Mikademius
Newbie
- Joined
- Jul 18, 2003
- Messages
- 624
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Hello all. Some of you might remember the glock 20, 10mm I started modeling earlier. I have finished the modeling and have started the UV mapping (whitch is a pain in the a**) I also have very decent photos for basing out the texturemaps. I will bump and displace the grip and all the text. Dear God, there is a lot of text on this gun....
For starterts: Here's a spin of the highpolymodel (some modeling issues that I have fixed on current model, so don't bother the errors on this one.)
spin.mov (2,31mb)
Download it while the image loads
And here's the image:
The UV has started The way I like to do it is to select the faces as you see here and apply a lambert with different colors, red, blue, etc... Then you can use the hypershade later and select the faces whitch have that material applied to it. The mapping can start after that. horray
I have also included some shader tests on the bullet itself. I have tried for several hours today to get the metallic look, but I just seem to not get it! That's why I started on the UV for the gun itself
bulletSpin.mov
bulletSpin2.mov
For starterts: Here's a spin of the highpolymodel (some modeling issues that I have fixed on current model, so don't bother the errors on this one.)
spin.mov (2,31mb)
Download it while the image loads
And here's the image:
The UV has started The way I like to do it is to select the faces as you see here and apply a lambert with different colors, red, blue, etc... Then you can use the hypershade later and select the faces whitch have that material applied to it. The mapping can start after that. horray
I have also included some shader tests on the bullet itself. I have tried for several hours today to get the metallic look, but I just seem to not get it! That's why I started on the UV for the gun itself
bulletSpin.mov
bulletSpin2.mov