Steelwind's initial review of The Sims 2

Steelwind

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Mods, if you wish this to be in the sims 2 thread below, that's fine with me

The Sims is one of those games you either love or you hate. I've seen very few people sitting on the fence. However, I think a lot of the people who hate the game are truly missing out on just how deep and innovative this game is. Allow me to explain. In The Sims 2 your characters that you create have needs, aspirations, fears, memories, feelings, and relationships just like we would. Throughout the time you play your character, you'll be asked to satisy some of these requirments and yet given the option to deny them at the same time. In fact, some of the most memorable moments of The Sims comes from denying your character certain aspirations, or as the game refers it, recognizing their fears. For instance, let's say you've created the ultimate bachelor. He's a ladies man through and through. You've created him to be nice, active, playful, and outgoing. His aspirations end up something like this: makeout with 3 different sims, marry a rich sim, have a political career, and earn some money. To go along with those aspirations, he has fears. In this case let's say they are: getting fired, getting turned down to makeout, and having his stuff repoed. Now it is up to you on whether you meet his aspirations or fears.

Now let's say there's a hot sim down the street that comes to welcome you to the neighborhood. Over time you become best of friends. She too has aspirations and fears. Let's say one of her aspirations is to have a family, and one of her fears is to be cheated on. After several meetings with your friend, she develops a crush on you. However, she doesn't know that the whole time you've also been seeing another sim down the street. Eventually your relationship with the first girl gets to a point that she wants to get married, so she pops the question!? You grudingly accept and she moves in. The two of you throw a party to celebrate. Then your other girlfriend decides to show up. At one point in the party you are in the bedroom waiting to use the bathroom. She enters and plants a big kiss on you. Just then your wife enters and catches you. Hilarity ensues as the two of them tangle. Your wife now mopes around the house and has lost a lot of her mood because one of her fears has been realized.

The thing to remember here is that you are only in control of the bachelor you created. All the other actions and feelings of the two women are on their own. The Sims 2 truly recreates a real life soap opera with real feelings, needs, desires, and fears. The visual level of detail really helps sell each feeling as well. There are so many facial expressions for each sim and feeling, that you really get a sense of what they're going through. Ocasionally you'll see your sims think about past events that were important in their life, like say a burglary or a wedding. Their aspirations and fears may change because of that event too. Once robbed, your sim may develop a fear of being robbed again. Once married, your sim may develop an aspiration to have kids. Once again, the choice is yours on if those are met and how.

Visually The Sims 2 is outstanding. Everything is in full 3D and animations are abundant and smooth. Watching their exaggerated moves on the dance floor, or how they react to social situations provides endless laughs. Even their Simlish is almost understandable, and really fits the scene at hand. TV's play actual shows, whether it be cooking, news, kid shows, etc. It's not just static images either. It's The Sims 2 watching The Sims 2 on TV. The one I like watching is the Survivor rip-off. It's hilarious watching their animations, facial expressions, and listening to their simlish as they bicker and fight with each other. Mirrors accurately reflect the world around them. Textures are clean and crisp. You can even see what kinds of food they're cooking, like Mac and Cheese or Spaghetti. The world is even more convincing than the last edtion of The Sims.

One of the biggest highlights of the game is the home building tools. Maxis has dramatically expanded these tools and you can create some truly amazing designs. I dare to say it's even better than most professional architectural software available. New roof types, foundations, decks, railings, foiliage, and terrain tools allow for some authentic designs. Objects in the build and buy modes are catagorized easily by room, function, or set. It makes it much easier to find the right material you are looking for. There is an abundance of styles to choose from as well. Not only that, but objects allow you to choose different colors or patterns for each stlye of object. It really adds to the number of cominations available.

The addition of the video camera this time around, makes it easy as ever to capture important moments in your sims' lives. You can then use the movie editor to combine a series of events to play out a short story. It's like your own soap opera. If movie directing isn't your bag, you can always use the still frame camera to capture moments in their life. Then you can place a description or caption to accompany it. Maxis offers a great resource on their site for users to upload and download houses, stories, sims, objects, etc with relative ease. Most of the functions are built into the game itself, making it streamlined for new users. This really expands upon the game replay value, allowing you to grow your collection of sims and their objects.

The Sims 2 comes with 3 general pre-built neighborhoods. Each has their own residential and commerial lots you can build on. Commercial lots are there for sims who have the day off or are on vacation. There you can spend the day meeting other local sims, buying clothes and objects for your home, or just getting a change of scenery. You are also free to build additional neighborhoods at your discretion. In fact, owners of Simcity 4 can design their neighborhood layout ingame, then import it into The Sims 2. I'm sure some really creative people will have excellent neighborhood designs online soon. These options can really expand the gameplay, allowing you to custom tailor your experience.

Overall The Sims 2 took the foundation of what was great in The Sims, and expanded upon it. The game has become deeper and more addicting than the original. It really is a marvel of modern programming, and Maxis has truly created an impressive life simulator. Even if you despised the original title, I urge you to give The Sims 2 a test drive. With gameplay less focused on the basic needs of hunger, hygenine, bladder, etc it really opens up the game for some amazing expereiences. You'll catch yourself wondering many times if the sims were concious of actions they just performed or not. It can at times become frightenly real.
 
Good review Steelwind :thumbs:

You've actually convinced me to try it hehe.

Edit: Can't find a demo anywhere though :(
 
Hmm.. Actually convinced me to go out and try the game. I am definetly the type to get caught by the wife while making out with a girl in the bathroom.
 
This game is so awesome! Ten times more lifelike then TS1. I have two teens being lovey dovey!
 
CB | Para said:
Good review Steelwind :thumbs:

You've actually convinced me to try it hehe.

Edit: Can't find a demo anywhere though :(

I'm sure they'll release a demo at some point, at least I hope they do. Alot of people dismiss the game because they think it's just a pretty facelift to the original, however it's much deeper than simple cosmetic changes. I guess we'll have to wait and see.
 
question. can u make the terrain on different "floors?" like, i want to build a house on a higher piece of land, and have a deck that is hanging over it, being supported by columns that are on the ground below. ill try to find a pic of a house if noone can understand what im saying.
 
One of my annoyances with the Sims 1 was it's unresponsiveness at times. For example, in the situation you sketched of the bathroom interruption. In sims 1 it would be like this:

Your sim is in the bathroom, and girl 1 comes in, both stand around for a while before moving around into a position in which the kiss animation can be played. Now girl 2/wife comes in, everyone stands around waiting for a while figuring out the pathfinding, then your sim moves aside and stands with his arms crossed in a corner of the bathroom. After standing around for a while longer both girl-sims get into position and fight.

This whole scene would take far too long, and if you try to quickly work out the situation by, for example, talking to the girl 2 sim everything would only screw up more.

The point I'm trying to make with this bad and lengthy example is that the shitty pathfinding and awkward interactions often ruined situations that could have been fun/interesting. Now I'm wondering, has this been fixed somewhat in sims 2? Did your example actually happen or has it been 'exaggerated' somewhat?
 
No I was not exaggerating. Situations like these happen all the time. Read the extended review on gamespy as well. He talk about how a sim steals another sim's food (or something) and he swears the sim looked back over his shoulder as if he knew he was taking something he shouldn't. After a fear is realized, or something important happens in a sim's life, you'll often seem them thinking of the event or even showing emotion throughout the day. One of my sims got rejected by a lady when he proposed. For several days he'd mope about the house and sob occasionally. He would constantly think of the girl and the romantic times they shared. It's creepy how the sims react some times.

The pathfinding is MUCH improved. Sims get out of the way quicker, they push in chairs to get by, they can walk between smaller gaps in furniture, and each object shows you exactly how much space you need for the sim to use it while you place it in buy mode. The building tools are simply fantastic. Yes you can build multiple floors, and you can even build on various terrain heights. There are plenty of decking and foundation items to build overhangs, sunken floor designs, and column supported balchonys. Houses look fantastic this time around.
 
That was a pretty good review, and unlike Fable, things people claim to have seen/done in the Sims2 are real, not PR from the devs heh


Nice one.
 
Sounds great :) And I'm glad there's more versatile building tools. The fear/aspiration thing sounds nice as well. Looks like this is one hyped game that actually deserves the high praise ;)
 
theGreenBunny said:
Sounds great :) And I'm glad there's more versatile building tools. The fear/aspiration thing sounds nice as well. Looks like this is one hyped game that actually deserves the high praise ;)
It does. I really liked the first and have always been a fan of the Maxis games, they did a really really good job with this one.

...Even though it prompted me to try SimCity 4 and I like that probably more now :D
 
Maxis has been my favorite developer since I played Simcity on SNES when it was first released. Since then nearly all of their games have been of great quality. Simcity, Simcity 2K, Simtower, Simcity 3, Sims, Simcity 4, and now Sims 2. I've been addicted to Simcity 4 since he was released. They've done an amazing job creating a real life working city. That's another game I could write for days about.
 
Steelwind said:
Maxis has been my favorite developer since I played Simcity on SNES when it was first released. Since then nearly all of their games have been of great quality. Simcity, Simcity 2K, Simtower, Simcity 3, Sims, Simcity 4, and now Sims 2. I've been addicted to Simcity 4 since he was released. They've done an amazing job creating a real life working city. That's another game I could write for days about.
SimCity has come a very long way, do you remember what it was like in the beginning? Insanely simple graphics but damn was it a lot of fun lol. I thought SimCity3000 was brilliant, but v4 is just great, and like with sims2 they really appear to pay attention to the fans and try fix all they can.

And Rush Hour is strangely a lot of fun hehe.

Steelwind, you ever played SimLife and SimAnt?

SimAnt I think was almost the best one they did, simply because it was so different, and ants are pretty interesting. Building nests, taking your chances above ground with the spiders. Was great fun, they have to remake it so you can import your gardens from Sims2 into it for your ants, or even your kitchen floors.. how about simcockroach :D
 
Heh, I love rush hour too, though I haven't played ina while due to my rekindled enjoyment of Morrowind :D

For all I make fun of the "cash cow" (as they say) that is the sims, Maxis is a good company. I didn't like the amount of addons that could have been placed together, but EA's financial backing has probably helped the sims games come a long way.

I never did get to play simant :( Did you ever play sim tower? Now that was just weird :)


I really wanna get The Sims 2 now. I was sold on the PR spew, but now that I'm hearing real experiences that sound so good, I'm not gonna wait till the price drops on this one.


Edit: Simcopter :D Heh, that was a fun game as well, and you could play in the cities you made in simcity.
 
I can't believe I forgot Simant! I still have the original case for that one too. That game was so cool back in the day. Red vs. Black ants and the devestating lawn mower. Taking over the house was a blast, digging tunnels all over the place. Sheer brilliance. I too hope they make a new editon. I never thought of importing them into the Sims, but that would be great!

You are right though, they do listen to what the community wants to see fixed, changed, and/or added. Every additon of Simcity has been expanded by leaps and bounds. Even in its simple graphical days, the underlying city simulator was excellent. Especially for it's time. I'm constantly amazed that they were able to move to a bigger 3D world with an even deeper simulator and still have it perform well on modern technology.
 
Ahh simant, I think that's abandonware by now. I have a 'classics' copy of it, though I can't get it to work right since I switched up from win98 :|
 
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