R
romeo0201
Guest
I checked the Havok 2 website because I was interested in what features this amazing physics engine posessed.
For Characters:
New, localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
Classic ragdoll effects blended from key-framed animation sequences for more realistic secondary motion (for example, in death scenes) for your characters.
Effects for multiple character types, we support whatever number of limbs, tentacles or antennae your imagination demands
Breakable constraints for detachable limbs, so you can get as gory as you like
A fully integrated controller with tunable physical responses
Tools for ragdoll set-up for 3ds max and Maya so that you can easily create, tweak and test character joints within a familiar environment
For Vehicles
Core vehicle physics system and tuned car wheel friction model
Game specific modules for transmission, engine, suspension, gameplay, aerodynamics, steering
Breakable constraints for post-crash car debris
Support for multiple vehicle types including realistic racing cars, morotbikes, cartoon cars, tanks, monster trucks and articulated trucks and trailers
Stunt Driver Responses -- Havok vehicles can be combined with Havok Character Dynamics for realistic stunt driver responses
Some of the more interesting things above are the localized ragdoll effects in which you shot somone in the arm and their arm will go limp, if it is their firing arm the gun will drop. Also the detachable limbs seems interesting as well.
I emailed valve about those features and am awaiting their response , hopefully these features are in because they sound real cool.
For Characters:
New, localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
Classic ragdoll effects blended from key-framed animation sequences for more realistic secondary motion (for example, in death scenes) for your characters.
Effects for multiple character types, we support whatever number of limbs, tentacles or antennae your imagination demands
Breakable constraints for detachable limbs, so you can get as gory as you like
A fully integrated controller with tunable physical responses
Tools for ragdoll set-up for 3ds max and Maya so that you can easily create, tweak and test character joints within a familiar environment
For Vehicles
Core vehicle physics system and tuned car wheel friction model
Game specific modules for transmission, engine, suspension, gameplay, aerodynamics, steering
Breakable constraints for post-crash car debris
Support for multiple vehicle types including realistic racing cars, morotbikes, cartoon cars, tanks, monster trucks and articulated trucks and trailers
Stunt Driver Responses -- Havok vehicles can be combined with Havok Character Dynamics for realistic stunt driver responses
Some of the more interesting things above are the localized ragdoll effects in which you shot somone in the arm and their arm will go limp, if it is their firing arm the gun will drop. Also the detachable limbs seems interesting as well.
I emailed valve about those features and am awaiting their response , hopefully these features are in because they sound real cool.