Mountain Man
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- Jul 9, 2003
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One thing I've not seen mentioned is Valve's materials system. Each "material" (i.e. texture) in the game will have an impact on how the object it's applied to reacts. For instance, stick a wood material on a cube and you'll have a wooden crate that will float in water, splinter when hit, break apart when slammed into a wall, and so on. Take that same cube and simply apply a metal material and the cube will sink, spark when struck by bullets, and do more damage if hurled at adversaries. Friction is also modeled, so, for instance, corpses will roll down inclines instead of sliding in a ridiculous fashion (you can see this in the bugbait video when the ant lion queen whomps a soldier and he tumbles after hitting the ground).
There's also the fact that Valve appears to be going out of their way to make the player aware of and able to interact with the physical gameworld. For instance, they give you the manipulator which just screams "Use the physics!" They've also said that NPCs will perform various actions as a way of cluing in the player as to what sorts of things are physically possible. Finally, every object in the game is a physically simulated object meaning the there will insane amounts of interaction. No longer will a grenade tossed into an enclosed area simply leave scorch marks on the floor; rather, boxes will be destroyed, tables upended, and general mayhem will be the satisfying result.
Yes, my friends, we are in for a treat when Half-Life 2 hits our hard drives. Now if only Valve would hurry up and release the damn game!
There's also the fact that Valve appears to be going out of their way to make the player aware of and able to interact with the physical gameworld. For instance, they give you the manipulator which just screams "Use the physics!" They've also said that NPCs will perform various actions as a way of cluing in the player as to what sorts of things are physically possible. Finally, every object in the game is a physically simulated object meaning the there will insane amounts of interaction. No longer will a grenade tossed into an enclosed area simply leave scorch marks on the floor; rather, boxes will be destroyed, tables upended, and general mayhem will be the satisfying result.
Yes, my friends, we are in for a treat when Half-Life 2 hits our hard drives. Now if only Valve would hurry up and release the damn game!