Split/Second

Huh, I heard nothing but bad things about the demo.

Like how all of the action sequences are completely scripted and that the cars themselves have little or no destruction effects.
 
Played a bit more of the demo. I f*cking love how severe crashes can tear your car in half and send chunks flying off. This shit drops Tuesday. Can't wait.
 
Mix Burnout Paradise's awesome procedural car damage with Split/Second's ability to tear cars in half and we'd have some awesome destruction.
 
Well lots of reviews are starting to come in :) Overall we are pretty happy with what we are getting!

http://www.eurogamer.net/articles/split-second-velocity-review
http://www.1up.com/do/reviewPage?cId=3179346

And the game is out today in the US!!!

We are having our launch on Thursday night which will be a rather drunken affair and then its hitting the shelves across Europe on Friday.

You will be pleased to know that the demo is a pretty shitty representation of the final game too, it feels really slow. So if you enjoyed the demo you will love the full game. If anyone wants a game over xbox live give me a shout!
 
Yeah, I just watched the review for it on GT. Congrats to you and your team!
 
Agreed on the demo. After 2 hours of playtime and 2 and a half episodes complete I have two words for this game: holy shit. The airplane graveyard is one of my favorite tracks so far. The rock slide saved my ass and allowed me to get first place (with an award for finishing the race a split second ahead of second place lolololol).

Sidenote: The Cobretti is a f*cking beast of a car.
 
splitsecondreviewthumb6.jpg

Split/Second may have seemed thin based on the demo, but the full version is a joy to play and explore for fans of intense, arcade-style action.
You'll be able to play races, elimination, and survival mode with friends, and the game is an absolute blast online.
http://arstechnica.com/gaming/revie...eview-entire-seat-paid-for-only-used-edge.ars
 
I need it. Like, I will literally die without it.
 
I would totally buy this(given that I loved PURE), but recently I've become quite bored with racing games so I'm not sure if I should get it right now, maybe when it's cheaper.
 
Agreed on the demo. After 2 hours of playtime and 2 and a half episodes complete I have two words for this game: holy shit. The airplane graveyard is one of my favorite tracks so far. The rock slide saved my ass and allowed me to get first place (with an award for finishing the race a split second ahead of second place lolololol).

Sidenote: The Cobretti is a f*cking beast of a car.

lol, both the canyon tracks are great fun. There is a lot of open road so you get a good chance to really open up and reach those top speeds! BROOOOOOOOM

You playing ons ps3 or 360 willie?
 
360

Also I don't know if its just me, but in the Championship races it seems like the AI has some kind of gift from God or Satan, because once the race starts its near impossible for me to hold 2nd or even 3rd before I'm overtaken and once this happens it seems like winning a qualifying position is out of the question even with a load of powerplays saved up, since any AI in the position of 4 or above manages to maintain a constant lead of 5+ seconds. Maybe I'm just bad at this. Unlocked the third Cobretti model that has a great balance of every stat and they still kick my ass. The Air Strike and Survival modes are great fun though. At first I thought I was being real slick taking my time dodging the missile marks until I started getting destroyed every time. Then I realized just blazing through the track and inching away from them works even better.
 
The AI is pretty brutal but it also adjusts according to how well your doing. The best thing to do is keep finishing races even if your loosing and the AI will get easier. But yea the champ races are really hard, its often a good idea to save up for those route changers!

I'll PM you my gamer tag, maybe we can have a race at some point :)
 
Alright. I'll add your GT when I get on tomorrow. One other question, what engine does this run on? Besides Lost Planet 2 and the MT Framework 2.0 engine this is one of the most visually stunning games I've seen lately.
 
It's all in house :)

Same ground work as the engine we used for Pure with a new shader system and deferred lighting.

Looking forward to giving you a race! Really need to unlock some more cars in season mode tho!
 
I've heard the PC version is an unoptimised mess, anyone know if this is true?
 
Don't get it on PC if you have a console :)
 
I don't have a console... EFF. My room mate does though. Hm...

Even still images of this game make me want to start driving my car as fast as I can through explosions.
 
I love that movie... and that song is full of win even though it was played out in Gran Turismo 3.
 
Pc version capped at 30fps, with some people mentioning x-box controller trouble though it works fine for me.
http://www.youtube.com/watch?v=n_VDWP-4nIk

Apart from that it seems like a decent PC port TBH. Am I to understand from your comments Stormy that the PC release wasn't given that much time for development?

Also, PC demo is out on Fileplanet now, though stupidly doesn't allow you set any resolution options or graphical settings, though you can in the final version. Do they really want no one to buy the PC version?
 
The port was outsourced so not had a chance to have a go my self. Is it any good?
 
The port was outsourced so not had a chance to have a go my self. Is it any good?

Well, I know like I said it has some issues for 360 pads for some people though mine is working as it should, and it is locked down to 30fps (I don't know if this is the same as the console version) but for me it seems like a competent port. I have it set to very high at 1680x1050 and it's very rare it drops below the 30 cap and when it does it only drops a couple of FPS.
I'm using a Athlon Phenom II 940 3Ghz and a Geforce GTX280 1GB in case anyone was wondering.

So yeah, competent if not amazing port and a fun as **** game.
 
playing racing games on a PC sucks

Started playing this game a few days ago and it's ****ing awesome. And yes I'm playing it on a PC with a keyboard *shock*

With all the stuff that's going on it takes a bit of getting used to. On my first few tries I kep finishing on 6th or 7th place because of all the crashing. :p

I'm really liking detonator mode, on the airport map.
The game mode with the attack chopper is really annoying though.
 
This game needs a replay save function. God damn there are so many awesome moments. Yesterday I raced the Airport Terminal and came up where the route switches when you crash the flight control tower. The lap after that explosion after explosion went off as everyone was racing through that bit after the gas station and as we came up on the runway the plane came down. The music and just about all other sound had been muffled as I pass right under the tip of the left wing as it came grinding into the asphalt. Thought I had crashed at first, then my car comes flying out of the god damned smoke as several smashed up cars come flying down the flaming runway. THEN I PULLED INTO THIS BADASS ****ING 300 YARD DRIFT.

STORMY IF YOU'RE LISTENING YOU GUYS NEED TO PATCH THAT SHIT IN MAN.
 
Hahaha, awesome ^^

Was this online?!

Sounds like your having some kick ass races! How you finding the season mode?
 
Was online. Need to do some more races though. My form is at like 95. Season mode I've found to be a lot easier after losing some races and letting the AI kick my ass. By some stroke of luck I managed to get 1st place in an elite race after the AI scaled. Power plant at night is my new favorite track and also the best looking. Cooling rods are god damned devastating if you get enough guys clustered near it when you set it off. The elite racer you unlock for winning the (I think) midseason elite race seems a bit underwhelming to me. Speaking of elite cars holy hell I was playing an Elimination race online a few nights ago and managed to come in second. The only thing that prevented me from winning 1st was a guy in a car with a maximum rating with a form somewhere between 1 and 10 that kept a 14.4 second lead on me at all times. The highest the AI can ever manage on me at its best is about 4 or 5. Shit was totally Chronicles of Riddickulous.
 
Sorry for bumping this thread but felt the need to vent...

At first it was challenging but nothing too hard, but now that I've moved along the season, it's getting ridiculous. I really hate the adaptive AI system, I would've proffered a classic difficulty selection. Now you make one mistake and your instantly in last place. The AI cheats so much it's not even funny: perfect curve turning at high speeds, large 4x4 trucks that are faster than your small agile car, etc. Not to mention the countless times I got overtaken just seconds before the finish line.

So yeah, for me this game has abruptly gone from an adrenaline filled thrill ride to an annoying and frustrating mess.

Looking at reviews I did see a few that share my views. It's a shame really. If only they would've balanced it better. Right now the AI is doing a good job of making the gamne not fun.
 
how's multiplayer?

I personally enjoyed the Blur demo/beta more than this but I'm willing to give it another go if the mp is decent
 
Just dropping into this thread to say my sister's boyfriend was a play-tester for this game and got a pre-release copy before it was out.
I enjoyed the 360 version, but I bet the PC version is so nerfed.
 
how's multiplayer?

I personally enjoyed the Blur demo/beta more than this but I'm willing to give it another go if the mp is decent
I just tried out Blur. Still haven't played S/S since it's not out here for another couple days (I think), but since we don't have a thread for Blur and it's basically in direct competition with this, I'll post my impressions:

It's fun... in concept. I enjoyed the beta a lot, despite some frustration, but the full game seems a lot more brutal somehow. Out of a full day of racing online I didn't get a single win, and only a few podium finishes besides. This is probably because people are more skilled/higher level now, but the single player wasn't much better. The first couple sets of events were relatively painless, but after that it became a pure uphill struggle. I remember one race in the third of fourth set where they started throwing multiple fan challenges at you (on-track goals that tell you to shoot or overtake someone in a certain way within a short time limit), which would have been difficult enough on it's own if not for the fact that you still had to get a podium finish for them to even count. The closest I got after multiple tries - even after disregarding the challenges altogether - was ****ing 7th.

Now, I'm not saying this ruins the game, but it certainly makes it testing to enjoy. I'm sure you could play for a while and truly get to terms with handling the cars, using the power ups, and preparing for every eventuality such that your victory was guaranteed (or, god forbid, switch it down to easy difficulty :x), but that's only if you really want to, and the game makes it a little hard to care. See, for all it's real world trappings, it still has one massive thing in common with Mario Kart - it's random as ****. And I'm not just talking about the power ups, which for the most part are actually a good deal more merciful then their Nintendo counter-parts, it's mostly as a result of what the game has tried to introduce - real world driving (sort of) and physics. Taking a shunt or a few bolts on a straight is easy to recover from. Taking them while turning is harder, and a lot more likely to cause you to lose a place or two. Taking them near an obstacle is ****ing devastating. Get hit by a single bolt near a pillar or something and you can pretty much kiss the race goodbye because you're going right the **** to last place. More frustrating than this is how the cars themselves interact with each other. I couldn't tell you the amount of times that, on the last lap of a race and toward the front of the pack, some asshole managed to nudge the back of my car and send it fishtailing into the side of the track. That's not even going into the buggy shit where I'd be hit by a power up that caused my car to come to a complete halt in the middle of the track for no apparent reason, which didn't happen terribly often, but still enough to be an annoyance.

Those concerns aside, the multiplayer has a really solid foundation, in the same way Call of Duty does (matchmaking and gameplay aside) - the level system and myriad unlocks kept it interesting even through all the bullshit, and there was a genuine sense of progress. Whether or not that's enough to keep you coming back is entirely down to how much you actually enjoy the game, and how much you can stomach the randomness and bullshit. Oh, and the community is pretty small, usually clocking in at 2-3000 online total, but that's probably not a major concern unless you're living in a smaller territory like me (laggy as christ :().

Anyway, this PA comic sums it up nicely (and much more succinctly :p).

881006463_iFrkB-L.jpg
 
30fps in a racing game is no fun. Damn consoles and their limited abilities.
 
Back
Top