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skidz said:So its ok to leave work incomplete eh? I'm the lead coder of that mod and I tell the team to not leave a single bug because thats what I do, get the job done right. I have taken numerous game design courses and I can tell you they will not once say "get something working to the point you want even though it has numerous bugs and the code is messy and nested and looks like absolute shit". If you work in the industry you are paid to get the job done right, not half assed. If everyone worked totally half ass in this world nothing would ever get done right.
Way to miss the point.
Bugs are unavoidable, and when something has been fixed so that it works, no matter how awful of a hack it is, you don't then tear down the whole thing just to make it look neat.
It's absolutely not a requirement of writing a game that your code looks nice and neat afterwards. Take a look at the Quake/2/3 source. Neat? Hell, no.
You make it work. Then you test. Then you fix. Then you test more. Then you fix more until it does what you intended, not what some end-users with an overinflated opinion of their own importance decide what it should have been.
What if I built a bridge and it worked but had a major design flaw but still worked so I say "ok, we will just leave it because hey, cars seems to be getting across ok, why should it matter if we fix it". Months later the bridge collapses killing numerous people.
I know construction of such things is different, the workers do it correctly and must not make a single mistake, but why should it be different than programming or creating a game in general? You are selling a product in the industry, the people that buy your product deserve merchandise that works, is well made, and quality all around. Not something that is totally incomplete yet you cant quite see it.
HL2 was in no way incomplete. It's exactly what Valve intended to release. It's not uncommon to release media earlier on in development, media that contains things that get cut before release. That's game development.
The simple fact is that it's Valve's vision - their game. If the theft hadn't occurred, you wouldn't know about most of the stuff that got cut. As it is, you've been lucky to get a glimpse into this early stage of development, and yet all you do is whine because you somehow believe that your idea of what HL2 should have been is superior to Valve's ultimate vision.
It's remarkably easy to criticise when you're not and never have been in that position - make your own game, entirely from scratch, and see what gets cut along the way.
And that's not what I said at all. Making things up doesn't strengthen your position.Thats just the way it is, I don't care if you disagree and think everything should be half assed because thats just the easy way out and not how people should run a business.