I've just had a great idea for a map, but I've already thought of several serious problems with it
The idea is for a map based on the top of a speeding train, if it's possible.
First question, can Source model wind? (or at least a constant sideways force on all objects). If not then I'll build the whole thing on an angle so it's really hard to walk 'up' the train (toward the wind). If I rotate the skybox it'll look like you're level but it'll feel very odd BUT that will mean that there can't be any interior sections because the interior would have to be level so you dont feel like there's wind inside... Which would kind of suck. I'd really like there to be sections inside then a perilous section across the top of the train to the next carriage, or something.
Second question, the environment when you're outside the train. It would need to look like it was moving. Can you script things to move in a HL2 or CS:S map, so I could build some landscape and make it fly past the train. Or, I could build a huge-arse map (maybe in a skybox... 16x the size!) and move the train along it. That may be a prohibitive download though. I could have chunks of landscape (maybe 128 units wide and stretch across the breadth of the landscape that all move across the train then jump back to the starting point and keep moving. They would fit seamlessly and disappear/reappear far beyond your viewing distance. All you notice would be the very similar looking bridges/mountains. Or I could build the whole thing in a tunnel. But that's such the cheap way out. I'd still need moving lights though. OR I could use really blurred textures for the ground or maybe animated textures on the horizon. But man that'd look shabby...
Third question, if a person jumps off the train I want them to be dead the instant they hit the ground. Is that do-able. What would also be cool is if they rolled like they landed on moving ground... That'd be awesome.
Thoughts welcome. I'm at work for a few more hours then I'll go home and give it a shot. But if anyone knows of tutorials on wind, scripting motion or killing players post them.
Thanks.
Oh and this would probably be a cs:s map, but it maybe only possible in hl2 sp.
The idea is for a map based on the top of a speeding train, if it's possible.
First question, can Source model wind? (or at least a constant sideways force on all objects). If not then I'll build the whole thing on an angle so it's really hard to walk 'up' the train (toward the wind). If I rotate the skybox it'll look like you're level but it'll feel very odd BUT that will mean that there can't be any interior sections because the interior would have to be level so you dont feel like there's wind inside... Which would kind of suck. I'd really like there to be sections inside then a perilous section across the top of the train to the next carriage, or something.
Second question, the environment when you're outside the train. It would need to look like it was moving. Can you script things to move in a HL2 or CS:S map, so I could build some landscape and make it fly past the train. Or, I could build a huge-arse map (maybe in a skybox... 16x the size!) and move the train along it. That may be a prohibitive download though. I could have chunks of landscape (maybe 128 units wide and stretch across the breadth of the landscape that all move across the train then jump back to the starting point and keep moving. They would fit seamlessly and disappear/reappear far beyond your viewing distance. All you notice would be the very similar looking bridges/mountains. Or I could build the whole thing in a tunnel. But that's such the cheap way out. I'd still need moving lights though. OR I could use really blurred textures for the ground or maybe animated textures on the horizon. But man that'd look shabby...
Third question, if a person jumps off the train I want them to be dead the instant they hit the ground. Is that do-able. What would also be cool is if they rolled like they landed on moving ground... That'd be awesome.
Thoughts welcome. I'm at work for a few more hours then I'll go home and give it a shot. But if anyone knows of tutorials on wind, scripting motion or killing players post them.
Thanks.
Oh and this would probably be a cs:s map, but it maybe only possible in hl2 sp.