H
heroin
Guest
It's interesting to note, that I was once a nerd skewerer. The total freedom and lack of responsibilities that reinforced my will to command my computer like the ultimate geek. Non-stop late nighters playing Fallout, or modem to modem playing Doom 2 one-on-one with the other geek down the street.
Times change. Ultimately, this is an apparent factor in Half-life 2. The dystopian society, the resistance, the propaghanda, the ambiance - it feels mind-boggingly relevant for its release.
I have nothing to complain about, except the fact that I can no longer be the complaining, free-to-play-until-I-can-no-longer-keep-my-eyes-open type of geek. No, the only thing I can complain about is that I can't - and also that I spent $60 and didn't even get a nice manual.Or maybe that I had to spend an appalling hour and a half installation period; I came into the room every ten minutes completely impatient. But I found even that chaotic excitement was extremely refreshing. Reminiscent of the old days when video games in their futuristic implications were completely new, and now extremely rewarding. It reminded me of getting Duke Nukem 3D when that came out, or Monkey Island way back when, that almost nauseous, adrenaline packed excitement. I believe this is another testament to old schoolers. This is one of the crowning achievements of the fans who became developers, and the developers that delivered. For the people that sat by and continued to upgrade from their 66mhz machines or whatever just to keep up with this industry. It's been getting better and better, faster and faster the last fifteen years or so... but this Half-Life 2 is a dream of perfection considering all of the leaps, innovations, and classic FPS games of the past.
No, I don't think there is anything to complain about, except that I can't take that manual with me on the train to work to indulge myself in an obession that I can't fully be aware.
But times change - like in City 17, and I find that conserving my time and rewarding myself with small chunks of gameplay is much more satisfying than when I used to binge and then burn-out. Maybe I say that because I do not have the time, but I defintely do believe that it is more rewarding, and the game much more apparent in it's fantastic bliss.
I'm glad that I can't skewer this one with my ultimate nerdness like the olden days.
Kudos to Valve! I know that Steam came under attack during the first day, but I believe if you are passionate about games, and creative developers that we should embrace Steam and its more practical uses for small developers in the future.
:smoking:
Times change. Ultimately, this is an apparent factor in Half-life 2. The dystopian society, the resistance, the propaghanda, the ambiance - it feels mind-boggingly relevant for its release.
I have nothing to complain about, except the fact that I can no longer be the complaining, free-to-play-until-I-can-no-longer-keep-my-eyes-open type of geek. No, the only thing I can complain about is that I can't - and also that I spent $60 and didn't even get a nice manual.Or maybe that I had to spend an appalling hour and a half installation period; I came into the room every ten minutes completely impatient. But I found even that chaotic excitement was extremely refreshing. Reminiscent of the old days when video games in their futuristic implications were completely new, and now extremely rewarding. It reminded me of getting Duke Nukem 3D when that came out, or Monkey Island way back when, that almost nauseous, adrenaline packed excitement. I believe this is another testament to old schoolers. This is one of the crowning achievements of the fans who became developers, and the developers that delivered. For the people that sat by and continued to upgrade from their 66mhz machines or whatever just to keep up with this industry. It's been getting better and better, faster and faster the last fifteen years or so... but this Half-Life 2 is a dream of perfection considering all of the leaps, innovations, and classic FPS games of the past.
No, I don't think there is anything to complain about, except that I can't take that manual with me on the train to work to indulge myself in an obession that I can't fully be aware.
But times change - like in City 17, and I find that conserving my time and rewarding myself with small chunks of gameplay is much more satisfying than when I used to binge and then burn-out. Maybe I say that because I do not have the time, but I defintely do believe that it is more rewarding, and the game much more apparent in it's fantastic bliss.
I'm glad that I can't skewer this one with my ultimate nerdness like the olden days.
Kudos to Valve! I know that Steam came under attack during the first day, but I believe if you are passionate about games, and creative developers that we should embrace Steam and its more practical uses for small developers in the future.
:smoking: