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well i guess you're right...but this is a game after all...Bull Goose Loony said:yea but my point is that they are only in the citadel, and the combine have a whole army of soldiers at their disposal, so why would they bother with a retarded unit with terrible mobility in the first place. imo its just a terrible creature design. mostly the name though. also, screaming loudly and giving your location away is pretty crappy strategy if you're trying to stalk something.
Lightice said:You want a story reason for stalkers to appear as enemies? Numerous systems within the Citadel break down as the Dark Energy reactor explodes and in various parts stalkers without a duty are set loose and insane and deranged as they are, they attack everything that moves. That wasn't too hard, was it?
Holy ****ing shit. Episode One is going to be ****ing terrifying.theSteven said:People were scared of the Zombies? :|
Stalkers make a pretty scary noise, that's whats scary about them and the way they look sort of adds too it.
http://hl2stalkers.ytmnd.com/
99.vikram said:I believe Episode One features one segment where u and Alyx are in a dark tunnel, Alyx shoots zombies and Gordon's flashlight reveals them. Talk about creepy
bbson_john said:Very good. Our job is just keeping the freshlight on and let Alyx can see. Lighting the Road is a rather easy job, isn't it? The difficult job has been left to Alyx.
Those were Like too easy...Clink Clank+shotgun=WIN:sniper:..bbson_john said:The most frightening thing is fast Zombie. I hate them when they pop out in all ways. As for Stalkers, not very scary since they are slow. Especially when I am staying with Alyx, I have no reason to be frightened.
99.vikram said:I left out some details -
1) Gordon can't use his guns
2) Zombies take advantage of the flashlight recharging time to rise from the dead. So when u switch the light back on, a zombie might be right in your face.
That better?
There's a chance that my friend made up the whole thing though...
bbson_john said:Zombie is not that clever, you know...
*RATATATATATATATATAtATATATATATATA*:sniper:<"Stupid zombie, that'll teach you to mess wth Barney Calhoun...DR Kliener...wait a minu..."99.vikram said:Any chance Lamarr grows back his "beaks" in Episode One?
Lamarr + Kleiner (headcrabbed) = "Barney come here for a minute..."
what would it be? Jump here and there and head crab some ppl and jump off when atk and get mutated to fast...might work though99.vikram said:LOL that would be interesting. Valve said Lamarr is one of the team's fav characters...maybe an official mod starring him may come out some day.
The missing week would also be VERY interesting. If they cover it, I hope it features Molotovs, spitting on CP's and traps (Traptown style). And sawed-off shotguns!! :naughty:
TELL ME ABOUT THIS MODQhartb said:If you want to know what's scary about stalkers you may want to try the Missing Information mod. It's basically the demo maps from e3 and the unfinished Borealis (an icebreaker than was going to be a chapter of the game).
Basically, what's scary about them, is that they shoot freakin lazer beams from their eyes (visor, actually). If they look at you for a few seconds, you're dead, at least as they appeared in that mod. Testing may have brought down their power a bit, as they were rather nasty if you had a few wandering around a room.
el Chi said:Yeah, but then there's not much point in them being there. If they're along the walkways and freakish yet benign they'll lose an element of what makes them so scary.
If they're horrific but also pose a threat... *Shudders*
Samon said:It would appear the Stalkers have something new and fancy on their arms for Episode 1. I don't recall seeing it on them in HL2...
http://media.pc.ign.com/media/740/740555/img_3550234.html
http://www.hlfallout.net/images/content/enemies/full/stalker_full.jpg
GardenFreshmint said:it would be a humiliation for valve to put laser on them..... its
like incoming lasers !!!!! TAKE COVER !!!!!