The Elder Scrolls V; AKA How to make up for Oblivion

You can just travel Morrowind-style in Oblivion if you want to. Fast travel is just an added feature for those who want to skip right to the action. I used it a lot because I didn't feel like running back and forth across huge distances for quests, which pissed me off a lot in morrowind. Just don't use the fast travel in oblivion if you don't want to.
You're right. They should also add a "quest skip" button for when I can't be bothered to do a quest. How about a "skip to end" button in the main menu too? It would work well, since you can just not use them if you don't want to.

Fast travel was added for Xbox twats.
 
Fast travel was in Morrowind. It was those big walking parasite thingies. Whether or not the reason for zooming across the map is justified by some dumb creature that's just... there, at every town, is void, because either way it was bliss to not have to go walking across the shitty, plain textures of Morrowind backwards and forwards again, getting constantly attacked by those cliff bird/animal (forgot the name) creatures that were EVERYWHERE.

Saying 'why not put in a skip to end of quest' feature is completely off the scope with the subject of fast travel. Don't want to fast travel? Yeah, exactly like you said - since you can just not use it if you want to. The fast travel was like one button on a menu that's easily ignorable. It was hardly a groundbreaking feature, so just ignore it and go walk. It was no different to boats on Morrowind, either.
 
Stardog, oh shut the **** up.(Edit: Sorry but I'm so sick of PC people blaming simplifcation of the ES series on the consolers, when fact remains the XB1 version of Morrowind, despite being a crappy port without any mod-support and the same PC UI which worked awful with the XB1 controller, still sold better than PC Morrowind)

Seriously dude.

You are aware that Morrowind sold BETTER on the XB1 despite being STRAIGHT port of the PC version, with awful performance?

It still sold BETTER on the consoles, so if anything you could use that to argue they dumbed it down for "PC twats".:)

In the end, they dumbed it down for everyone, not for any specific console tbh.

Lets face it, the older Elder Scrolls games were 'too complex' for most gamers to like, that's the reason they simplified it.

I'd like a fast-travel ala Daggerfall, you could pull up your map, pick destination, and how to get there, depending on what you chose you'd get different results, and random encounters.

Examples from Daggerfall

1. Travel by foot and camp outdoors, doesn't cost alot, but higher risk of random encounters.

2. Travel by horse and stay at inns, costs more but safer.

Finally, also, Daggerfall had an ocean between many regions, so you could choose to travel by boat, this was the most costly but could effectively reduce your travel time by 1/4th amount of days, which was very important seeing as in Daggerfall all quests were 'real-time', i.e. if you didnt accomplish them they'd run out.
 
Stardog, oh shut the **** up.(Edit: Sorry but I'm so sick of PC people blaming simplifcation of the ES series on the consolers, when fact remains the XB1 version of Morrowind, despite being a crappy port without any mod-support and the same PC UI which worked awful with the XB1 controller, still sold better than PC Morrowind)

Seriously dude.

You are aware that Morrowind sold BETTER on the XB1 despite being STRAIGHT port of the PC version, with awful performance?

It still sold BETTER on the consoles, so if anything you could use that to argue they dumbed it down for "PC twats".:)
I don't get your point. What do sales have to do with anything? Oblivion broke record sales, so I guess that means Xbox users want simpler games with nicer graphics?

Oblivion was made with the 360 in mind, and that was the reason it was was made simpler, for the dummies. It wouldn't have turned out that way if it was made for the PC then ported.
 
Stardog, in the end you can twist it to it being the PC gamers fault, Morrowind sold better on the XB1 than the PC, despite being a crappy port, this obviously would make them feel like the XB gamers liked their games better, and thus they'd want to please them more.

Maybe if the PC version had sold better than the XB1 version of Morrowind, we wouldn't have had this issue.

Oh well, pointless to argue with PC fanboys I guess.;)
 
Whatever happened to the role-playing part of RPG's?
 
No, you can't.

Um, yes, you can. There's no point in the game where you're actually required to use fast travel. Unless you thought that when I said "morrowind style" that I meant boats and silt striders that you pay for to get around in morrowind.
 
Sorry but I'm so sick of PC people blaming simplifcation of the ES series on the consolers, when fact remains the XB1 version of Morrowind, despite being a crappy port without any mod-support and the same PC UI which worked awful with the XB1 controller, still sold better than PC Morrowind.

I don't get your point. What do sales have to do with anything? Oblivion broke record sales, so I guess that means Xbox users want simpler games with nicer graphics?

Oblivion was made with the 360 in mind, and that was the reason it was was made simpler, for the dummies. It wouldn't have turned out that way if it was made for the PC then ported.
The reason why the Xbox version probably sold better was because it had a much larger audience at the time. Still, I agree with Stardog that games like the ES series weren't initially designed for the consoles, and yes morrowind probably sucked without mods or the advantage of a keyboard and mouse. That's my personal preference however. Others who play consoles more often wouldn't agree with me.:p
 
Saturos, I play PC 80% of my gaming time, including MS-DOS games, and I still disagree with you.:p
 
Saturos, I play PC 80% of my gaming time, including MS-DOS games, and I still disagree with you.:p
...and that's fine. That's your personal preference. See? why can't people agree to disagree like me instead of arguing like school girls? Sheesh...:p
 
Because I dislike katana fetishists who cry whenever the katana isnt accurately portrayed or isnt the most powerful weapon in the game. Plus they are lame.
How does that make me a katana fetishist? The topic of the thread was to give opinions on how to make ES:V better than Oblivion. I just spoke my mind is all. Your ideas and opinions are not mine.:p That's fine that you don't like katanas. That's your personal preference. If you would actually read the posts next time before you respond, you will see that I mentioned that all weapons should have their own unique attack animations and special attacks. The katana thing was merely an example tbh.
 
...and that's fine. That's your personal preference. See? why can't people agree to disagree like me instead of arguing like school girls? Sheesh...:p
Aww, where's the fun in solving things peacefully!?
 
I wasnt saying you in specific were a katana fetishist (although i hinted at it muahahaha). But seriously, I remember on the forums when the game first came out how a lot of people were bitching about the katana. Then someone would make a mod where they made an uber-katana that trumps any sword in the game and throws whatever balance oblivion had out the window... and katanafags would splooge all over the thread and spam it in other threads when people asked what mods to get.

I mean... I hate it when anyone does it for anything, but the japanophiles really just go apeshit when theres a katana in a game.

Also, I did read your post, and i agree on most accounts, so you can keep that condescending "If you actually read my post" attitude to yourself.

I dont like katanas, I'd not put them in the next game. Thats my view on it.
 
Also, I did read your post, and i agree on most accounts, so you can keep that condescending "If you actually read my post" attitude to yourself.
I retract that last statement then. I thought you were quoting me directly about the whole "katana fetish" thing Krynn. I didn't know there were a bunch of "japanophiles" here. I like them admittedly, but they shouldn't be such an uber weapon that anyone could just breeze right through the game. That I agree with. I suppose to an extent too that the whole Cloud Ruler Temple/Katana style thing just doesn't sit well with some fans, since...well,uh...,Oblivion is a mish-mash of many eras and regions with no real specific style like I said so...?
 
I also meant the elderscrolls forum, not hl2.net.
 
Well, the problem as I saw it was that in Vanilla oblivion (vanilla = no mods), there was the katana you get in the prison at level 1, and there wasn't a better one anywhere in the game. So if you liked to use that weapon, you were seriously handicapping yourself with an inferior weapon. At the cloud ruler temple (and perhaps elsewhere), I believe that there was a 2 hand katana, but it was quite underpowered. It's not like there was a deadric katana or anything. So the problem was that there weren't any good katanas, if that was a weapon of your preference.

Anyway, I think there should be many more types of weapons and armors, as I mentioned in the first page.

there were only about 4 armor types for light and 4 for heavy, as I remember it, and it got really tiresome to see glass armor, I can tell you that much. Then there were special weapons and armor, but they re-used other armor types' graphic, which was a disappointment for me.

I totally missed the Dwemer armor (medium armor). In morrowind, that shit was righteous looking.


So, to summarize, many more types of armors with new graphics please.

The key to being a long standing addiction of a game is to always have some rare armor out there that you haven't seen yet, where I had seen and owned the best armor by like level 29 or something, I feel for a game to be massively addictive, I still want to be hunting for that uber awesome looking armor at level 70 and perhaps higher.

I mean look at WoW - that is one thing that nobody can knock. Have you guys seen some of that endgame armor? I saw this evil guy wearing epic shit that perpetually had dark smoke rising from his body and pauldrons. (shoulder armor) ****ing dope indeed.

Put some killer shit like that in Elder Scrolls 5, and watch the madness commence.

There should be approaching 30 armor types for each class - not 4 like Oblivion.
 
Well, the problem as I saw it was that in Vanilla oblivion (vanilla = no mods), there was the katana you get in the prison at level 1, and there wasn't a better one anywhere in the game. So if you liked to use that weapon, you were seriously handicapping yourself with an inferior weapon. At the cloud ruler temple (and perhaps elsewhere), I believe that there was a 2 hand katana, but it was quite underpowered. It's not like there was a deadric katana or anything. So the problem was that there weren't any good katanas, if that was a weapon of your preference.
Vanilla Oblivion sucks anyways. Might as well consider Vanilla Oblivion to be: Oblivion + OOO mod - all other mods = Vanilla Oblivion.:p OOO has a few katanas that aren't underpowered or overpowered like Krynn was saying about those katana fanboys' mod on the ES forums.
 
Some more ideas for Oblivion 5 (free of charge Beth)

Mythical armor that is eternally frozen with cold smoke coming off (immunity to ice bonus?), and Mythical armor that is eternally aflame (immune to fire bonus?), and earth armor or something. Earth one protects you from all element magic attacks, and physical attacks. cool.

oh, and I liked the leveling creatures - at least more than the mods that destroyed it.

I don't want to run around one-hitting mother****ers left and right like a mother****ing ogre.

Or maybe I do, now that I think about it! but only if I can actually be a stupid slow ogre that stomps around and bash fools, knocking them through the air to collide with objects. (think - the giant tree people in the movie - The Lord of the Rings - The Two Towers.)
 
I couldn't give a shit about more content, all I want is content that is accurate to ES lore, nothing more, nothing less.
 
Some more ideas for Oblivion 5 (free of charge Beth)

Mythical armor that is eternally frozen with cold smoke coming off (immunity to ice bonus?), and Mythical armor that is eternally aflame (immune to fire bonus?), and earth armor or something.

Both of those sound more like they would cause permanent cold and fire damage, rather than immunity. :)

I know ill probably be the only one with this opinion... but I would like to see less magical enchantments, and more physical ones. Like you can craft the plates of armor out of newer and better metals as you progress, improving the protection it provides. Or find better methods and materials for the straps that hold your armor together, improving the amount of damage it can take without falling apart.

Ive never been a fan of flame swords or anything like that. Too much fantasy imo. I like fantasy thats mostly based in reality (like in the aSoIF books)
 
It would be cool if they had battles you could take part in. Having you plus an army against another army and you actully got to fight in a huge battle with hundreds of NPC's in the same place fighting, that would be sweet.
 
Both of those sound more like they would cause permanent cold and fire damage, rather than immunity. :)

I know ill probably be the only one with this opinion... but I would like to see less magical enchantments, and more physical ones. Like you can craft the plates of armor out of newer and better metals as you progress, improving the protection it provides. Or find better methods and materials for the straps that hold your armor together, improving the amount of damage it can take without falling apart.

Ive never been a fan of flame swords or anything like that. Too much fantasy imo. I like fantasy thats mostly based in reality (like in the aSoIF books)

Those are cool ideas. Nobody does that kind of stuff because with modern graphics and stuff, they just don't feel like anyone cares anymore. I mean - +2 armor written on my screen. To me it's a huge part of the addiction factor. Beth did one up and just had rusty and perfect prefixes. like Rusty long sword and perfect long sword, which is a better way of having +2 (or what have you) perhaps. However... I'd like to see + 12 swords and stuff...

But in order for them to have HUGE ****ing worlds, and huge armor, weapons, and creature lists, there sometimes just isn't time to do the little things any more it seems. I really liked that they did something like that in Oblivion when you became a master blacksmith you could hone your weapons to 125% instead of 100%.

Armor strap upgrades and stuff, where you kill more and more tougher beasts to take their better quality leathers, to make it with. These are great ideas Krynn. Reminds me of WoW.

It's just that things that don't show up on the screenshots always are going to take the back burner and be less important these days.

Especially when they are ideas that may actually alienate casual players. The proof of what I'm saying is the product - Oblivion.


I would love if you could find some rare thing similar to the material grinders from Phantasy Star Online, to where you could commit to your favorite weapon, and anytime you found one of those materials you could sharpen that sword. You could have like a +99 deadric sword. Know what I mean? Those materials have to be pretty rare to make them more valuable, but not so rare that you can't have a few weapons sharpened to max (or nearly so) by end game.


I hear what you are saying about the fantasy thing, and I agree too. It all depends on how cool it looks though. Maybe you are right about the Mythical armor sets though, but I'm talking like the uber legendary armor sets in the game, and you have to choose your path or something, so to see everything you need to play through the game again...
 
I didn't mind the whole Katana thing, but it really didn't fit into Cyrodil anyway.

There's a limit to how much you can logically 'mishmash' styles. If pyramids had appeared in the middle of the Imperial City I'd have been pretty pissed.
 
One thing that I was dissapointed about Oblivion was that they toned down the Radiant AI. Sure, it wouldve been very unbalanced, but so was Morrowind and I really enjoyed it.

For example, a guard had the obligation to eat, but couldnt afford to buy anything. So he had to resort to stealing, which ended up in him being arrested by another guard. Of course, he had no money to pay the fine, so he resisted and attacked the arresting guard. This ended up becoming a big brawl until one guard accidentally hit and killed a random citizen. All the other citizens sprung to his aid, and eventually there was literally one man standing by the end.

Another example was one of the richest merchants in a city bought up all the stores and merchandise, putting them out of business and making the city turn to turmoil.

These were ACTUALLY results that they originally got from beta testing the Radiant AI. As you can see, it wouldve messed the game up big time, but I wouldve found this endlessly entertaining, at least as a mod.

Anyone know of a mod that does restore the original Radiant AI?

If not, thats the one thing I want in TES V.
 
Stardog, in the end you can twist it to it being the PC gamers fault, Morrowind sold better on the XB1 than the PC, despite being a crappy port, this obviously would make them feel like the XB gamers liked their games better, and thus they'd want to please them more.

Maybe if the PC version had sold better than the XB1 version of Morrowind, we wouldn't have had this issue.

Oh well, pointless to argue with PC fanboys I guess.;)

Could you maybe stop contradicting yourself?
 
One thing that I was dissapointed about Oblivion was that they toned down the Radiant AI. Sure, it wouldve been very unbalanced, but so was Morrowind and I really enjoyed it.

For example, a guard had the obligation to eat, but couldnt afford to buy anything. So he had to resort to stealing, which ended up in him being arrested by another guard. Of course, he had no money to pay the fine, so he resisted and attacked the arresting guard. This ended up becoming a big brawl until one guard accidentally hit and killed a random citizen. All the other citizens sprung to his aid, and eventually there was literally one man standing by the end.

Another example was one of the richest merchants in a city bought up all the stores and merchandise, putting them out of business and making the city turn to turmoil.

These were ACTUALLY results that they originally got from beta testing the Radiant AI. As you can see, it wouldve messed the game up big time, but I wouldve found this endlessly entertaining, at least as a mod.

Anyone know of a mod that does restore the original Radiant AI?

If not, thats the one thing I want in TES V.

Sounds like they just didn't want to put that much into the 'thought' process. Like the NPC would have to have many more checks like just because I can afford it, why am I buying 10 fur armors?

So instead they just simplified it. I didn't really have a problem, the AI wasn't bad at all in Oblivion.



Morrowind enemy flying thing AI... do not want.




Gargantou, me too, I want to be able to see out the windows while inside shops, and see inside shops from outside or something.


Also, in Oblivion, the enemies were being processed even through walls and stuff, and that was making everyones computer run like shit. Hopefully they can fix that somehow.

I am so tired I can't be bothered to elaborate on anything.
 
Sounds like they just didn't want to put that much into the 'thought' process. Like the NPC would have to have many more checks like just because I can afford it, why am I buying 10 fur armors?

So instead they just simplified it. I didn't really have a problem, the AI wasn't bad at all in Oblivion.

Yeah, I liked the AI as well for Oblivion, it was solid (though it did go crazy sometimes). I just think that certain random fights, or unbalances would make the game feel less scripted. You are right though, there would need to be way more thought checks, and it would take a HUGE amount of processing, since every character in the world would have to be calculated all at the same time, but a guy can dream, eh?
 
I'd just like the option to turn that level of AI on. It wouldn't be very fun if you were just trying to play, but if you were just in Oblivon to muck around like I was taht would be seriously awesome.
 
Seriously, I want to assassinate the Duke or something of some town, and watch law and order crumble around me! Murder and theft will become regular activities, big wigs will buy out all the tiny stores to form their own empires, and more beggars will be forced into the streets.

My god, it would be like *our world today*!
 
No physic gaurds. A much more limited leveling system (like say, Morrowind had). Will do it for me.
 
I agree of or will like to add the implementation of Short/long blade, Throwing and Medium armour.

More range of weapons this way, more possibilities of role play.
Why don't we stay, and go eat some hay. I just may, what do you say?
 
Should be a option to unlock unedited AI somewhere. I want it. The entire game would be like when you attacked one guard and ran through the city alerting every citizen.
 
No physic gaurds.
The PC version has a mod for that.;) Don't know how well it works though. I never tried it.

I didn't mind the whole Katana thing, but it really didn't fit into Cyrodil anyway.

There's a limit to how much you can logically 'mishmash' styles. If pyramids had appeared in the middle of the Imperial City I'd have been pretty pissed.
That's true. However, it would have been more accurate if I have said "Tamriel". Thought since I've never played the other games in the series, I don't know what the rest of Tamriel is like. But Cyrodill did have it's share of different styles too. Like the evidence of the mostly omitted "Roman" style, (Imperial City), or the Carribean style, (Anvil), or the far east style, (the Blades, katanas and the Cloud Ruler Temple).

It's just that things that don't show up on the screenshots always are going to take the back burner and be less important these days. Especially when they are ideas that may actually alienate casual players. The proof of what I'm saying is the product - Oblivion.
Also true. The graphics is what seems to catch most players anymore. Though they almost always tend to look better on the box or on some screenshot of a webpage than they actually look in real life. Even on the highest settings.:p Devs like to doctor the graphics up because they know that's what sells. Just like how someone goes into a fast food restaurant and the actual burger doesn't look anything like it does on the menu.:p I have a feeling though that graphical capabilities are about to hit a ceiling as far as what devs can do with current technology. Then only will they actually focus on more original ideas and concepts similar to what sparked the NES revolution. Whenever gamers stop drooling so much over graphics that is.:p
 
Could you maybe stop contradicting yourself?
Maybe you could bite me?

Anyway, Saturos, I doubt we will see devs hitting a graphical ceiling yet, and focusing on original ideas and concepts..

Most original ideas and concepts these days are found in either shareware or freeware games by indie developers, mostly because publishers are too afraid of trying drastic new concepts.

I believe the thing that would most likely see a shitload of new innovative people rush into the commercial gaming industry would be a new video game crash like the one that occured in '83.
 
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