Bad^Hat
The Freeman
- Joined
- May 13, 2003
- Messages
- 19,983
- Reaction score
- 530
I agree with you in a way, but anyone who played MMOs in their heyday knows that they can be just as, if not more immersive than single player RPGs. Single player games have them beat for story, but getting lost in a huge open world can be even more powerful if you share that world with other players, since you notice when they're not around. You could be in a city centre one minute with hundreds of other people around, then scouting a remote location the next and not see a soul for hours. The fact that they're other players makes the world feel like less of an artificial construct, since they're all behaving just as organically as you are (more or less... MMOs do gradually turn people into automatons). Of course, this can be a double-edged sword, as there's no easier way to be taken out of a game than for another player to spin-jump up to you on a novelty mount, set off a bunch of fireworks and start spamming ni**erpenis in chat, but I still think traditional MMOs have a sense of scope and belonging that can't quite be replicated by single player RPGs, much in the way that MMOs can never quite match the plot delivery or poignancy that solo RPGs aspire to.Correct me if I'm wrong, but wasn't the whole allure and charm of the Elder Scrolls the fact that it had the grandness and scope of an MMO but was a single player adventure one could get lost in? So by making it an MMO, they're essentially killing the very thing that makes Elder Scrolls what it is.
So... I guess I wasn't really disagreeing with you after all. Oh well.
Of course, most major MMOs have been doing everything in their power to quash out that sense of scope in the past ~5 years, with most "advancements" in development serving to make their worlds seem that much smaller, more guided, less daunting. If any developer still knew the value of exploration and discovery, you'd hope it would be Bethesda, but somehow I'm not filled with confidence. The way they're managing "servers" seems like a good idea on paper, but I can't imagine how the game will develop a sense of community if it lacks the persistence of regular shard-type servers. Not that they don't have their own set of problems (player retention being chief among them), but it's still a little worrisome. Can't help but imagine every group activity being relegated to a detached, impersonal "finder" tool. Blegh.