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Originally posted by medic
In the game today when we build maps we try not to go higher than 500-600 max 800 in transport areas... what will the new technoligy let us make! :bounce:
Originally posted by Cipher
I think agentX is conflating e/w polys with r_speeds. I can't even concieve of a map at 6,000 in r_speeds that has no latency issues when populated with 16 players on a server. I've got a bucket of maps on my hdd that just aren't released because I splurged on overdetailing the thing without considering the r_speeds in the process. I still try to stay under 800, though I think you could get away with 900-950 on the hl1 engine without people noticing too much.