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GameInformer, keeping their promise, has published their hands-on preview of Valve's upcoming first-person shooter, Team Fortress 2. The preview follows a two-part interview from GI - part 1http://www.gameinformer.com/News/Story/200703/N07.0326.1849.05812.htm & part 2http://www.gameinformer.com/News/Story/200703/N07.0327.1745.51023.htm - and it confirms some rumors that have been circling the internets as of late -- I.e. teleporting is in, concing is out. Check it:
Details on the classes, weapons, and some more confirmed rumors can be seen in GameInformer's Team Fortress 2 preview found herehttp://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm.[br][br]Computer & Video Gameshttp://www.computerandvideogames.com/article.php?id=160763 has published their hands-on impressions on Team Fortress 2 as well....Territorial Control maps are different than Control Point maps due to the fact that the control points you fight over are changing through out the match. Hydro was the map that I played that was dedicated to this game type. Hydro has two bases on either side, and between it is a central point where four control points reside, which in the beginning of a map are distributed evenly. The game picks two points and creates a battle between them for a round. You fight over the two points, and whichever team wins, wins the opposing team's points. The object is for one team to win all four points, and then take over the opposing teams base for the final round...
To read CVG's preview, direct your browser herehttp://www.computerandvideogames.com/article.php?id=160763.On top of all this, Team Fortress 2 simply feels like a really solid online shooter. The running speeds, the jumping, the weapon balance - from what I've played, it's all absolutely spot-on. Valve are building on over a decade of experience, and as I'm
sure you've noticed, their back-catalogue of online shooters contains some of the most played games in existence. For them to get something fundamentally wrong with Team Fortress 2 would be damn near impossible (touch wood).