Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Nice.
I'm with the "so whats the point of this?" crowd.
It doesn't stun, fine thats good, but what does it do?.
I remember when updates were to improve a class rather then just because it was obvious and the developers out of real ideas.
I'm with the "so whats the point of this?" crowd.
It doesn't stun, fine thats good, but what does it do?.
I remember when updates were to improve a class rather then just because it was obvious and the developers out of real ideas.
Is Valve running out of ideas?
I heartily lol'd.
And I had a lot of hope. Despite being a fansite for Valve games, it's important that we're able to have dissenting opinions with Valve if something sounds iffy, or useless, or unclear, or just plain utterly retarded....A bow and arrow? Um...
I like it
This looks like it will be a shit ton of fun to play with! YAY!
My first reaction to this: "AWESOME."
It looks damn cool to me.
sounds cool.
and this community got right back to sucking Valve's dick. LOL THIS IS FUNNAYSounds like a lot of fun
Jesus Christ, people. There are ten people on the TF2 team. Ten. And the best these ten people, sitting around a desk for the eight months it takes to design three new weapons for TF2, the best these ten people could think of was "Bow and arrow. Doesn't stun. Only pins dead or dying players. No scope. Close range. Arrows stick out of the bodies, marking them. Charge shot. Same crit chance on headshot as sniper rifle."
I don't know, not having to zoom and wait, what, 2 seconds for a full charge and then shoot sounds pretty good. It was said that they were going to "dampen" the Snipers biggest advantage...Range. So obviously they are wanting you to get a little more up close and personal with this.
And most of you just eat it up.
This is why Valve doesn't have to work hard. They truly are the best video game company, because their fans would eat their shit if it was an update and came with a new map. They are the George Lucas of game developers.
It seems that according to the description, even if the victim is not killed, the arrow will stick on their body. So you may see a guy moving around with twenty arrows sticking out of his body.
By "new and marvelous" you mean "not only does nothing, but takes away from the sniper's advantage and instead creates a false 'reward' for the player in the form of seeing the enemy running around with your arrows in him, otherwise if they're already close to death (or dead) they have a chance of being pinned to the wall, which serves gameplay in no way but sure does look funny."They have probably tried more weapons and weapon combinations than just this one before they decided to stick with this one. I think it's a good idea. It doesn't have to be something absolutely new and marvelous.
"They're doing it for free!" isn't a real defense against a bad/useless update. That's a copout of the highest magnitude. "Well you can't really complain, because it's FREE!" Yes you can. If you got free food that gave you food poisoning, are you not entitled to complain to the chef? And if you see a bunch of people still sitting at that restaurant after you KNEW they served food that carried a health risk, but they were serving it for free, wouldn't you walk by and say, "What are you all doing eating here? What is wrong with you?"I am not sure what's with these anti-Valve or anti-Valve-fanboy rants you have been having lately. I haven't enjoyed every single update they have added, I don't think stunning ubered players is that much fun, but Valve is updating their game for free, they are experimenting on new things, and they tend to listen to the players on what they like and not. But somehow getting excited from having a free update that adds some variation and fun to the game makes us idiots? OK.
By "new and marvelous" you mean "not only does nothing, but takes away from the sniper's advantage and instead creates a false 'reward' for the player in the form of seeing the enemy running around with your arrows in him, otherwise if they're already close to death (or dead) they have a chance of being pinned to the wall, which serves gameplay in no way but sure does look funny."
I really would like to know what ideas they went through in order to come up with something that not only functions in a similar manner to the sniper rifle, but takes away the key element of range and offers absolutely no bonus for it! The goal of the updates was always, "We're not giving you upgrades for your existing weapons, we're giving you a weapon you can use in a different situation, and/or to vary your gameplay style." This is a good idea. At what point did this ideal become, "We're just going to give you the same weapon but with reduced functionality."
"They're doing it for free!" isn't a real defense against a bad/useless update. That's a copout of the highest magnitude. "Well you can't really complain, because it's FREE!" Yes you can. If you got free food that gave you food poisoning, are you not entitled to complain to the chef? And if you see a bunch of people still sitting at that restaurant after you KNEW they served food that carried a health risk, but they were serving it for free, wouldn't you walk by and say, "What are you all doing eating here? What is wrong with you?"
I'm just not so rose-tinted goggles when it comes to Valve.
If you don't like it...well, my opinion's free.
This is why Valve doesn't have to work hard. They truly are the best video game company, because their fans would eat their shit if it was an update and came with a new map. They are the George Lucas of game developers.
You love jumping to conclusions don't ya?By "new and marvelous" you mean "not only does nothing, but takes away from the sniper's advantage and instead creates a false 'reward' for the player
Ah but my friend the thing is you haven't played it either. So while I'm formulating an opinion on it based on the information we DO have, you--and a fair few others in this thread--are going off of what you don't know. "I'm sure it will be balanced," "Valve will probably make sure they're not useless," "I have faith."I already used the "it's free" card. Now it's time for the "you haven't played it yet" card.
The hunting rifle being faster is an assumption. Even if it is, you realize a good sniper can pop off shots instantly with the rifle? Especially in TF2, since you can zoom, shoot, zoom, shoot. You don't even have to hold, zoom, release like in TFC. Zoom, click. Zoom, click. Pop pop pop. So it's not as if you're gaining rapid fire arrows. Especially not with a one-second charge time for a powered shot.Like said in this thread. It's probably going to be a lot faster, and has the bonus of not having to be zoomed to be as effective.
They're not exploiting you, they just aren't working hard. That's what I said. They are not working hard on the updates, not only because they're free, but because fans really don't give a shit. In fact one thing I can say nice about Valve is that in previous times when it came to updates they usually didn't shit on you. They'd give you something nice for free and you'd be like, "Goddamn, thanks Valve. That's mighty kind o' you."You make it sound like they are somehow almost exploiting their fanbase. If we would pay for each update regardless of what it is, etc., then this would be true. They are not putting out a new product and charging for it.
For me the updates do what they are supposed to do. They make me interested on the game that I don't otherwise always play so much.
I wish regular members could see infractions that other members have. It seems certain members are allowed troll like hell with no punishments being delt out.
Baseless guess.I'm guessing...you can run around at full speed while charging.
And you're also losing a few seconds from the time it takes an enemy to reach you; that is, you've got more time to charge if you're far away zooming in, but less time if you're up close. So basically...you could call it an even trade, unless the damage doesn't equal out and then you better hope that the bow really DOES rapid fire, like Au-Heppa's hoping.The charge time is also a quarter that of the rifle's.
I'm guessing this will be a lot more useful for people that want to move about and set up ambushes rather than those who camp in place.
set up ambushes
rather than camp
Bro...SAME THING. The difference is, "I'm gonna wait for you in this spot for a really long time until the opportune moment to strike, but I'm far away" versus "I'm gonna wait for you in this spot for a really long time until the opportune moment to strike, but I'm close."somehow making a distinction between camping and ambushing
You're the only one that could say something about Transformers, even after I got all mad about it in that thread in Film and TV, and I'm OK with it. Because you're my nemesis. That's what you're supposed to do.ZT said:
Baseless speculation in bold. And what's the real difference? "I'm a sniper, I'm gettin' close to ya!" "Oh I'm the sniper, I can charge without scoping, I'm getting close to you!"Operational said:You can charge it while unscoped, it charges faster and probably does more uncharged damage compared to the current Rifle. They made it a projectile weapon (making it harder to aim/hit) mostly likely for balance reasons. This will lead to Sniper gameplay very different than what we have now while still rewarding high precision aiming.
Hey guys, if you disagree with me, then you must be a Valve fanboy because I'm right.
Viperidae said:USELESS. With the first you're trading your run-of-the-mill shotgun, an altogether excellent weapon for finishing off flaming players for... another way to set them on fire. Once. From any distance. A good player is going to dodge from a distance. The only, ONLY use for the flaregun is arena, where medkits are all but gone, and you can grind kill enemies that won't face you. In regular play, where medkits and dispensers are everywhere, it's useless. I've encountered so many Pyros who race around with the damn thing thinking they're hell on earth. But please, put it down, and kill with the shotgun instead.
In fact, he lacks so much depth that he's the most boring class in the game. He's balls to play. I get more excitement playing Dwarf Fortress than sniping in TF2.
But is the Pyro meant to be a jack of all trades? Good pyros ambush. They don't go running around trying to pick off people with the flaregun. Look at the stats for flaregun kills, compared to shotgun. Pyro is also the most devastating hit-and-run class. Why should she be out in the open firing little flameballs at people? The pyro is weakest and most vulnerable out in the open.The shotgun was good before the pyro update because the pyro was utterly useless with his flamethrower when you were more than arm's length away. That isn't the case any more.
Nope, Pyro is good for defensive ambushes on large groups of attackers and to break turtling defences in small areas. A death is a lot more valuable than a retreat, especially with level 3 dispensers everywhere these days. When I'm flamed I don't think, 'Well damnit I just got sent back from the frontlines! Now I have to heal!' I think, 'I JUST SURVIVED, PHEW.'And yeah, you can stop the burning with a medkit or dispenser, which does what? Forcing the enemy to retreat. Which is the entire goddamn purpose of the pyro.
You've obviously not spent time on the Steam forums.Maybe it's because majority opinion on the communities they listen to all say things like, "Looks great, Valve!" and "Looks fun, Valve!" and Valve's just like, "We can give these people whatever and they'll still be happy about it."
True, I should have said "possibly" rather than "probably". I think the difference between the current Sniper gameplay and the closer faster paced gameplay will be bigger than you think.Baseless speculation in bold. And what's the real difference? "I'm a sniper, I'm gettin' close to ya!" "Oh I'm the sniper, I can charge without scoping, I'm getting close to you!"
Yeah, a gameplay change that puts you right in harm's way and still doesn't help the team. GG.
Baseless speculation in bold.
Most Pyro's that I know who use the flaregun do it to enhance their ambush/CQC attack, i.e. people on fire follow very predictable patterns.They don't go running around trying to pick off people with the flaregun.
Pyro is good for defensive ambushes on large groups of attackers and to break turtling defences in small areas
Guilty. I figured they'd be like here, opinion-wise, but more strict since they're the actual Valve forum.Operational said:You've obviously not spent time on the Steam forums.
It will be a big change in the fact that snipers will be getting up close and shooting arrows at people. Yes, SNIPERS sacrificing range is a big change. I'm not arguing that point.True, I should have said "possibly" rather than "probably". I think the difference between the current Sniper gameplay and the closer faster paced gameplay will be bigger than you think.
Remember the last time you tried to prove me wrong? Me vs. 6 on Lumberyard. I gutted all of them like cornish game-hens.I will not even bother trying to actively participate in an argument with so many damn words, but I will just say: The flare gun is awesome and awesome and so awesome and if you insult it I will kill you in real life. Really. I have gotten so many more kills with it than the shotgun.
Warbie is the type of man who likes to look his opponent dead in the eye
from 300 yards away