Combine Hybrid
Tank
- Joined
- Dec 2, 2004
- Messages
- 2,335
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because some people don't like to waste 500-600 bucks just to play MGS4...
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Why the hell do people care if a game is exclusive to a system? Shouldn't the only thing you care about be if you can play it on what you have or not?
Because they hate the 360 out of bias hate and want it to fail bad by making sure all games are exclusive to the PS3.
Oh, and you people are like "Coding will get better with the PS3, people will get use to the dev kit".
There's flaw in that, because the same thing is with the 360 Dev kit, as the PS3 advances, the 360 advances, probably even more so because it is much easier to work with.
Neither console has reached its "limit". Compare Halo (Xbox launch title) and Splinter Cell Chaos Theory (released three and a half years later), and the difference is enormous. Same with Gran Turismo 3 and God of War 2 on the PS2. Whether one console is easier to code for than the other is irrelevant. Neither console will hit 100% efficiency/power with any title, so games on the 360 and PS3 will continue to improve.The 360 has almost reached it's limit regarding the coding process. It's easy for developers to get it to run so they can enhance the graphics a lot faster too. The only problem with that is people who want to see better graphics on the 360 won't, because it's reached it's limit so fast.
That's great for those games. However, I'd like to question why either one needs 30GB of data in order to be good. Seems to me that high-end PC games are barely scraping the limits of a single-layer DVD, and they're no worse for it.MGS4 would be a breeze to make on the 360 compared to the PS3. You would just need about 4 disks (maybe 5) do fit all the data. (Kojima said that MGS4 takes up a huge portion of the blu-ray disk).
Another example is Lair. The developers said that the game takes up 28GB of the 50GB available on the blu-ray disk. If the developer wants to put a game of that size on the 360, it would take 3 full double layered DVD-9 disks to hold it.
Neither console has reached its "limit". Compare Halo (Xbox launch title) and Splinter Cell Chaos Theory (released three and a half years later), and the difference is enormous. Same with Gran Turismo 3 and God of War 2 on the PS2. Whether one console is easier to code for than the other is irrelevant. Neither console will hit 100% efficiency/power with any title, so games on the 360 and PS3 will continue to improve.
That's great for those games. However, I'd like to question why either one needs 30GB of data in order to be good. Seems to me that high-end PC games are barely scraping the limits of a single-layer DVD, and they're no worse for it.
Ten bucks says that all of the data over 7GB is pointlessly unique textures and FMV cutscenes.
Neither console has reached its "limit". Compare Halo (Xbox launch title) and Splinter Cell Chaos Theory (released three and a half years later), and the difference is enormous. Same with Gran Turismo 3 and God of War 2 on the PS2. Whether one console is easier to code for than the other is irrelevant. Neither console will hit 100% efficiency/power with any title, so games on the 360 and PS3 will continue to improve.
That's great for those games. However, I'd like to question why either one needs 30GB of data in order to be good. Seems to me that high-end PC games are barely scraping the limits of a single-layer DVD, and they're no worse for it.
Ten bucks says that all of the data over 7GB is pointlessly unique textures and FMV cutscenes.
Don't call them "HD textures" and "HD sound" to try and make them sound bigger. Textures are textures. "HD textures" are the exact same quality as PC game textures. HD is nothing but low-end PC resolutions on a console system. [edit: and sound is sound, they're all .wav files.] And I don't think that PS3 games are needing a whole lot of space for textures, considering how crappy a lot of them were in Resistance and are in Killzone. And once I install a game to my hard drive on PC, it rarely, if ever, goes over a 5GB install directory.Concerning the disk space, why do you need 30GB of space? Uncompressed HD textures and uncompressed HD sound. High end PC games, don't run off the disk, you install them to the HDD. The data on those disks are very heavily compressed.