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wow, you really must suck D:
I beat 'em all the time when people drop
watch replays, they help you get better
http://www.gamereplays.org/community/index.php?showforum=1395
after the first little section, all the "threads" are replays, with a download link included.
Now a quick question. You can attach power generators and such to buildings to lower their usage of said resource. If you attach multiple of the building, does the usage go lower and lower? Or does it stop at a set number?
If you attach a single power generator the engery usage lowers by. So a t1 exactor with a single t1 power genertor will use 1 less energy. If you attach more it lowers it by one again.
I just go straight into the main game, and skirmish..I am the same way, game says files changed/corrupt....Can you not go into a skirmish game?Ok... so after you extract the lua file into gamedata and patch into bin, run the patch.exe file, you just open GPGnet and host a passworded game?
Gah!
Thats exactly what I did and it says my files are corrupt.
Guess i'll re-download...
=/
I just go straight into the main game, and skirmish..I am the same way, game says files changed/corrupt....Can you not go into a skirmish game?
Yay! Finally beat my first AI!. I was doing a 3 land 1 air mantis rush. Just kept spamming him with Mantis, and made a couple other land factories to advance with. Started throwing t3 bots at him...his defence started to wear, then as my Spiderbot was finishing....his commander decides to go for a stroll down the path of my army. So they are all blowing him away, as I finally blow him up. I was so excited.
Thanks Hazar for recommending me those replays, they actually DID help...
Now a quick question. You can attach power generators and such to buildings to lower their usage of said resource. If you attach multiple of the building, does the usage go lower and lower? Or does it stop at a set number?
there is a limit, its different for each building though
a good strategy to use for mid game economy is to build several t2 power plants and surround them with t1 mass fab's. The powergenerators will still give you about +300 energy after powering all the fabricators which will give you +16 mass if you have them surrounded.
cheats?
you guys think this game will be better than C&C3?
You're playing it wrong and someone could describe CoH that way too.meh....after playing company of heroes....this beta felt like a step back in RTS gaming.....just another get resources/and or rush then build as many globs of units as possible then attack. Repeat.
meh....after playing company of heroes....this beta felt like a step back in RTS gaming.....just another get resources/and or rush then build as many globs of units as possible then attack. Repeat.
Well, they're entirely different types of strategy games.
Right now strategy seems to be divided into a few camps:
Starcraft/Warcraft style (which, beleive it or not includes dawn of war and company of heroes, they share many of the same elements)
This style is generally based on tactical manuvering, careful balancing of units and a very distinct set of strategy rules that the palyer must follow. They also include off-map "powers" for the races and unique build units. Scales range from realistic to slightly unrealistic. Limited resources for all except company of heroes, in which resources are based on territory. These games are all generally highly polished and highly enjoyable.
Command and Conquer style (currentley dying, but another game is on the way) No build units, more futuristic settings, a build strategy related to "buying" stuff of screen and then having it magically appear onscreen. There is extensive off-map support from superpowers. Strategy involves out-expanding and outmanuvering your opponenet. Somewhat realistic scales. Limited resources.
Age of Empires style ( an enormously successful style incorporating all of those annoying "ages" games) More fantasy setting, extremely unrealistic scales, balancing based on rock-paper-scissors, winning relies on teching up faster than your opponent by researching. Heroes are abundant and there is not much tactical or strategic depth aside from the complex build tree. Limited resources.
Total Annihilation style (There are very few of these, and supreme commander is the latest) Focus on scale and simulation. Balancing is based simply of firepower and physics. Realistic scales, quick gameplay, no off-map powers, no "heroes", immensley powerful "superunits" that cost alot of money. Two unlimited resources, one of them based on control of key points. Winning relies almost entirely on out-producing your opponent and hitting them where and when they least expect it. It is also extremley important to maintain a strong defensive line and base defenses. These games also have by far the best aerial and naval combat of any strategy game to date. These games are also extremely difficult and have a high learning curve.
Sounds about right to me...
Ok, here is something weird. I had my T3 Strategic Missles up, and I'd launch one at a base that had T2 Missle Defense, and it would still hit him. Is there a reason for that? Is it because the T3 can't be hurt by the T2 defense?
Yes. T2 is "tactical", which is short range and low altitude, so it can be shot down by conventional weapons like lasers and machineguns
T3 is "strategic" or long range and high altitude, so it can only be reached by your antinuke defenses, which are also T3 and quite expensive.
Agreed. I'm not a CoH fan.You're playing it wrong and someone could describe CoH that way too.
Anybody else having the problem of mutliplayer? I downloaded the game again, uninstalled, reinstalled, then downloaded the latest patch in hopes that I could play online again. No go. It's worse this time. I start to join the game, go through the splash screen...black screen. It locks up completely.
Any idea?