So HL3 will use the Source engine?

J_Tweedy

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Whaddya reckon?

I mean, if the period of time between the 1st and 2nd is the same as for the 3rd, then there'll surely be a new engine, or atleast a major overhaul of Source.
Will hl3 be quicker to the shelves than hl2 was?
Is the Source engine good enough to be developed that much?
 
All of Valves projects will use the Source engine.

It'll just get updated.
 
From what I understand, they built the Source Engine to be able to be updated with new tech when it is needed.

So, if their next new game (not add on) is Half-life 3 I should think it will use an updated version of the Source Engine, yes. :)
 
The reason Source took so long is 'cause Valve was future-proofing it.
 
Apparently, the design of the Source engine is highly componentised, so they will update components of it piecemeal, probably rolling out updates via Steam as they are written.

I'd imagine by the time HL3 rolls round, HL2 will be running on the exact same build of the engine.
 
Epsi - it may be running on the same engine, but that doesn't specifically mean it'll have the same visual/whatever effects that HL3 will have. Just because an engine can do something, doesn't mean that every game based on that engine -will- do it.
 
But will it look better than Unreal 3.0???

Of course it will!
 
i hope valve gets around to optimizing the engine to reduce or elimitate loadtimes. it's really the only major blemish in half-life 2..
 
I cant even imagine what graphics in games are going to look like in 5 years.....i mean even now...you can tell that alyx's pants are actually made from denim.......
 
Yep, using the source engine, but will be highly updated. Man I CAN'T WAIT to see what VALVe has for us in the new source engine! It will look and feel so real! :D
 
Lanthanide said:
Epsi - it may be running on the same engine, but that doesn't specifically mean it'll have the same visual/whatever effects that HL3 will have. Just because an engine can do something, doesn't mean that every game based on that engine -will- do it.

Did I say that? It'll be running on the same build of the engine, just like HL:S runs on the same build as HL2, and we know HL:S isn't as pretty as HL2.

And TF2 is going to run on the same build of Source too, and that's going to use features of the Source engine not used by any of the currently released mods, like network predicted entities, and terrain deformation.
 
epmode said:
i hope valve gets around to optimizing the engine to reduce or elimitate loadtimes. it's really the only major blemish in half-life 2..

Yeh, but the thing about load times is a lot of it is physically loading stuff from hard disc into memory, so there comes a point where you just physically stop being able to optimise and have to wait for the hardware to get faster.

Of course, they could have a go at working out how to reduce inter-map loads by precaching stuff the next map needs in advance.
 
gosh, i keep having to say this. during the whole lawsuit fiasco with vivendi, it was said that valve has to produce a whole new engine for vivendi before their contracts will run out. i'd imagine that valve would want to go away from vivendi as soon as possible, so i doubt that they'll use source for hl3
 
ShaithEatery said:
gosh, i keep having to say this. during the whole lawsuit fiasco with vivendi, it was said that valve has to produce a whole new engine for vivendi before their contracts will run out. i'd imagine that valve would want to go away from vivendi as soon as possible, so i doubt that they'll use source for hl3


Yeah, thats interesting. I actually think (so just my opinion) the source engine has been futureproofed for modding and long term sales reasons, but Valve won't use it for hl3. Also, the Havok physics engine is pretty revolutionary but also has its limits. \

Despite this, i do remember reading somewhere that the 3rd half-life won't be as far away as the second was from the first, so Valve will be hard pushed to create a whole new engine in, say, 2 years. Whaddya think?
 
They're going to use it again. They created it to be scalable, right now it's like at the beggining of the scale to its limits. Why would they dump it when it still has plenty of initiative?
 
Sh**, by the time they install every body in body-pods and hook them up to a virtual reality network a lá "The Matrix", it'll be running on the source engine.
 
Has anyone considedered the prospect that by the time HL3 is out 64 bit processors will be? Do you know what that could do for gaming as a whole? Unfortunatly it is not backwards compatible... anyways I think Virtual Reality is the future of gaming and HL4 will be VR!!

LOL
 
64 bit processors have been out for a while now, and contrary to popular belief, there isn't a very big need for them in the consumer market. The switch from 32 to 64 bit computing is nowhere near as big as the jump from 16 to 32 bit.

Adam
 
The biggest reason why 64bit is needed is because there is a wall at 4.0 ghz with 32 bit CPUs. So to get a 64bit cpu might be smart if you want to look to the future but right now it is kinda useless.
 
Steam 2.0 had better be a whole lot less existent too aye.

HL2 rocks, Steam doesn't
 
Kebean PFC said:
...and HL4 will be VR!!

LOL

There will NEVER be a HL4! Half-Life will be a TRILOGY, and that will be IT! Or so help me I will shoot Gabe Newell and his entire team!
 
Foebane said:
There will NEVER be a HL4! Half-Life will be a TRILOGY, and that will be IT! Or so help me I will shoot Gabe Newell and his entire team!

They never said that. They don't know how many HL's there gonna be. And after playing HL2, I can't see how they would wrap up the entire story in HL3.
 
lordoftheroot said:
The biggest reason why 64bit is needed is because there is a wall at 4.0 ghz with 32 bit CPUs. So to get a 64bit cpu might be smart if you want to look to the future but right now it is kinda useless.


Err that's just wrong. A 32-bit computer has 2^32 registers for numbers (I THINK). There is no such thing as a wall in terms of speed. People have overclocked P4s to 5ghz+. Also, a 32 bit computer is limited in the amount of RAM it can access (I think it's capped around 3gb). A 64-bit computer can access a lot more RAM (I think 4TB, or about 1,000x more) and has more registers for numbers, 2^64 if my thinking was correct above.
 
itdss capped at 4096 megabytes or ram


64 can go to petabytes of ram i think 17-30 cant remember tho
 
0mar said:
Err that's just wrong. A 32-bit computer has 2^32 registers for numbers (I THINK). There is no such thing as a wall in terms of speed. People have overclocked P4s to 5ghz+. Also, a 32 bit computer is limited in the amount of RAM it can access (I think it's capped around 3gb). A 64-bit computer can access a lot more RAM (I think 4TB, or about 1,000x more) and has more registers for numbers, 2^64 if my thinking was correct above.

Oh sorry My mistake, I saw a article a year back and for some reason i remember it said 4 Mhz, but when i thought about it, it said 4gb memory. sorry for my miss-info.
 
4gb is still a lot..

more ram does not equal faster ram necisarily either...
 
corkscru74 said:
But will it look better than Unreal 3.0???

Of course it will!

Doubtful, unless Valves got something up there sleeves that is the holy grail of Engine design
 
DEATH eVADER said:
Doubtful, unless Valves got something up there sleeves that is the holy grail of Engine design

I find you lack of faith disturbing.

Actually, I believe Valve has already answered this a while back somewhere. They plan to use Source for HL3.
 
JoeCLawrence said:
I find you lack of faith disturbing.

Actually, I believe Valve has already answered this a while back somewhere. They plan to use Source for HL3.

http://www.gamespot.com/news/2004/09/20/news_6107712.html

they are most likely not going to.

Interestingly, and in spite of the ongoing legal dispute, Sierra/VUG still wants to work with Valve in the future and is asking the court via filings to force Valve to work with it on whatever is next in the development pipeline. It asks the court, in filings, "for a declaration that Sierra and VUG have the right to a fourth engine license pursuant to the terms of...the 2001 Agreement."

According to Lombardi, "[Valve is] going to meet the obligations of [the] current agreement."
 
0mar said:
Err that's just wrong. A 32-bit computer has 2^32 registers for numbers (I THINK). There is no such thing as a wall in terms of speed. People have overclocked P4s to 5ghz+. Also, a 32 bit computer is limited in the amount of RAM it can access (I think it's capped around 3gb). A 64-bit computer can access a lot more RAM (I think 4TB, or about 1,000x more) and has more registers for numbers, 2^64 if my thinking was correct above.

LOL.

Developers WISH there were that many registers.
32 bits limits the amount of memory the processor can address.

If people have overclocked a p4 to 5GHz, they have some HEFTY cooling. Intel gave up on increasing clockspeed because their processors are two hot. To combat this, they (and AMD) are going to start putting multiple cpu cores onto one chip.

AMD has had 64 bit processors for some time. Intel had 64 bit processors available only for special servers. Intel now has a 64 bit processor for consumers similar to AMDs although their compatibility isn't quite as complete.

Windows XP 64-bit edition just hit Release Candidate 1.

In order to take advantage of the 64 bit processors, you'll need a 64 bit operating system. (There are 64 bit versions of linux.)
 
I had heard that 64 bit processors can access up to 18 terrabytes of memory, when the technology exists of course.
 
0mar said:
Err that's just wrong. A 32-bit computer has 2^32 registers for numbers (I THINK). There is no such thing as a wall in terms of speed. People have overclocked P4s to 5ghz+. Also, a 32 bit computer is limited in the amount of RAM it can access (I think it's capped around 3gb). A 64-bit computer can access a lot more RAM (I think 4TB, or about 1,000x more) and has more registers for numbers, 2^64 if my thinking was correct above.

Wow, where should I begin correcting the inaccuracies of that post...

Well, first I think I'm going to explain what a register is:
A register is, in modern CPUs, a small (8 bits, or one byte) piece of memory that the CPU can perform mathematical or logical operations on. A 32-bit CPU has 4 registers (labelled A, B, C, D) and a 64-bit CPU has 8 registers (ABCD + DEFG). Data is moved in and out of those registers by doing what's called "pushing" or "popping", essentially moving memory in and out.

Now, a regular "char" (short for character) data type is one byte in size (stores values from 0-255). If you wanted to, say, add two chars together, you can store the addend in the A register, the augend in the B register, add them and store the result in the C register.

If you want to do more complex data types, such as "int"s, which are two bytes in size (0-65535), "long"s (four bytes, 0-4 billion something), floats (a decimal number, I believe 2 bytes in size), double (a FAR more complex decimal number, 4 bytes in size) you need to do more and more pushing and popping which takes a bit of CPU time.

So, if you have a 32-bit CPU, you have to move in and out MUCH more data than a 64-bit CPU has to do.

Btw, if you want a good gaming CPU, 64-bit is recommended since there is SO many floating point operations (FLOP) that have to be done (physics, AI and graphics greatly rely on performing FLOP's)


Anyways, now that that's out of the way, I hope you're a bit enlightened (if anyone wants to correct me on small details, please go ahead. Much of this is from less than a month of assembly experience from 2 years ago).

Oh, and restrictions on memory depending on how many bytes are devoted to memory addressing, but I'm not sure how that's stored. Also, I believe the current limitation is something like 32 terabytes (or 32768 gigabytes). We're not maxing out for awhile :D
 
I wont make the switch to 64bit for a while do to the backward compatibility issues, but let me tell you, the future is in 64 bit processors, wether we really need them or no, and "There will be no HL4 it is a TRILOGY!"

You are either retarded or have some mental ailment... Valve will milk the HL series for all it is worth! Only when they have a unsucessful HL will they stop. Its kinda like Final Fantasy. How many of them are there now (counting both X and the originals)? They will keep coming until people stop buying them. HL will be around for a LONG time.

As the VR part, i was kidding, but i do think that is will become the future of gaming (like the holodeck on the Star Trek shows).
My $0.02
 
was VALVE planning on using the hl1's engine on hl2 when they'd just released hl1?
 
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