Strider vs Hybrid car...

357

Newbie
Joined
Jun 28, 2006
Messages
128
Reaction score
3
I just wonder what would happen if you tried running over a strider with the car...
I think it's too large to be kill instantly, but it wouldn't be like hitting a wall either? These both seem rather unlogical...
What would happen in your opinion?
Kinda strange question :)...
 
Running -over- a strider? In a car?
Let's look at heights here:

strider......car
./---\.
[\-o-/]
|...|..|
|...|..|
|...|..|
|...|..|
|...|..|
|...|..|...__/----\__
|...|..|...|________|

It would be like having a lapdog run into somebody's leg. Annoying, yes, possibly unbalancing, yes, but dangerous? Huh-uh.
 
The interesting thing is, that if one leg would be unbalanced (witch in my opinion is possible) the strider couldn't (at least i think so) stand on the other two...so they would fall...and it wouldn't be easy to stand up if you have just three long legs...
 
You're probably right - humans have two legs, rarely :)naughty:) three, so we're used to walking that way, but Striders seem like they wouldn't be great at the bipedal thing. We'll have to see if Valve comes up with some way for it to work.
Has anyone tried this in HL2, by the way? What happens if you spawn a jeep, in Follow Freeman, say, and run it into a Strider's leg?
 
I assume you go through it, or the whole car just stops, or it steps on you, flips you 15 stories high, and does a 12-hit combo.
 
Are you talking about how the game engine would handle a jeep taken out of context or what an actual strider would do if a jeep ran into its foot. Look at how the striders handled the combine vehicles - kicked them around like confetti. If you spawn a vehicle out of map context, who knows what'll happen, but for the sake of argument, there's a working example in that one town center where the striders kick around the vehicles. (Very cool, I might add).
 
I suppose it would be impossible to do that ingame...
But, if that would be possible you would unbalance it - it couldn't stand on just 2 legs... So, it would fall to the ground and I think it couldn't stand up again, thus you would have immobilized the strider... And killing an immobilized one would be much easier... I gues that would be cool, but as I mentioned. It wouldn't be possible to create that, would it?
 
Actually, I think that if it fell down it *could* get back up again. Why wouldn't it be able to stand up again?
 
well if you had no arms and 50 whatever metre high legs, i doubt you would find standing up an easy task...
 
It is just that his center of balance is very high, so I suppose it couldn't stand up... just look at those legs - they are about 7 or 8 times longer than the body... And their joints are hinge....And I doub't their legs have very strong muscles...
I am almost sure that it couldn't stand up...



P.S. Try standing up without your hands and than imagine how hard it would be if your legs would be 8 times longer...
 
This is an interesting idea, however i think it would be better if you could use some kind of cable to tie it's legs together Star Wars style LOL:cheese:
 
I imagine that it would take the leg of the strider out from under it, causing it to fall over and be stunned, but not actually killed.
 
It wouldn't be killed, but immobilized... and an immobilized strider wouldn't be much of a threat...
Would it be possible to make this?
 
My guess is that it would be like colliding to a metal tree. BANG - you die.
 
The Striders must have a way of getting back up - I'm sure they weren't manufactured in that state? As in, at some point they were erected, and I reckon they were self-erected
 
Nothing's shown them actually being set up so far, but in Follow Freeman, you see dropships carrying them around with their legs folded up. I'd imagine they unfold and -then- get set down... from the way they move, they don't look strong enough to stand up from a legs-splayed/stuck-under-body position.
 
Look, the legs are strong enough to toss around shipping crates and vehicles. I'm sure it wouldn't be too hard for them to leverage themselves up with one leg.
 
It's not all in the strength of their legs - their mass center is too high...
So it can move it's legs however he wants them , but the body will still be on the ground...I guess...
 
What? It can crouch really low, and get up again. And it has got three really flexible legs, it can rest on one of them while the other two do all the work.
 
Crouching is not the same as lying on the groud...And the legs arent that flexible... their joints are hinge
It has to stand on all three legs, he can also move only one leg at a time...
 
If you took out the leg then it would fall over, but I think it could get back up. Depends how the legs are positioned when it's on the floor I guess. If it wound up with one leg going under its body, I think it would be down for good.
 
The legs are on a ball-bearing where they intersect with the head. They may be hinged, but so are your knees.
 
The legs are on a ball-bearing where they intersect with the head. They may be hinged, but so are your knees.
Human hips are ball-and-socket too, but you still have to use your arms to stand up from a fallen-over-type position... and Striders don't have arms. :imu:
 
Using humans is a bad analogy. The legs on a strider are much stronger than human legs. Using the imperfect human analogy again... you can get up without your hands if your legs were stronger. Besides, they have three legs.

Are the legs only bendable one way? Cause it would screw the strider over if it landed and its legs are pointing the wrong way. I think they bend both ways, though. Anyway, unless it landed UPSIDE-DOWN, it can move its legs to a point where it can pick itself up. It doesn't matter if one leg gets stuck under it, as it can function very well on just two.
 
Few things to think about with this little theoretical analysis :eek:

What if the centre of mass wasn't actually in the head, it is possible that potentially they could have weights all down the legs of the strider, putting the centre of mass somewhere in the middle, or lower depending on what the strider engineers decided is the optimum location.

Also to note is that the striders have spikes that go into the ground when they walk, so when the car hits them, the car would also have to displace all the earth thats holding the strider up too. I don't think its going to happen :D
 
Are the legs only bendable one way?
Yes, they only bend inwards.

The legs on a strider are much stronger than human legs. Using the imperfect human analogy again... you can get up without your hands if your legs were stronger.
It's not a matter of strength, it's a matter of balance. The strongest legs in the world won't help you if you don't have something to balance yourself with.
You're right about the three-leg thing though - I imagine that would help.

Also to note is that the striders have spikes that go into the ground when they walk
Really? I hadn't noticed that, but if that's right, then yeah, knocking one over is not going to happen and this discussion is effectively moot. :p
 
I really got to reinstall HL2 and GMod and check the flexibility of the strider ragdolls. It would say a lot about their ability to pick themselves up. Check this wiki image. Note the joints attached to the head. Their ability to pick themselves up would depend on how far forward it can bend those legs from that joint.
 
What if the centre of mass wasn't actually in the head, it is possible that potentially they could have weights all down the legs of the strider, putting the centre of mass somewhere in the middle, or lower depending on what the strider engineers decided is the optimum location.

Also to note is that the striders have spikes that go into the ground when they walk, so when the car hits them, the car would also have to displace all the earth thats holding the strider up too. I don't think its going to happen :D

Firstly it's mass center can't be changed, well only by changing the striders form...
Secondly, there are no spikes that go into the ground...At least I don't see much holes left in the concrete when a strider walks by... Those "spiky things" do not go into the ground...
 
so... the line between 'engine' and 'theoretical reality' are still blurred? Ever seen a daddy long legs? Put it on its back and watch it get up (although this analogy suffers from the same 'diminishing returns' problem that bumblebees thwart, it'll give you an idea of how it's done in nature). Ever played the game? Watch how the strider handles the vehicles in the plaza. Are you talking about some quasi-universe between the engine and reality, where the fact that you don't see footprints in the engine means that it wouldn't leave any in reality, for example? Where the positioning of the joints of the model will explain limitations of motion anatomically? As long as we're making things up, I think it'd call a swarm of support scanners to pick it up.
 
The lines are usually blurred in lots of topics for HL2 :)
I just want to know if it's possible technically, that you would be able to unbalance them and bring them down, but not kill them?
 
Secondly, there are no spikes that go into the ground...At least I don't see much holes left in the concrete when a strider walks by... Those "spiky things" do not go into the ground...

There are spikes.

And to the fact that there are no holes... well, using an RPG doesn't create a crater. :O
 
There are times in the game when Striders are being transported in. The way they are are the legs are all folded up under they body, and then they extend downward when they are ready to stand up and be dropped off....I assume if they fall over, they are done for.
 
357 said:
Firstly it's mass center can't be changed, well only by changing the striders form...
Yeah, it can. Add weight to the bottom of its legs, and you move the CoM downwards. Add weight to the head, you move it upwards. Basic physics.

357 said:
I just want to know if it's possible technically, that you would be able to unbalance them and bring them down, but not kill them?
"Technically" in what sense? In the game world, it probably is (see last three pages for debate on that :p); in Source, the engine, it probably isn't. Nothing that's happened so far, ever, has allowed living things - NPCs or characters - to lie down, lean, or basically do anything but stand and crouch. The only way you're going to knock over a Strider in the engine we have now is to kill it, turning it into a ragdoll, and -then- run into it. And I honestly don't see Valve spending a lot of time on setting something like that up that could far more easily be explained away with story (spikes in the ground, etc.).
 
There are spikes.

And to the fact that there are no holes... well, using an RPG doesn't create a crater. :O

I don't see any "spikes" that go into the ground
half-life_2_strider.jpg
 
Well I am not blind, but these thingies don't go through the ground... instead they use them to make holes in rebel fresh:)
 
Back
Top