Some ideas of mine

Reginald

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Posted this in the DLC thread but it went mostly unnoticed because the thread had mostly run its course. So I gave it its own thread as it seemed to go down favourably.

Been thinking up a few shitty ideas. Except I don't think they are shitty or I wouldn't be sharing them. But most ideas given even the slightest bit of scrutiny by a fresh eye are revealed to be shit so... whatever, here we go.

Infected achievement unlockables (I'm not sure whether these should be toggled between, like the TF2 weapons) or unlocked abilities):

Hunter: The ability to cling to walls and ceilings when pounced at. You can't crawl because there would be too many exploits and the possibility of crawling out of the levels. You can pounce from the wall to another one though. (I know you can sort of do this already, but you really have to keep momentum up or you fall). I think it would give some pretty interesting ambush options. If it's a toggle-able ability, the pay-off would be decreased damage or longer warm-up for jumps.

Smoker: I initially thought about the idea of being able to "reel in" the survivors if you had them hanging. That way, when they were released by team-mates, they'd get fall damage too. But I didn't know if it wouldn't be too unfair. It's certainly an option. There would be a small charge-up time and then they'd move the same speed as they do when normally dragged.
I think more interesting would be the ability to deploy their smoke when they see fit. Currently, they give off smoke when they die, which is often an almost pointless ability as they are the "long-range" Infected so the smoke doesn't really pose a thread. But being able to squirt out some smoke inside a small room that the survivors have to go through, whilst hunters lie in wait on the ceiling, would be awesome. The pay-off would be decreased tongue reach or something like that.

Boomer: Remember when people used to type "kill" into the console to blow themselves up? What about being able to self-destruct? Remember that Lemmings level where you had to blow up a Lemming to get through a wall and you had to get the 5 second timer just right or it blew a hole in the wrong place? How about something like that for the Boomer? Give it a 5-second timer and a double-sized cover area from what it is now. It is completely immobile during this timer and if shot it simply fizzles out and doesn't explode at all.
This is the one I've given the least thought to...

Tank: Annnddddd, I'm completely stumped. The only thing I could think of was letting it breathe fire when it is on fire due to gaseous breath or something. This could be used to cut survivors off from areas you don't want them going to.

Told you I was stumped.

Some nice gameplay additions:

Melee weapons: I want to be able to pick up melee weapons occasionally. Golf clubs in apartments, axes in tool-sheds, etc. These weapons are similar to the explosives you find around. You pick them up, you use them, you throw them away. They are more powerful than gun melee but have a marginally slower swing speed. Good for when you're backed into a corner on Expert and don't want to accidentally shoot a team mate. Or just for fun when you and your mates want to run through No Mercy twatting zombies with golf clubs and pool cues. Even if they prove impractical, it'd still be fun.

Door barricades: Is it worth spending 5 seconds pushing that chest of drawers against that doorway to give you one less exit to guard during a crescendo event or finale? I think it would add some nice tactical situations. Although just like melee weapons, it may prove something ultimately useless. But fun, amirite?



I'm also tossing around an idea for a new Infected that stops moving when you look at it. Not sure how it would work though. Could be fun though. Needs more thought.

So what do you guys think?
 
I'm also tossing around an idea for a new Infected that stops moving when you look at it. Not sure how it would work though. Could be fun though. Needs more thought.

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The melee weapons idea is one of the best I've seen. I don't like the infected ideas.

EDIT: The barricading thing would probably be awesome on the harder difficulties, but on normal and easy, I'd expect it to be either useless or overpowered.
 
I'm not sure an infected that stops moving when seen would be too great, with out without any more indepth thought to the concept. If I turned around and it was a few metres away, standing still, I wouldn't be less inclined to blast it just because it wasn't moving. I'd still shoot that mutha.
 
Yeah man, that idea of having the hunter perch on a wall sounds appealing to me. I've entertained similar thoughts of this. You know the intro movie, where Louis runs off into the street in pursuit of the chopper? With the Hunter stalking him? Well when he stops and says "damnit," the camera view changes so you can see him and what's behind him. You can see the Hunter in the background swing off the corner of a building to kind of perch himself against the wall ready to spring (kind of like a monkey actually xD). It looks really badass if you ask me. Seriously, check it out now and you'll see that it looks great.

So anyway, instead of the Hunter crouching just over the ledge of a building to pounce a Survivor below, in the game now, I reckon it'd be alot better if you could perform that swinging move to perch yourself just below the rim of the building. One, It'd make it alot easier to direct your fall, and two, it wouldn't look incredibly cheap when you see a Hunter in Versus with the upper-half of his body somehow balancing in midair just from the edge of a building. It doesn't bother me much, but it'd be really good if you could.
 
I'm not sure an infected that stops moving when seen would be too great, with out without any more indepth thought to the concept. If I turned around and it was a few metres away, standing still, I wouldn't be less inclined to blast it just because it wasn't moving. I'd still shoot that mutha.

Hence why it's still an idea. I thought about saying "the Infected is invincible when frozen". But then... how do you kill it? Could it be on a timer and it stalks you for... 2 minutes before dying on its own? I think it would be quite scary if it was pulled off well.
 
Hence why it's still an idea. I thought about saying "the Infected is invincible when frozen". But then... how do you kill it? Could it be on a timer and it stalks you for... 2 minutes before dying on its own? I think it would be quite scary if it was pulled off well.

I meant to say with or without any more thought. :p But regardless, I can see where you are coming from as I personally find it quite nervewracking to be watching the rear in our convoy of survivors only to see a Hunter pounce across the rooftops several buildings away, or a trail of Smoker... uh, smoke... waft across a doorway just at the end of an alley. Turning around to see something quite far away, then turning around shortly afterwards to see it poking it's head out even closer is scary stuff, I'll give you that.

I, personally, cannot think of anyway it could work. I don't like the idea of invunerability, but that's me.

EDIT: I quite like Born's idea, only I think if you launch yourself from a wall you should get a little more of a lunge/bonus for propelling yourself off on object. Think how in swimming you tuck your legs into your stomach and then push off from the wall to get a bit of speed when doing lengths. Something like that could be cool.
 
Pounce damage cap of 30 or 35 for a walljump, perhaps? I think you should only be able to cling from a certain height or if there's - well, something available to cling <i>from.
 
There should be some sort of blunt damage depending on how high your hunter pounce is. If I land on a sucka from 50 meters of free fall I'd expect he'd get more than a few scratches.
 
The infected that stops moving should probably be non-playable

Originally Posted by Reginald
Posted this in the DLC thread but it went mostly unnoticed because the thread had mostly run its course.
I don't think it ever really started to begin with.
 
I like the idea of the new infected, but if it was playable i'd have to say to make it camoflage when it stops moving, or something like that to keep it alive. Not a perfect camoflauge so that it's like the Spy's cloak but good enough that if you looked at him from accross a large room you probaby wouldn't be able to tell. Even so, that seems like a very primitive infected, it stops when seen and tries to blend in, but that seems to leave it with nothing but scratching as an attack, and once someone notices the jig is up and your dead.
 
For an infected that freezes when you look at it: To make it work you could have it so that it freezes after being seen for three or four seconds. Also give it shit loads of health while frozen, so that the survivors can chose to kill it when it's frozen, but would take ages to do so. Also it regenerates health while frozen. Perhaps it could have the special ability to manually call a hoarde, but needs a few seconds to do so it can't do it when frozen.

I have two ideas for special infected. I'll post them when I have the illustrations finished.
 
I would love to be able to "perch" on walls and fire escapes a the hunter. Much cooler and harder to spot. being able to "crawl" on walls would bee cool... maybe that should be a smoker ability.... you know it could crawl won the ceiling and attack from above. that would make the smoker much more effective. this way both the smoker and the hunter would have similar but distinct abilities. One could jum and cling to walls, and the other can crawl in ceilings.
 
I don't think that the infected freezing sounds like something that would come from a rabies infection, rather than some curse, or demonic thing, and this is not Diablo.
 
I think hanging from the top of buildings would be cool, but only if you could easily climb back up.

I don't think that the infected freezing sounds like something that would come from a rabies infection, rather than some curse, or demonic thing, and this is not Diablo.

Who knows, maybe freezing has helped it to survive in some way.
 
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