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If you're right next to a guy and you have time to flame them briefly, why would you bother switching to the Axtinguisher, except for its novelty? Besides, most classes are able to run away once engulfed in flame, so I fail to see how this will be more effective than flaming a person and then shotgunning them.
Disguise as pyro, everyone will be playing pyro on the opening weekend just like medic. I had a great time...so easy to blend in.It's going to be total hell for Spies once these come out. Ugh.
Am I the only one who isn't all that excited for this? I mean, I understand critical melee attacks do a lot of damage, but so does a point blank flamethrower. If you're right next to a guy and you have time to flame them briefly, why would you bother switching to the Axtinguisher, except for its novelty? Besides, most classes are able to run away once engulfed in flame, so I fail to see how this will be more effective than flaming a person and then shotgunning them.
Sorry to be such a downer. :/
The concept art looks cool though...and I'll still use the Axtinguisher over the default fireaxe anyday, but some people are making it sound like the second coming of Christ. Let's see the other unlocks!
It's 195 damage (there is no damage variation for critical hits).
Yeah, but there'll be a lot more fire around, and the one person who stays on fire will be that much more conspicuous.Disguise as pyro, everyone will be playing pyro on the opening weekend just like medic. I had a great time...so easy to blend in.
I completely agree.
People will be switching to the axe 'for the sake of it'. I'd much rather play it safe and just flame em.
The pyro doesn't do that much damage at point blank range. It still takes a few seconds to finish off someone entirely; valuable seconds. Instead you can simply switch to the ax and finish them off. Far less time for far more damage. I can think of several instances in which it would be useful, including heavies. If a heavy's on fire, just sneak up behind them and ax. By having to flame them, you give them the valuable seconds to turn around and shoot you down.
And I believe the "updates for everyone" will be a points system based on number of people lit up. Say for every ten people you light on fire, you get a point.
Therefore, being the typical situation is "one Pyro vs. medium-sized group," it seems silly to light one guy on fire, then switch to your Axtinguisher to finish him off, and in the process die, where you could have just as easily engulfed several enemies in flames, causing panic.