UnmarkedOne
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- Jul 22, 2004
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Note: Not a thread for the CS:S forum, this is Source/HL2-related
There was a thread titled 'Counter-Strike: Shiny' a few days ago and it was pages long, and is now buried pages deep. I didn't add on to it because it's a huge thread and I doubt anyone would read through it even if I did post there.
Anyway, the gist of the thread was that a lot of people felt that Source rendered textures in a manner that appeared much too shiny or wet. People were poking fun at CS:S and comparing it to the widely over-used bumpmapping in Doom 3.
Later, while watching my brother play in DX8.1 mode, I realized that everything that's shiny becomes a little too shiny, and even textures that shouldn't be shiny at all have strange effects on them. Old, crumbling walls shine. Weathered wood and frayed rope shines. Even the grass and dirty floors shine.
For anyone who is seeing that weird shine on everything, I really hope there's a patch released that fixes the problem, but keep in mind it's not intentional and if you're able to switch to DX9 mode somehow (or upgarde to a DX9-based vid card), it will look fine. Screenshot comparisons below:
-UnmarkedOne
There was a thread titled 'Counter-Strike: Shiny' a few days ago and it was pages long, and is now buried pages deep. I didn't add on to it because it's a huge thread and I doubt anyone would read through it even if I did post there.
Anyway, the gist of the thread was that a lot of people felt that Source rendered textures in a manner that appeared much too shiny or wet. People were poking fun at CS:S and comparing it to the widely over-used bumpmapping in Doom 3.
Later, while watching my brother play in DX8.1 mode, I realized that everything that's shiny becomes a little too shiny, and even textures that shouldn't be shiny at all have strange effects on them. Old, crumbling walls shine. Weathered wood and frayed rope shines. Even the grass and dirty floors shine.
For anyone who is seeing that weird shine on everything, I really hope there's a patch released that fixes the problem, but keep in mind it's not intentional and if you're able to switch to DX9 mode somehow (or upgarde to a DX9-based vid card), it will look fine. Screenshot comparisons below:
-UnmarkedOne