Evo
Tank
- Joined
- May 6, 2005
- Messages
- 6,517
- Reaction score
- 7
Steam is changing the gaming world. That is what I think, and I think it is doing it for the better. Since it first came into being with the release of Counter Strike 1.4 it has gone through legal proceedings, long periods of downtime and major facelifts. But that is history, I want to talk about how Steam is going to, and is changing the gaming world.[br]Currently Steam is host to over 13 million accounts (of which I contribute two) and distributes 219 games (as of 3/12/07) numbers which are constantly increasing. As such Steam offers developers a chance to distribute and promote their products to over 13 million users. It is a platform offering developers a great chance to analyze the statistics of users playing their games and the hardware they are currently using. Steam is also an unparalleled online distribution method and is most likely contributing a massive amount to PC game sales.[br]Developers of all sizes, be they major ones like Valve and id Software or smaller ones like PopCap Games are being given the chance to show off their games and sell them to a massive worldwide target audience. They are able to sell games at price points they feel are fair without having to incur the costs of going through publishers and onto physical shelf space. And they get to keep a much larger proportion of the profits. This is surely only a good thing for a gaming area which is being marginalized in retail outlets by the newest generation of games consoles. Oh and piracy, but that is an issue which I will probably tackle another time. Steam is offering developers a chance to reap what they deserve for their games, something which for the smaller developers like PopCap is a great source of revenue and for people like id Software can show them that there is still a viable market for PC games and lead them to continue developing for the PC. Steam is changing the gaming world by providing developers a chance to sell directly to the customer from a massive platform base.[br]Developers can use Steam to view statistics of their games. While currently only Valve do this I am sure that in the future other developers will want similar options for their games. These statistics are a great way to change the gaming world. It allows people to see the trends in their game, what difficulty people play on, how long it takes people to complete a game, most used weapons, where people died the most and more. This allows developers to tweak their game to suit the needs of the gamers; the most prominent example of this is in the scene in Half-Life 2: Episode 1 where Gordon and Alyx are battling to get to the elevator in the car park facility. Valve could see that people were struggling in this area and changed the level slightly as a result. These changes were easily implemented by the content distribution available with Steam and gave gamers a more balanced game. This can change the gaming world as developers will be able to see where people are giving up the game or dying too much, as such they can make the necessary changes to balance the game out, or even to make certain areas more interesting. This means that developer have a greater chance to target their game to the audience much better than ever before.[br]Another great use of the Steam statistics is the Hardware Survey. This shows the spread of hardware being used by all of those who take part in the survey. It covers almost every part of a persons system allowing developers to see trends in the hardware of gamers. The most striking results of the latest survey show that only 7.49% of the 558615 survey participants use DirectX10. This and the other statistics show developers what their target audiences are playing their games on. This had led to Valve to take an example not making the step to DirectX10 as they can see whether it is a worth while effort to undertake. For other developers they may start to appreciate that flashy graphics and high system requirements are just going to disenfranchise large proportions of the gaming public. For developers to do this would be a monumental shift in the gaming world.[br]In relation to PC game sales many statistics that are released concerning the number of game sales for the consoles and the PC show ever declining figures relating to PC revenue. However this is a system which does not take into account MMORPG subscriptions and online distribution. With Steam being host to over 13 million accounts then there surely is a massive discrepancy between what the official statistics from groups like the NPD, and what the real term figures for PC revenue are. If information like Steam sales was included in the NPD reports then maybe the doom mongers in the PC gaming industry will realize that their target audience is changing and moving into the online world. For this to occur we would witness a great change in the gaming world, and Steam could have a large part to play in it.[br]In closing I wish to say that Steam is an evolving beast, and is something which more and more developers are realizing and that more and more will move onto. Steam is a key component in the future of the gaming industry; it has already changed it and in the future will change it even further.[br]Look out world; you are getting Steam-punked.