Hudson
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- Jul 7, 2003
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http://www.megagames.com/news/show.cgi?&idtype=previews&database=100&page=1&
Physics:
Based on ODE engine
Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
Real-time IK, vehicle physics, etc.
Collision database with low memory usage
Collision detection optimized for a large number of queries in a high concentration polygonal environment
Realistic simulation of ballistics, movement, and fluids
Does this mean that STALKER will have realistic liquid physics?
Physics:
Based on ODE engine
Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
Real-time IK, vehicle physics, etc.
Collision database with low memory usage
Collision detection optimized for a large number of queries in a high concentration polygonal environment
Realistic simulation of ballistics, movement, and fluids
Does this mean that STALKER will have realistic liquid physics?