king John I
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the only thing they could do to make it better is to have fluid dynamics, and if they make a opposing force 2 they most likely will.
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sharp said:I heard Valve isn't actually using the regular physics engine of Havok called Havok '1' or '2' but the latest physics engine build by Havok. Atleast Valve and/or Havok tweaked the code extremely and that payed off. HL2 has the best physics engine ever made at this moment.
I played the physics level from E3 (leaked beta) and it was just incredible. So realistic. Everything what you expect in rl is there in the game.
commando said:i am sure phsics in hl2 was the first to happen....
then new games heard about hl2 having phsics so they copyed it or got the source engine.
also the phsics engine in hl2 took like 5YEARS to make so this phsics system is going to be out of this world! i mean objects have weight on them, you if you stand on them too heavy then it will brake.
i only heard of phsics in games after hl2 was annonced last year.
king John I said:what would be interesting is if bodies behave like real bodys, if a grenade explodeds at someones feet will they just fly across the floor or will they clip it making there body twist and flex like it should? and if they hit a wall too fast will your hear there spine break?
if someone fell from a very high hight into a cheesewire net would they get sliced?
GuNzABlaZiN said:Oh god, maybe if you did skim through, you would realise that HL2's physics system is much more advanced than anything to date.
May I ask you how?