season is coming up as well, but in the mean time I will have quite a bit o free time to spend on projects like this. I'll contact you in a couple of days and tell you whats going on with the guide and we'll see what we can work out.meh138 said:Acerrt93 and BigGoose2006,
:thumbs:
Just reading those posts. You mentioned considering making a console commands guide for HL2. Please please do it. I used to rely on a great one for TFC and HL on I.am.halflife, and half life engineering, and while I didnt find those until months after HL was out, I feel lost without something. There is great stuff showing up in this forum and even steampowered forums, but it is disorganized (and steam search is turned off :-( ) so if you can organize it, cool. I can help type, do some html , maybe develop a style sheet (RoboHelp has a great CSS editor as an aside) , edit, fact check, test, or even find a free website to host it . Anyway, I'd help you if you seriously take up the challenge.
Good luck.
meh138, [email protected]
http://thegrabbag. tripod . com