H
hentai
Guest
![2nredz8.jpg](/proxy.php?image=http%3A%2F%2Fi18.tinypic.com%2F2nredz8.jpg&hash=980ab0ce9d00437186f01a179e7392b0)
bloody unbreakable wooden doors-
![2hfkw36.jpg](/proxy.php?image=http%3A%2F%2Fi18.tinypic.com%2F2hfkw36.jpg&hash=2674927d2f33d8c5e68cb995bd766c40)
LINEARITY=STUPIDITY
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
You're absolutely completely right. You should put that in.Especially dumb is the telekinesis when driving a vehicle, they could have at least put the hands there like in so many other games. Or when operating a turret. Just look at The Chronicles of Riddick, there are no such artificial stupid obstacles like chest-high wall, you just climb over it, or in Deus Ex 2, Chaser etc...
Valve is just lazy!:frown:
Putting everything in that he suggested isn't as easy as the flick of a switch.What was the point of that link, beerdude?
You're absolutely completely right. You should put that in.
http://en.wikipedia.org/wiki/C++
And... GO!
It would also take ages for them to get that to work correctly and it would more than likly look aweful. The hands would have to be animated to climb in and grab the wheel (which would mean they would have to be in the world, because of HL2's seemless vehcile transitions, which offers large graphical obsticals) and the gun. They would need to programme the hands to move realisticly as you turn, aim and use the turbo. The whole thing is a nightmare of clipping errors and fiddly animations.I'm talking about hands when you are driving or operating turret-standard in sooo many games.
It's a linear game, there is nothing wrong with linear games. Half-Life isn't Deus Ex and it works just fine. Would you like them to have built an entire city that you can enter every nook and cranny of? There is a reason that hasn't been done in any game ever, at least to my knowledge (no, Grand Theft Auto doesn't count as you can only enter a handfull of buildings). There are very few (comparitivly) truly non-linear games.Interesting that you are avoiding to mention artificially obstacled level structure and unbreakable doors.
It's a linear game, there is nothing wrong with linear games. Half-Life isn't Deus Ex and it works just fine. Would you like them to have built an entire city that you can enter every nook and cranny of? There is a reason that hasn't been done in any game ever, at least to my knowledge (no, Grand Theft Auto doesn't count as you can only enter a handfull of buildings). There are very few (comparitivly) truly non-linear games.
I'm talking about hands when you are driving or operating turret-standard in sooo many games.
Interesting that you are avoiding to mention artificially obstacled level structure and unbreakable doors.
Papa 63, can we keep him? Puweeze?
If you bothered reading any interviews that had questions about how we can't see Gordon's hands on the steering wheel, you'd know it was a design decision. The whole "can't see yourself" ideal. It's a thing of Half-Life and Valve is respecting that.
hentai, need a hug? I know it's not fair, let it all out.
For f**k sake, what kind of "design" decision is to make the hands invisible and at the same time visible when holding a weapon/reloading/pitching up, and then again not visible when operating a stationary weapon-turret, or steering wheel?!:sniper:
If that's true someone should give them award for stupidity. A adore HL series, I think it's a master-piece but such inconsistencies are really annoying because they are just out of place, if not for that and stupid linearity the game would be perfect in the context of set goal and scope.