azz0r
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- Jul 17, 2003
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So Ive been reading through the book since it arrived yesterday and Im blown away by what ideas Valve had and lack of impimentation they actually did.
Possibly the most interesting and story based paragraphs I found;
"The basic idea is to convey the passage of time between HL and HL2 visually, using our new terrin and shader effects and the teleport tricks we using in the original test chamber disaster sequence. It should be a direct contiuation on the end of HL: You are still in the gmans custody and control, still basically suspended outdside normal spacetime, which makes it fairly easy to say that 10 years have passed in what for you is the blink of an eye."
So there you have it, we are infact stuck in that room until the Gman calls upon us
Possibly the most interesting and story based paragraphs I found;
"The basic idea is to convey the passage of time between HL and HL2 visually, using our new terrin and shader effects and the teleport tricks we using in the original test chamber disaster sequence. It should be a direct contiuation on the end of HL: You are still in the gmans custody and control, still basically suspended outdside normal spacetime, which makes it fairly easy to say that 10 years have passed in what for you is the blink of an eye."
So there you have it, we are infact stuck in that room until the Gman calls upon us