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blackeye said:Everyone seems to be having the same problem. How could ID not have noticed this. None of the reviews (pcgamer hardocp) mentioned any tearing.
Vsync just limits fps to your monitor's refresh rate, and since D3 limits fps to 60 anyway you shouldn't be able to tell any fps loss unless your monitor uses < 60 Hz. And I hope it doesn't. If it does, please get a new monitor.Warbie said:Fortunately vsync doesn't seem give much of a performance hit.
Isn't happening to me. 9800SE softmodded to Pro.blackeye said:Everyone seems to be having the same problem. How could ID not have noticed this. None of the reviews (pcgamer hardocp) mentioned any tearing.
Snakebyte said:Vsync just limits fps to your monitor's refresh rate, and since D3 limits fps to 60 anyway you shouldn't be able to tell any fps loss unless your monitor uses < 60 Hz. And I hope it doesn't. If it does, please get a new monitor.
dscowboy said:Vsync has nothing to do with your monitor's refresh rate. 'Tearing' occurs when your video card has not completed the frame buffer but displays the frame anyway and moves on. Vsync prevents a frame from being displayed until it is complete. If you have tearing, vsync will ALWAYS reduce your fps, that's pretty much the definition of vsync, reducing the fps so the fill rate can catch up.
Vsync
Vertical Refresh Synchronisation. This is a setting that many graphics adapters have. When enabled, it forces the graphics chip to time the buffers swaps with the vertical refresh of the monitor. This helps to prevent "tearing" - a visual problem where one half of the screen is displaying one frame and the other half is displaying a previous frame.
The graphics chip writes each new frame into a portion of the memory called the frame buffer. When using double buffering, the graphics adapter writes a new frame into a non-visible "back" buffer while displaying the contents of the "front" buffer to the monitor; when it has finished the frame, the graphics chip has to swap the buffers around to begin a new frame. If the monitor is still displaying the last frame when they are swapped, then you get tearing.
However, this can be avoided by synchronising the swapping of the buffers with the vertical refresh of the monitor; this is when the beam of electrons reaches the very last pixel in the monitor screen and sweeps quickly back up to the very first one at the top. During this moment, nothing is displayed on the screen making it an ideal time to swap the buffers.
Sounds like what I was saying...Vsync should only be disabled when benchmarking so that the videocard and processor are not being limited by the display. Frame rates will appear higher with vsync off but the amount of information displayed is limited by your monitor in that instance. A monitor with an 85 Hz refresh rate will only display 85 frames per second even if the videocard is rendering 400 frames a second.
Snakebyte said:Vsync just limits fps to your monitor's refresh rate, and since D3 limits fps to 60 anyway you shouldn't be able to tell any fps loss unless your monitor uses < 60 Hz. And I hope it doesn't. If it does, please get a new monitor.