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There are tons of SW mods out there, what's so special about this one?
Here is a feature list I've compiled. Its rather ambitious, however I don't see this as a problem since we don't have to squeeze all the features into the first release.
Gameplay
Resource System
Each side will have a set number of available resources. Star Destroyers and transports in orbit will be supplying the ground forces with reinforcements, mobile bases and deployable installations.
Objective based gameplay:
No blunt deathmatch-type run & gun gameplay.
Conquest: Two teams fighting over map-control. Each team controls an H.Q. at game start while both sides try to seize strategic locations on the map with the ultimate goal of annihilating the opponents H.Q.
Siege: Team A starts with a fortified position with the objective to defend it at all cost, while Team B tries to seize control. The game ends after the set amount of time elapses, or if a team runs out of reinforcements.
Battlezones: Both teams fight over several strategic locations. By holding a location the team scores points over time; the more locations a team holds, the more points it accumulates. The game is won by either reaching the set point-limit or having the higher score when the time runs out.
Teamplay
The Chain of Command:
When you join the game you'll be automatically assigned to a squad. A squad consists of a squad leader and a few squad members. Squad leaders respond to commanders, which in return respond to the generals.
Ground Forces:
Squad/-Leader:
A squad is made up of different soldier classes such as Riflemen or Grenadiers. The Squad leader is the lowest officer rank and is directly responsible for the soldiers under his command. Squad Leaders report hostiles, designate targets for bombardments, request reinforcements and deploy crew served weapons such as the E-Web.
Commanders:
Commanders take command of a group of squads and have the responsibility of assigning targets to Squad Leaders; establishing supply points and reporting hostile forces. Abilities of a Commander include assigning bombardments to a target and designating locations for reinforcement/assaults, installations and defensive weapons such as laser turrets.
General:
The General is the highest ranked officer and directly responsible for his entire force. He Assigns missions to Special Forces, organizes supplies, relocates ships in orbit and deploys installations and forces.
Special Forces:
Special Forces act independently and are only responding to the General. Special Forces carry the finest equipment, weapons and armor. Responsibilities of a SF squad are covert ops behind enemy lines such as reconnaissance, the assassination of high ranked officers and demolitions of enemy key installations such as defense systems or shield generators. SF squads have the ability to deploy various mines/traps and smaller defense systems such as autonomous laser turrets. As well as hacking enemy systems and communication.
Drivers/Gunners/Commanders:
Drivers, gunners and commanders make up the crew of vehicles such as AT-STs, AT-ATs or Snow Speeders. They operate in squads/wings and respond to Commanders.
Space:
Pilots:
Wingmen are similar to ground squads. They operate in wings of three to four ships and are under control of a Squad Leader.
Gunners:
Gunners are controlling the weapon systems on large ships such as Star Destroyers and respond to the ship's Captain.
Captains:
Captains command the large capital ships such as Star Destroyers and are in charge of the ship's crew (i.e. pilots and gunners).
Multi-player vehicles
Vehicles are multi-player controlled. Which means most vehicles are controlled by a crew rather than an individual. AT-AT's for example have drivers, gunners and a commander --with additional transport capacities for soldiers and vehicles.
The largest playable vehicles will be the capital ships which will have the most important decks modeled.
Environments
The environments will include known locations such as Hoth or Endor, as well as space scenes and some custom maps.
Features
Authentic characters and vehicles
Highly detailed models; 10x the detail than in any other Star Wars games through normal mapping.
Lightsabers
HL2's ragdoll physics allow for authentic Lightsaber battles and effects.
The Force
HL2's physics engine provides incredible possibilities to force powers; pushing, pulling, throwing and even choking enemies.
This should cover the basics. I'll update this post with more information.
As for me, I'm a modeler, texture and concept artist. That however, isn't nearly enough for a project as ambitious as this. Which brings me to the next point; the team. Basically, anybody who has dedication and can produce some decent results is welcome. I have webspace and will try to set up a decent website for this mod. I the meantime, you can reach me by email or PM.
Regards