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2Pac4ever said:come on stop whining HL2 is the best game ever so dont knock one feature of it k
If only I had the modding skills.......sigh
xiphrex said:I agree with most replies in this thread. The HL2 we are playing simply does not equal the HL2 from that E3 demo.
But it doesnt have to end there does it? Surely someone can modify HL2 to fix all the faults and make it like we had envisioned from E3?
All it needs is some better AI, and since its scripted the AI can at least be altered to be more natural i.e. if I shoot that combine , the combine doesnt just stand there waiting to die, but runs away looking for cover, reloading, etc. Or they kick down a door if its closed by me etc.
And then there would need to be some changing to the game to make more things interactive. Being able to destroy striders and gunships in more than one way would be fantastic. Taking a striders leg down for example, is a great idea. And then how about all those people shooting at the striders making absolutely no affect on them what so ever, stop and realise that their pety bullets are not doing anything?
Seeing as there is basically no ending, multiple endings are very possible. How about at the end of the game, when Alyx keeps telling you to hurry up, that that actually means something? And that if you dont hurry up and stop breen in time, he wins, gman comes, stops time, and tells you that you suck basically and sends you into a place with many striders or something and you with no weapons, similar to HL1? Or how about you actually agree to work for breen when he offers it earlier in the game?
Also, how about if you start shooting at dog when you first meet him that he actually responds in a hostile way? Or if you accidentally kill Alyx for example, then gman appears, tells you to have another go in some long worded intellectual way, and reverses time to just before you kill her?
All these things make for a more immersive game, and for such a moddable one I would imagine implementation of these things to be far from impossible.
Perhaps we cant do much about the story, but I am sure the modding community can alter HL2 to include all the neat stuff that valve had lead us to believe were in HL2. If only I had the modding skills.......sigh
Deux Ex wasn't an fps.froghawk said:Excellent ideas.
I had three gripes. I chose the ending, but that really wasn't too bad. I didn't mind the time freezing and stuff. What I minded was how cliched it seemed before that, with Breen making that same old threat that's been used millions of times - "Work for my cause or I kill your loved one!" And then the way that worked out until he froze time. Secondly, the low-res textures.
Third, the physics were utilized excellently. The only problem is that they didn't make the physics engine - it's havok, the same physics engine used in:
Painkiller, Max Payne 2, Deus Ex: Invisible War, Thief: Deadly Shadows, Freelancer, Brute Force, WWE Crush Hour, Starsky and Hutch, Backyard Wrestling: DTAH, URU: Ages Beyond Myst, Crash Nito Kart, Armed and Dangerous, Pitfall: The Lost Expedition, Full Spectrum Warrior, Psi-Ops: The Mind Gate Conspiracy, Medal of Honor: Pacific Assault, Tribes: Vengeance, F.E.A.R., Ghost Recon 2, Pariah, Robotech: Invasion, Mercenaries, Torgue: Savage Roads, Lord of the Rings: Middle Earth Online, Destroy All Humans, Darkwatch, Astro Boy, Auto Assault and more.
It seems this engine has made developers quite lazy, as it has apparently been used in over 100 titles.
This engine seems to have one large problem: there is no noticeable difference between the weight of objects. I'm not sure if this is the fault of the engine or the devs, but in any case there only seems to be 2 specified weights in any of these games I've played. It's kind of ridiculous..
What I can give HL2 is that it utilized this engine better than any other game I've played with it. It's probably the best linear FPS I've ever played, but even calling it the best FPS ever is a ridiculous claim, as it is still surpassed by genre-breaching games such as Deus Ex.
PS It's "immersive", not "emmersive".
Edit: One last thing sucked: the music was SHIT quality. Seriously, what were those? 96kbps mp3s? It was painful to listen to!
There's no possible way that you've played every FPS ever made, so the claim is ridiculous. If you said it was the best you've ever played, on the other hand, then that is fair.Narcolepsy said:Deux Ex wasn't an fps.
And HL2, in my opinion, is in fact the best fps ever. That's not ridiculous.
WRONGY WRONG WRONG!Third, the physics were utilized excellently. The only problem is that they didn't make the physics engine - it's havok, the same physics engine used in:
Hey it's an extra post!Dude, it's been 9 months since that comment was made, I don't think that person even remembers this site's address.
The AI was great, though yes it could have been better and was actually ment for larger scale battles. The only reason HL1's is better is because of there health. Give a combine more health and there you go.And as many already did say the AI was not impressive, in some aspect it was better in Half-Life 1. It seems like Valve was really late and even one year delay was not enough, maybe 3 years delay would have beeen better!!!
Well that was a prediction, but hey..... they scraped a few concepts quite a few times to make the game more enjoyable and make every mean something. I would rather have 20 fun hours straight, than have every other hour be a "why valve why!" moment.There is another disapointment that i could add, after the binks release, we were told that the game would give about 40 houres of gameplay.