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Still havn't gotten anything, and not to mention I'm annoyed at the people who have almost everything, and I can't get anything.
That would still encourage grinding, just a different form. You'd get maps with cps all over the place, instant spawn perma crit etc. to rack up the points.Why not make the unlocks available based on a point system that also encourages people to play the game? Like scoring points in the game by capturing CPs, taking the intel or just racking up kills? I'm no grinder, but I like to be rewarded for accomplishments, not just participating, and achievements that serve no purpose bug me a lot more than achievement servers. Also, I still haven't gotten anything.
Just like your sex life Alex
/me runs like a bitch
Contrary to what some at Valve might think the majority of players preferred being able to work towards their unlocks. As for achievement servers, boohoo, never had a problem with them. Same goes for the short class whoring phase, oh no, something interesting!.
I'll think you'll find sir that accusing people of less then satisfactory sex lives and relationships is my department.
Apparently.
As for the new system, its shit, plain and simple, if I wanted to play the lottery I'de go play that, at least the random pay-off is better then a weapon you already have.
And as for achievement based unlocks...get this....I liked that.
Contrary to what some at Valve might think the majority of players preferred being able to work towards their unlocks. As for achievement servers, boohoo, never had a problem with them. Same goes for the short class whoring phase, oh no, something interesting!.
Perhaps you could have a system where, while playing as a class you have a chance of getting one of that class' weapons when you capture/defend a point/intel or dominate someone on a Valve map.
How about...
I am fully supportive of the idea of earning unlocks through some fashion as opposed to stupid randomness. The randomness is the flaw, especially when most of the time it's just dumping duplicates into my inventory. What's that for again? Trading or some shit? Totally not necessary.
Freakin' loot drops are not appropriate in a game like TF2 IMO. So what if unlocking them through points could still be grinded out on a custom map? You and I don't have to play on one, such servers aren't game-breaking. I also don't understand this "YAY now I can get weapons without playing the class!" mentality which just strikes me as... strange. I mean, every class in the game is easy to play and there's something fun in all of them. If you can't take an hour or two of play time and put it towards a specific class, then what the **** is wrong with you.
Alternatively, there is a simpler method I can agree to: Just make all the items accessible from the get-go. Valve is making this more complicated than it needs to be with all this inventory shit.
People whining because they can't get what they want when they want it is irrelevant is my point. They're not objecting to any real flaw in the system most of the time, they're just whining because they don't get instant gratification.
So despite the whines there's nothing wrong with random unlocking, bar a few bugs to be ironed out.
So far, I've been heavily playing Pyro (not for the weapons, but because I love the class) and I received the Flare Gun just as I had gotten Pyro Milestone 1 (coincidence?) and a few more achievements later, found the Axtinguisher; as you can see, both are weapons for the Pyro.
I'm getting slightly fed up now, been playing for 4 hours and i've only got 1 unlock and a repeat one at that. How random are they as it seems like everyone has them.