x84D80Yx
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So the first 2 benchmarks were custom and the remaining benchmarks were provided by Nvidia...Remember, this is an NVIDIA provided demo and highlights the performance benefits of the new rendering path.
i cant say i like HardOCP's review. and x800 matching/beating a 6800U when everybody else shows a GT beating a pro. just too shady IMO. but if you like em so be it. i cant force you not to like them, but you should take this into thought.Asus said:The exact reason HardOCP presents their reviews like they do. All custom with no standard demos that can be optimized for.
Also, when we were informed that this patch was coming down the pipe, NVIDIA sent along a couple demos to test the performance difference with the new SM3.0 path enabled. Ubisoft is going to include these 4 demos with their patch, but we were obviously a little wary of just throwing these numbers up. We took a close look at the demos, and we are including them ALONGSIDE our original custom demo and a new custom demo that WE recorded for this article. The reason why we are including the NVIDIA provided demos is that they are definitely sections of the game that are really parts of the gameplay. Whether these are representative of overall gameplay or not, there are definitely experiences in the single player mode of the game that are represented by the demos.
btw, [H]ard|OCP used FRAPS. if that means anything.One of the largest caveats about benchmarking in FarCry is that demos don't work like one would expect. For example, in Unreal Tournament 2004, we can start a game, play our hearts out, start and stop recording somewhere in the middle, and we have a very cool little benchmark of the action. This repeatable benchmark is a fair representative of gameplay as far as benchmarks go. This seems reasonable for a game with a built-in demo mode.
FarCry, on the other hand, will record the movement of the player through a level without recording any of the players actions (like firing a weapon or pressing a button to open a door), and none of the other characters in the level are recorded either. When a demo recorded in single player mode is viewed, all the AI controlled characters man the same posts that they would in the game; only they ignore the player moving through the level when the demo is running.
This means that some demos have instances of passing through locked doors, and AI bots making their normal rounds regardless of the player (and can be in different locations for different runs of the benchmark). And as if this wasn't enough, the worst part of the whole experience (have you figured it out yet?) is that demos are entirely absent of any fighting, conflict, or gunfire.
We tried many times to benchmark this game using FRAPS, but our ability to be repeatable was worse than what demo playback gives us.
So, why are we at all OK with using FarCry's built-in demo mode? Because much of FarCry game play has to do with sneaking around, walking through the levels, and taking in the scenery. No, it's not the all-encompassing perfect benchmark, but it isn't the worst thing that we've seen either (*cough* - 3dmark - *cough*). We've compared the demo mode to our very non-repeatable FRAPS benchmarks of walking around levels and we are comfortable with the reliability of the scores that we get from the demo for that purpose.
ATI assures us that they have also been working with CryTek on their efforts. Since we have seen a performance improvement with the latest driver and new 1.2 patch, we don't have any reason to think that anything extraordinarily fishy is going on behind the scenes between NVIDIA and Crytek. We would obviously like to see this texturing issue fixed.
the first two, were not.ailevation said::O Saw no image differences, performance wise Nvidia cards did better, but the demos WERE from Nvidia.
This is another NVIDIA supplied demo, and it shows the largest performance gains that we see in the SM3.0 render path. From the looks of our other benchmarks, these numbers are not typical, but they do happen as our own exploration of this level proved to reflect the numbers that we see in this demo.
x84D80Yx said:edit: doesnt mean i dont like the [H], i post at their forums pretty much everyday, and i have been for a while. its just somthing about thier reviews i find fishy. they say the 6800U can get max playable gameplay of 1280x1024 w/ aa/af when ive seen 6800GT users that post on the [H] that play in 1600x1200 w/ aa/af.
DiSTuRbEd said:3.0 doesn't look much better than 2.0 so I don't care...Just another option trying to get people to buy nvidia and the game. Speaking of which on the farcry forum you guys should see the people dissing ati because the X800 doesn't have sm3.0 support, and most of them don't even have 6800U or the series for that matter, mostly 5950's hehe
guinny said:Everyones making way too big a deal over sm3.0....there's pretty much nothing that it's offering other than "look we're using a bigger number than ati so buy our card." It's clear the XT PE has the potential and clearly can kick the shit out of the 6800 ultra. No im not going by hardocp, it's clear in the results on anandtech and a couple dozen other reviews i've read.
/waits patiently for alig to flame me :thumbs:
Apparently the SM3.0 path gains the most performance in indoor area's, where it can use single-pass lighting. Both custom AnandTech demo's were taken outside, where most of the shaders are PS1.1 and thus provide little benefit for SM3.0.blahblahblah said:I can almost promise you that those customer Nvidia demos are not the entire length of a level in Far Cry. I bet they are a specific segment where Nvidia cards shine. I bet ATI could put out its own custom Far Cry demos and show where the X800 beats the 6800's into submission.
People with common sense don't post flame bait on this forum.guinny said:More like a logical thinker with common sense.
guinny said:Everyones making way too big a deal over sm3.0....there's pretty much nothing that it's offering other than "look we're using a bigger number than ati so buy our card." It's clear the XT PE has the potential and clearly can kick the shit out of the 6800 ultra. No im not going by hardocp, it's clear in the results on anandtech and a couple dozen other reviews i've read.
/waits patiently for alig to flame me :thumbs:
They pushed Nvidia's demos aside but benchmarked the same levels.Version 1.2 of Far Cry will apparently come with four built-in demos for benchmarking. Those demos take place on the four levels mentioned in the NVIDIA presentation. Rather than use those pre-recorded demos, however, we elected to record five of our own—one on each of the four levels NVIDIA mentioned, and one on the "Control" level. The demos are downloadable via a link below.
guinny said:Everyones making way too big a deal over sm3.0....there's pretty much nothing that it's offering other than "look we're using a bigger number than ati so buy our card." It's clear the XT PE has the potential and clearly can kick the shit out of the 6800 ultra. No im not going by hardocp, it's clear in the results on anandtech and a couple dozen other reviews i've read.
/waits patiently for alig to flame me :thumbs:
Nvidia can consider themselves pwned.
Humus said:Yup. In real world applications you likely won't see as much performance increase.
SM3 is used to implement Geometry Instancing (batching of identical meshes) which gives up 40% gain but more usually 0-20% gain. They used this headroom to push out the point at which they render sprites (imposters) rather than meshes. They stated that this made vegitation rendering look better.
blackeye said:Its not whoes card is faster but whoes card can benefit you the most. Dont buy a card that beats another one buy 3 frames a second with features your never going to use. I would be happy with a card that is just as fast but will also benefit me more. Im not going to buy a card so I can brag on the forums saying I got a card that gets 74 FPS when someone else got 71. It all comes down to personall choice and what will benefit you the most.
THEY USED 2 CUSTOM DEMOS!....did you not see that part? big or small performance increase either way, you cant displace the fact that they didnt use ALL of nvidia's demos for their test. i dont see how you can call them biased for trying to do something thats not corperate given.Asus said:Here is xbitlabs review.
Using an Company sponsered and created demo is not the right way to do a fair review. You can surely make up your own on the same maps with the same indoor lighting advantages.
i really dont see how its a trend. its just one game doing this. as far as i know, most of the sm3.0 titled games later this year will be shipping with sm3.0 featuresAsus said:I dont' like this trend. How long do you want to wait for them to implement visual PS3.0 updates into other games like HL2, Doom3 and STALKER after the game is released? Would you wait til you can buy a 6800U and then wait longer for the game to actually support those features you waited for after you have beat the game?
i could say the same thing about [H]'s standing out next to the other reviews. but you seem to support them just fine?Asus said:Anandtech's review stands out next to the other reviews. I wonder why.
Alig said:Wait no longer little boy.
It is right there infront of your _****ING EYES THAT THE 6800ULTRA BEATS THE XT PE_ ffs man, either wake up, or go the **** back to sleep.
Your the sort of person that buys a Vauhall Corsa 1.1 and says my car is better than a Toyota Supra.
Say whatever you want guinny...everyone knows you will never back down from ati being worse than nvidia because you have put your money down on an XT PE ...thats where me and you differ, ive already spent £350 getting my X800 PRO delivered but that does'nt mean that im gunna phone up ATI and ask if i can stick my dick in their arse hole.
Infact, just because you are so blatently arrogant/ignorant/twat-like your going on ignore, i cant stand you. :flame:
Heheblahblahblah said:Now the anandtech review makes sense, they seriously borked the AA tests.
if it's true, that's a huge mess up. hope anandtech fixes those graphs accordingly if true.Asus said:Rumors are flying around saying that Anandtech did not enable AA for Nvidia's cards.
ATI's cards are running AA though.
With the drivers they used to benchmark Nvidia's cards, you have to enable AA in game for Far Cry, not in the control panel.
ATI's drivers you can enable via the control panel.
They simply think Anandtech enabled AA through the control panel which means Nvidia's cards are not actually running AA in those select benchmarks.
Some comments at Beyond3D
That would also help to explain the differences in the benchmarks between sites. Anandtech's review might have been a little sloppy. :\
not exactly nvidia, but eVGA, Gainward, and BFG exclusive. partners were allowed to change things with the revision boards.Asus said:Hehe
Also the 6800U EE is not even a Nvidia product.
It's an OCed 6800U. I wonder how it got in there.
says...DiSTuRbEd said:But that gainward looks wierd, how does it cool itself?
This Ultra GeForce 6800 for which Gainward guarantees a frequency of 450 MHz for the GPU and 1200 MHz for the memory is cooled by a squanderer "CopperCoolerTM" very out of copper, with double ventilation.
Thermobabbited, the two ventilators which reach the maximum speed of 4500 tours/minutes, generate a noise which can be lower than 25 dB, at fallback speed.
Asus said:Except it is still uneven. I wouldn't include the 6800U EE in standard benchmarks. It should be in its own review as a special card.
They should OC the X800XT PE otherwise.
jk
Asus said:hehe
Well for instance when Gainward had an OCed GF4 back in the day, they only benchmarked it in it's own review. Never in a driver update review or anything like that. They should only show the standard cards which would compare to each other.
The X800XT PE is just as much an OC as the 6800U.
This is why I don't think they should be benchmarked in normal reviews.“There is lots of confusion going on. NVIDIA is not launching anything new. NVIDIA does not have a product called the “GeForce 6800 Ultra Extreme,” an NVIDIA spokesman told X-bit labs on Thursday.